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Made in gb
Resourceful Gutterscum





Here is my 1500 points list for a competitive grey knight list.

Hq GM Psybolt Ammo Force Halberd 185

Troops 10 PAGK Psybolt Ammo 2 Psycannons 240

10 PAGK Psybolt Ammo 2 Psycannons 240

10 Termies 10 Halberds Psybolt Ammo 420

Heavy Support Dreadnought 2 Tl Psybolt Ammo Autocannons 135

Dreadnought 2 Tl Autocannons Psybolt Ammo 135

Dreadnought 2 Tl Autocannons Psybolt Ammo 135

This total is 1490, the only problem I think is against lists with Av14 tanks. Tell me what you think.




This message was edited 1 time. Last update was at 2011/04/23 09:30:46


 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





Glasgow

Drop Psybolt on the GM. Not worth it, for one guy. Not when his squad already have 10 S5 SBs for 20pts.

Give the PAGKs 2 NDHs each. Give the Termies 2 NDHs. Otherwise, MCs will walk all over you.
   
Made in se
Ferocious Black Templar Castellan






Sweden

You don't need psybolts everywhere. They're quite a points sink, so I'd drop them. Oh, and get a brotherhood banner in your terminator squad. You also might want to consider rad or psychotroke grenades on your GM, they're awesome!

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Resourceful Gutterscum





The MC would die from the force weapons, all it takes is one wound.

   
Made in se
Ferocious Black Templar Castellan






Sweden

scoot132 wrote:The MC would die from the force weapons, all it takes is one wound.


Until you run into something that's EW or 'Nids shut you down with SitW. Walkers could also tarpit you ad infinitum if you don't have a hammer.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in us
Lord of the Fleet





Texas

Agreed with the above, a ratio of x4 halberds and x1 hammer on the termies is a must have imo. Maybe give the GM Rad Grenades, useful for squishing units

 
   
Made in gb
Resourceful Gutterscum





Ok so here is my new list based on your feedback.

Hq GM Psybolt Ammo Force Halberd Rad Nades 200

Troops 10 PAGK Psybolt Ammo 2 DH 240

10 Termies 8 Halberds 2 DH Psybolt Ammo 420

5 Termies 4 halbeds 1 DH Psybolt Ammo 220

Heavy Support Dreadnought 2 Tl Psybolt Ammo Autocannons 135

Dreadnought 2 Tl Autocannons Psybolt Ammo 135

Dreadnought 2 Tl Autocannons Psybolt Ammo

15 points left.


This message was edited 1 time. Last update was at 2011/04/24 08:19:30


   
Made in gb
Chaplain with Hate to Spare






Extra Armor isn't worth it when everything has Fortitude.
   
Made in gb
Resourceful Gutterscum





Would a Librarian help instead of the gm support or would Grand Stratagy be better?

   
Made in se
Ferocious Black Templar Castellan






Sweden

Librarians don't get fancy grenades, I'd stick to the GM. I'd also drop the psybolts from the PAGK squad, give them a psycannon and add a banner to the 10-man squad.

For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. 
   
Made in gb
Resourceful Gutterscum





I know Librarians Don't get fancy nades'. But the 3++ save from shrouding in cover, and str 6 in combat must have some bonus over ' fancy nades'.

   
Made in gb
Chaplain with Hate to Spare






Actually, S6 in combat is only ever helpful against vehicles when compared to a GKGM with 'nades. This is because not only do all squads (or they should!) have Psycannons* and Daemonhammers for tank-busting, +1 Strength from Hammerhand and the enemy losing 1 Toughness from Rad grenades in assault means they'll usually be wounding whatever it is on a 2+ anyway, or should they come up against the likes of Necron Lords and Warboss's, 3+, and Carnifex's 4+. Add-in insta-killing from Force weapons, and the GKGM brings a world of hurt, in many fun variaties. Psychostroke grenades also have the added potential to make assaulting with GKGM and Terminators as easy as kicking a dead duck**.

*edit.
**edit #2.

This message was edited 2 times. Last update was at 2011/04/24 09:56:35


 
   
Made in gb
Resourceful Gutterscum





Which is better in games 10 PAGK or 5 termies, cause the only differences are the armour, the extra attack and the free force halberds.

   
Made in gb
Chaplain with Hate to Spare






scoot132 wrote:Which is better in games 10 PAGK or 5 termies, cause the only differences are the armour, the extra attack and the free force halberds.


Obviously Terminators will be far better in an Assault, and the 10 PAGK will probably do slightly better with shooting. But the general way of killing things with GK's is to fire a world of hurt into it and then hack it to pieces in close-combat, so Terminators are a better bet.
   
Made in gb
Resourceful Gutterscum





I already have 10 PAGK not built and can't decide what to use them as in the list. What about interceptor squads, and using grand stratagy to make them scoring units during some games.


   
Made in gb
Chaplain with Hate to Spare






scoot132 wrote:I already have 10 PAGK not built and can't decide what to use them as in the list. What about interceptor squads, and using grand stratagy to make them scoring units during some games.



Purifiers. Always Purifiers. They're the best PAGK, definitely also in the list of 'Top 5 Power-armored units in the game'. Not sure how you'd find the points, but you really should, and just put them in a Rhino with two Psycannon's gunning out the top each turn.
   
Made in gb
Resourceful Gutterscum





But they're elite so no scoring, and I think intercepter squads can use use the shunt to contest objectives late in the game, or to get behind the enemy.



Automatically Appended Next Post:
Kind of a noob question, but can you have Halberds and psycannons on the same model.

This message was edited 1 time. Last update was at 2011/04/24 12:32:31


   
Made in fi
Major




they are scoring if you take the captain crowbar
   
Made in gb
Chaplain with Hate to Spare






scoot132 wrote:But they're elite so no scoring,

scoot132 wrote: and using grand stratagy to make them scoring units during some games.


You've answered your own question, buddy.


scoot132 wrote:and I think intercepter squads can use use the shunt to contest objectives late in the game, or to get behind the enemy.


The ability to decimate an Ork Boy Mob with a 30:1 Killeath ratio (I did some rolls), turn a humble Rhino into a heavily-armed tank and capture objectives with Grand Strategy/Crowe easily makes them the best unit in the codex; for a base cost of only 20(!) points more than a strike squad.

+1 A and LD as well as more/cheaper weapon options really helps too.
   
Made in gb
Resourceful Gutterscum





Crowe isn't really worth 150 points considering he doesn't have Grand Strategy or any Librarian Physic powers. So is it worth him, to make purifiers my base troop choice and leave out the termies.

This message was edited 1 time. Last update was at 2011/04/24 12:37:23


   
Made in gb
Chaplain with Hate to Spare






scoot132 wrote:Kind of a noob question, but can you have Halberds and psycannons on the same model.


Nope, either Storm Bolter and Halberd or a Psycannon. With Purifiers, cleansing flame makes up for this anyway; not to mention the great firepower you pay for.


Automatically Appended Next Post:
scoot132 wrote:Crowe isn't really worth 150 points considering he doesn't have Grand Strategy or any Librarian Physic powers.


He is. Not only does he have cleansing flame (ie, charge a horde, statistically kill 50% then they have to take a further 50% Fearless wounds or fall to sweeping advance) and he is a great suicidal unit. He can casually stroll up to Hive Tyrants, Special Characters, C'tan and the like, die and take them with him. What's more, he allows Purifiers as troops.

All of that means he very easily makes his points back. He isn't a God of one versus one, but he will destroy everything if used properly. That's why I intend to have him as an HQ choice when I get my GKs.

Edit: Think of him as a sort of Grey Knight Marbo.

This message was edited 2 times. Last update was at 2011/04/24 12:39:29


 
   
Made in gb
Resourceful Gutterscum





Cheers Dark Void.

Here is my new sample list:

GM Force Halberd Rad Nades 195

10 Purifiers 6 Halberds 4 Psycannons 292

10 Termies 10 halberds 2 psycannons 450

3 Dreadnoughts 2 Autocannons Psybolts 405

with 168 points left should I get Crowe? And Should I have Crowe plus GM or just Crowe. Could lose Termies for more purifiers.

This message was edited 1 time. Last update was at 2011/04/24 12:42:34


   
Made in gb
Hurr! Ogryn Bone 'Ead!





Glasgow

I wouldn't go with so many psybolt ammo rather than all the terminators having halberds think about what specific job they will do on the board ie if their for crowd control then you want the two mini swords (i can't spell) but for big things you want the hammer, for bosses and the like take the halberd cos you want to get in first

Son you can insult me, you can ambush me, you can even take away my weapons. But if you think im going to step one single pinky toe inside blue base with out my SHOTGUN... you must not know who you dealing with.
I said move...
and i said SHOTGUN...
yes I have your shotgun
no.. i mean SHOT...-GUN
what is this... you think im going to give you your shotgun back because you asked???
i said SHOTGUN.... SHOTGUN DAMMIT!!!
oh yeah shotgun... thats my que.  
   
Made in gb
Chaplain with Hate to Spare






scoot132 wrote:Cheers Dark Void.

Here is my new sample list:

GM Force Halberd Rad Nades 195

10 Purifiers 6 Halberds 4 Psycannons 292

10 Termies 10 halberds 2 psycannons 450

3 Dreadnoughts 2 Autocannons Psybolts 405

with 168 points left should I get Crowe? And Should I have Crowe plus GM or just Crowe. Could lose Termies for more purifiers.


You have no delivery system for your Purifers or Terminators, therefore they will die having been ineffective. Drop a Dreadnought, lose some Terminators and buy a LRR with Psybolt ammunition and a Multi-Melta. Pack your GKGM and Terminators in there, and watch them go!
As for the Purifiers, definitely split them into two units of 5 in Rhinos, each with 2 Psycannon's and a Nemesis Daemon Hammer. Take x2 Halberds if you want. This way, the two Psycannon Marines can each fire out of the Rhino's fire point each turn if it only moves 6".. double the output of a Psyback with an Assault Cannon! Casually hop them into combat and watch them make things die.

But there is one rule you have completely forgotten that should always be applied with any GK squad.. for every 4 Halberds/other NFW take 1 Nemesis Daemon Hammer. You'll regret it if you don't; for the same points you get 3 S8 (if you're using worthwhile units) attacks on the charge; 3 S10 if you use Hammerhand.

As I said earlier; 2 Dreadnought's is enough considering you need a delivery method for your Terminators. Alternatively, you could increase the points of the entire army, split the Terminators into two units of five and take two Storm Ravens; however that's about £85 more spent on the force; so I wouldn't bother and just get the LRR instead.
   
Made in gb
Resourceful Gutterscum





What about Deepstriking the termies?

   
Made in gb
Chaplain with Hate to Spare






scoot132 wrote:What about Deepstriking the termies?


I'd rather not risk mishaps (Servo-Skulls can help here), and if Terminators get charged, then it's usually by something that can kill them, and without the bonus's of the charge, their effectiveness is severely reduced; including the fact that their 'nades won't go off. What's more, Land Raiders!
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Glasgow

Darkvoidof40k wrote:
scoot132 wrote:What about Deepstriking the termies?


I'd rather not risk mishaps (Servo-Skulls can help here), and if Terminators get charged, then it's usually by something that can kill them, and without the bonus's of the charge, their effectiveness is severely reduced; including the fact that their 'nades won't go off. What's more, Land Raiders!


if your worried about mishaps the take mordak he's only 200pts and he allows you not to scater when deep striking

Son you can insult me, you can ambush me, you can even take away my weapons. But if you think im going to step one single pinky toe inside blue base with out my SHOTGUN... you must not know who you dealing with.
I said move...
and i said SHOTGUN...
yes I have your shotgun
no.. i mean SHOT...-GUN
what is this... you think im going to give you your shotgun back because you asked???
i said SHOTGUN.... SHOTGUN DAMMIT!!!
oh yeah shotgun... thats my que.  
   
Made in gb
Chaplain with Hate to Spare






JamesMclaren123 wrote:
Darkvoidof40k wrote:
scoot132 wrote:What about Deepstriking the termies?


I'd rather not risk mishaps (Servo-Skulls can help here), and if Terminators get charged, then it's usually by something that can kill them, and without the bonus's of the charge, their effectiveness is severely reduced; including the fact that their 'nades won't go off. What's more, Land Raiders!


if your worried about mishaps the take mordak he's only 200pts and he allows you not to scater when deep striking


True, but then you lose out on Psycannon Terminators (unless you want him to suicide on his own) and the GKGM's grenades.
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Glasgow

Good point i never thought of that

as the the av14 vindicar assasin turbo penatrator round 4(or 5 i can't remember) d6 to penetrate

Son you can insult me, you can ambush me, you can even take away my weapons. But if you think im going to step one single pinky toe inside blue base with out my SHOTGUN... you must not know who you dealing with.
I said move...
and i said SHOTGUN...
yes I have your shotgun
no.. i mean SHOT...-GUN
what is this... you think im going to give you your shotgun back because you asked???
i said SHOTGUN.... SHOTGUN DAMMIT!!!
oh yeah shotgun... thats my que.  
   
Made in gb
Chaplain with Hate to Spare






JamesMclaren123 wrote:as the the av14 vindicar assasin turbo penatrator round 4(or 5 i can't remember) d6 to penetrate


Not sure what you're saying here, friend.

Edit: Just FYI though, it's 4D6 armor penetration.

This message was edited 1 time. Last update was at 2011/04/24 13:17:19


 
   
 
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