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Made in us
Longtime Dakkanaut




HQ:

Crowe, 150

Vindicare Assassin 145

10xPurifier w/4 Psycannon, 5 Halberd, Knight of the Flame has MC Daemonhammer 300

Rhino w/HK Missile 50

10xPurifier w/4 Psycannon, 5 Halberd, Knight of the Flame has MC Daemonhammer 300

Rhino w/HK Missile 50

10xPurifier w/4 Psycannon, 5 Halberd, Knight of the Flame has MC Daemonhammer 300

Rhino w/HK Missile 50

Psyrifleman Dread 135

Psyrifleman Dread 135

Dreadknight w/Heavy Incinerator, Personal Teleporter 235


The general idea is in KP games the purifiers stay in 10 man squads and in non-kp games get combat-squaded. Dreadknight acts as mobile support and horde thinning.

Thoughts? It feels a bit cookie cutter, but I couldn't justify fitting in the other stuff I wanted (Stormraven and/or Paladin squads).
   
Made in us
Lurking Gaunt




I wouldn't put the Hammers on the Knight of Flame, really your trading the opportunity to buy MC for the risk of Losing the hammer any time the unit perils or is hit by any anti-psyker gear.

That Dreadknight is expensive, if you want anti-horde flamers, a LR Redeemer is only 10 more points, for an extra ap, extra flamer, an asscann, and something to hold Crowe in.
   
Made in us
Longtime Dakkanaut




TheRedDevil wrote:I wouldn't put the Hammers on the Knight of Flame, really your trading the opportunity to buy MC for the risk of Losing the hammer any time the unit perils or is hit by any anti-psyker gear.

That Dreadknight is expensive, if you want anti-horde flamers, a LR Redeemer is only 10 more points, for an extra ap, extra flamer, an asscann, and something to hold Crowe in.


Somehow I missed that non-knight purifiers can take daemonhammers So that frees up some points I'll need to think about how to use.

As for the Dreadknight he's there for threatening charges mostly, the heavy incinerator is the icing on the cake. Plus I really want an excuse to get one.
   
 
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