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![[Post New]](/s/i/i.gif) 2011/04/23 16:17:22
Subject: GK Footslog / Deep Strike advice?
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Regular Dakkanaut
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Yes, I know a non-mech list isn't going to be super duper competitive. But if the plan is to run a footslog and/or deep striking list with Grey Knights, what do you think the best options would be?
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![[Post New]](/s/i/i.gif) 2011/04/23 16:50:50
Subject: GK Footslog / Deep Strike advice?
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Thinking of Joining a Davinite Loge
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Interceptors are going to be very useful since they are jump infantry and have that 30" shunt.
Also, incinerators are pretty impressive and I like them on Interceptors. I know that psycannons are getting all the press as far as GK heavy weapons are concerned but those incinerators are STR6 and since they are flame weapons, they ignore cover saves. You can jump into range really easily with these guys and attack opponents sat in cover and really mess with your opponents lines. Interceptors can certainly help to negate some of the issues you get with walking across a table.
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![[Post New]](/s/i/i.gif) 2011/04/23 16:57:53
Subject: Re:GK Footslog / Deep Strike advice?
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Guardsman with Flashlight
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Grand Master Mordrak? 1st turn no scatter deep striking with a unit of termies, and he can make a unit of interceptors scouts for a 30 inch scout move getting right in your opponents face
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2000 points of daemonhunters
2000 points of artillery guard
2000 points of pure Khorne daemons |
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![[Post New]](/s/i/i.gif) 2011/04/23 17:25:04
Subject: Re:GK Footslog / Deep Strike advice?
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Regular Dakkanaut
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Preston wrote:and he can make a unit of interceptors scouts for a 30 inch scout move getting right in your opponents face
I would love if this is the case, but I have a feeling that is going to be FAQed away. Still interceptors sound like a very good idea.
I really like Mordrak though in general because of that no scatter strike and Grand Strategy. Besides the termies he brings along, what do you think of having other termies in the list for troops? Or would it be better to stick with Strike Squads as troops?
Another idea. Having a second cheap-ish HQ in the form of an Inquisitor. Put him in TDA and give him a psycannon and he can come down with Mordrak and shoot something, negating the one drawback of the heavy-weapon-less Ghost Knights.
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![[Post New]](/s/i/i.gif) 2011/04/24 02:47:23
Subject: Re:GK Footslog / Deep Strike advice?
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Mekboy Hammerin' Somethin'
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Without taking a special char, servo skulls will be your friend. DS within 12" and you scatter with only one d6.
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![[Post New]](/s/i/i.gif) 2011/04/29 13:40:16
Subject: GK Footslog / Deep Strike advice?
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Regular Dakkanaut
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People talk about teleporting dreadknights, but they are so freaking expensive. Does anyone have any thoughts on them in a deep striking / footslogging list?
Basic DKs can deepstrike as well, so to me I am not really sold on 75 points for the teleporter.
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![[Post New]](/s/i/i.gif) 2011/04/29 16:48:27
Subject: GK Footslog / Deep Strike advice?
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Apprehensive Inquisitorial Apprentice
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This is a hard one strike squads are great when utilizing the psycannons they can field. However deep striking the termis in is a risk and its personally one that i wouldnt risk because of the points id be losing if they do mishap. But if the termis make it on the field they have a little more survivability over the strike squads. I personally run a mech/meq list with strike squads and purgations squads. definetely think you would have to field servo skulls for a deepstriking list. The dreadknights IMO are beautiful models to put on a shelf and thats about it. They have some great weaponry but are a huge point sink. Once again this is my opinion dont bite my head off for it.
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5000pts Grey knights
New Inquisition guard army |
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![[Post New]](/s/i/i.gif) 2011/04/29 17:07:39
Subject: Re:GK Footslog / Deep Strike advice?
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Longtime Dakkanaut
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Ah, yes... the "guy-cannon" army.
As far as I can tell, foot grey knights are totally viable. Its debatable whether or not they are as good as a mechanized force, but they have access to the exact same tricks that eldar have to make their footdar work. Lemme just show you the moving parts.
karamazov - here is your avatar. He's got a leadership bubble to keep things from running, he's got a good melta weapon, and he fights well enough in CC.
librarian - here is eldrad. Shrouding is the fortune replacement, and then you can sprinkle in whatever other psychic powers you'd like. there are plenty of good choices. Also he has access to servo-skulls.
inquisitorial henchmen - a big unit of 12 of these guys containing mostly crusaders is your halrequin stand-in. You stretch them in front of the rest of your army, nice and wide, and provide a moving cover save to everyone behind them. They don't need a cover save because they all have storm shields.
grey knight strike squads, Not the greatest CC unit, but respectable, having a couple bubbles of warp quake will shut off anyones ability to deep strike in front of your 'guys' and then you get tons of storm bolters and psycannons. Here is your 'guardian' unit replacement.
Cheap dreadknights - the guns aren't worth it, the CC upgrades aren't worth it (depending on eventual FAQ ruling) but a naked dreadknight really is pretty cheap for a butt-kicking MC with an invulnerable save and a 2+ armor save. He is the wraithlord here (minus the anti-tank shooting). Just keep him back behind the front lines and counter-charge units that are going to cause you trouble.
interceptor squads - while not entirely necessary in a foot list, they would provide some much needed speed. They would be very similar to the warp spiders in a foot dar list. You don't see them in every eldar iteration, but at bigger points values the extra maneuverability would be welcome, just so long as you are comfortable with the amount of troops you've got.
Feel free to tweak and change the list. But the ideas are there for foot lists. Warp quake pushes back deep strikers, shrouding alleviates some of the extra damage you take for not being meched up, and cheap dreadknights can provide you with the emergency counter-assault you will surely need without a mech barrier between you and the fast mean assaulters.
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![[Post New]](/s/i/i.gif) 2011/04/29 17:25:32
Subject: GK Footslog / Deep Strike advice?
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Arch Magos w/ 4 Meg of RAM
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I kind of like the idea of deep striking 1 or 2 man paladin squads with servo skulls on the board for cheap deep striking support.
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Godforge custom 3d printing / professional level casting masters and design:
https://www.etsy.com/shop/GodForge |
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![[Post New]](/s/i/i.gif) 2011/04/30 10:05:40
Subject: GK Footslog / Deep Strike advice?
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Devestating Grey Knight Dreadknight
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Grundz wrote:I kind of like the idea of deep striking 1 or 2 man paladin squads with servo skulls on the board for cheap deep striking support.
For 110 points, what are they achieving?
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