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Made in us
Flameguard





Los Angeles

Hi! I'm new, learning the ropes, and I learn best from total disaster. That beign said, I'll be fielding a 15 point Harbinger list vs. Khadors' Karchev the Terrible.

My buddy plays a 'Jacks only Karchev, and prefers smaller games. I want to see how The Voice does in this format, and get some of the community's thoughts on my ideas.

His list looks like...
Karchev
The Behemoth
Juggernaut

Simple, and dangerous. He tends to play fast and loose, but those bombards worry me.

My thought is.. I need to play to Harbinger's strengths, and exploit his weakness. He gets relatively few, high value attacks.

I can keep high value solos alive with Martyrdom, either forcing him to waste his attacks, or to ignore them, getting me great utility.

Harbinger
Crusader
Reckoner

Gorman De Wulf
Anastasia DeBray
4 choir

Battle plan: Keep Harbinger screened from melee attack, and keep Behemoth in Black oil every turn.
Keep Harbinger's armor @ 21.

Martyr to keep the solos safe, beat on Karchev whenever possible (get him locked in melee, to take out his meddlesome Fissure).

Hymn of Battle all the way.

www.goodideagames.com

Currently writing Evil High: the role-playing game of aspiring super villains, in high school.
www.evil-high.com 
   
Made in us
Dakka Veteran




CT

It could be a tough battle depending on how your opponent plays. I tend to play that list very slow to start, wearing down on my enemy slowly with boosted bombard shots every turn, while towing the behemoth out of danger to prevent him from taking damage. I also usually run with a zerker and a mechanic squad though, which he is not using, so you are prolly right about him putting the pressure on quick. That is where the issue is, if he gets any of his models into melee with harbinger, shes done, so you need to make damn sure she is screened well, and I mean well, because he can cover 12in of ground before he even activates his jacks. Fortunately, he has no reach which will make it much easier to protect the harbinger.

The battle is going to be tough, because he is going to get to choose where and when the s**t hits the fan, and his guys are going to put on some major hurt, but so can harby. several of your important abilities (ashen vale, awe) only effect karchev, so I would say, take the charge from his jacks, then try and get around them and get to karchev. That will be very difficult if he keeps his jacks way out front after towing.

71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters 
   
 
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