Switch Theme:

Nobz Or Meganobz  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Trustworthy Shas'vre






Dorset, UK

I'm making a 1500 point Ork army and I'm taking a Warboss, but I can't decide whether to make him a megaboss or make him a normal warboss and whether to take Nobz as troops with him or Meganobz. My Army has lots of boyz mounted in Trukks and I'll be looking to mount the Boss in A Trukk too, but I don't know what is better for my troop choice 2+ save nobz or 4+ save Nobz with FNP. Each would be good sitting on an obj but what have you guys found works best?
   
Made in gb
Ork Boy Hangin' off a Trukk





Dover, UK

Meganobs should never be sat on an objective.
If your loading them in a trukk it'd probably be best for normal nobs, meganobs are kinda slow.

SoloFalcon1138 wrote:If you hate this game and hate the company and hate the community so much, go find another game. You're obviously not willing to roll with the punches of a luxury commodity's adaptation to a difficult economy. Whining about stuff won't make things better.

 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Killamop wrote:Meganobs should never be sat on an objective.


You'd think not, but it works, In my local GW tournies i've seen meganobz being driven over to the other side of the board and sitting on the obj, that way they get to kill the squad guarding the obj and normally as objs are in cover if they get assaulted unless the opponent have grenades they maximise attacks to keep the objective.
   
Made in gb
Ork Boy Hangin' off a Trukk





Dover, UK

It seems like such a waste, they should be krumpin your enemy.

SoloFalcon1138 wrote:If you hate this game and hate the company and hate the community so much, go find another game. You're obviously not willing to roll with the punches of a luxury commodity's adaptation to a difficult economy. Whining about stuff won't make things better.

 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Killamop wrote:It seems like such a waste, they should be krumpin your enemy.


I guess Nobz would be a better Option, I would give 1 or maybe 2 a power klaw, and then fit a painboy and take 'eavy armour including a waaagh! banner, this way my nobz have WS 5 (Does this include Boss?), FNP, with a 4+ Save Also, They would be alright against MC's seeing as there are 4 men that can do damage to the T6 Nid Creatures (Power Klaw boss & 2 Nobz, & The Painboy) Putting them in a trukk isn't so bad seeing as I can move 18" first turn and get a save and they don't have Slow & Purposeful. Plus im taking a KFF Big mek so if i don't move 18" I get a 4+ Cover anyway, Does that sound alright?
   
Made in gb
Ork Boy Hangin' off a Trukk





Dover, UK

Sounds good to me. Now get out there and get stompin.

SoloFalcon1138 wrote:If you hate this game and hate the company and hate the community so much, go find another game. You're obviously not willing to roll with the punches of a luxury commodity's adaptation to a difficult economy. Whining about stuff won't make things better.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






GoDz BuZzSaW wrote:
Killamop wrote:Meganobs should never be sat on an objective.


You'd think not, but it works, In my local GW tournies i've seen meganobz being driven over to the other side of the board and sitting on the obj, that way they get to kill the squad guarding the obj and normally as objs are in cover if they get assaulted unless the opponent have grenades they maximise attacks to keep the objective.


A single tankshock has a 40% chance to make MANz run off the table. Do not sit them on objectives. Throwing a unit of scoring MANz at an opposing unit sitting on an objective is a perfectly fine application for them.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Jidmah wrote:
GoDz BuZzSaW wrote:
Killamop wrote:Meganobs should never be sat on an objective.


You'd think not, but it works, In my local GW tournies i've seen meganobz being driven over to the other side of the board and sitting on the obj, that way they get to kill the squad guarding the obj and normally as objs are in cover if they get assaulted unless the opponent have grenades they maximise attacks to keep the objective.


A single tankshock has a 40% chance to make MANz run off the table. Do not sit them on objectives. Throwing a unit of scoring MANz at an opposing unit sitting on an objective is a perfectly fine application for them.


yeah, that's what ive been saying, get over the other side then sit there and take it, and its not that bad, if you have a bosspole and ur ld 9 you have a 2+ save on the wound.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






MANz can not take bosspoles. Biggest problem of many ork units.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Lord Commander in a Plush Chair






Jidmah wrote:MANz can not take bosspoles. Biggest problem of many ork units.


But the Warboss with them can

Also; GoDz BuZzSaW: How are you getting them Ld 9 and tearing across the field in a trukk? You can only fit 6 total in the trukk(Mega Armor, like a fat guy on an airplane, takes 2 seats); and the "Mob-rule" rule uses the # of Orks as the Ld, not adding it to their Ld.

MANz; while good for Krumpin are better for objective-sitting than Nobz mobz; Mobz are better for Krumpin than Manz as they do not suffer from random charge distance.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

I think Nobz and MANz are a bit pricey for a 1500 pt. list. but if I had to chose between the two i'd go with Nobz and just keep them at like 5 nobz or so 1-2 pks, 1 painboy and the rest big choppas. I also agree with getting a Waagh Banner too because hitting on 3's and wounding on 2's most of the time is pretty nice.

-5000 Pts. of Orks
-1750 Pts. of Ravenwing 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Kommissar Kel wrote:
Jidmah wrote:MANz can not take bosspoles. Biggest problem of many ork units.


But the Warboss with them can

Also; GoDz BuZzSaW: How are you getting them Ld 9 and tearing across the field in a trukk? You can only fit 6 total in the trukk(Mega Armor, like a fat guy on an airplane, takes 2 seats); and the "Mob-rule" rule uses the # of Orks as the Ld, not adding it to their Ld.

MANz; while good for Krumpin are better for objective-sitting than Nobz mobz; Mobz are better for Krumpin than Manz as they do not suffer from random charge distance.


Warboss Is Ld 9 5 Guys and A WB
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Why would you want to put a warboss with a unit that is going to smash anything it touches? 90 points+HQ slot is a bit expensive for a boss pole and two additional attacks, rather take 3 in a trukk and use them as guided missle. If they run, not much is lost. Nine MANz + MA warboss/thrakka in a BW might be fun, but probably the worst deathstar orks have.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Lone Wolf Sentinel Pilot






Inside that little light in your refridgerator

IMO, meganobs should only ever be taken as a MANz missile. For those that don't know, that's three diversified meganobs in a trukk with a boarding plank that rockets towards the enemy turn 1 and knocks out a tank or mc. If it gets shot to bits the next turn, it doesn't matter because it's a relatively cheap unit that's done it's job.

S_P

Fafnir wrote:What part of "giant armoured ork suppository" do you not understand?

Balance wrote:Nothing wrong with feathers. Now, the whole chicken, that's kinky.
 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Jidmah wrote:Why would you want to put a warboss with a unit that is going to smash anything it touches? 90 points+HQ slot is a bit expensive for a boss pole and two additional attacks,.


And Ld 9, & a way of taking your squad as an all important troops choice...
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You can still take them as troops if you put your warboss in a useful place... ld9 is still not worth 90 points and a HQ slot.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Bonkers Buggy Driver with Rockets






He can put his boss with his nobz/meganobz if he wants. It's another Bosspole on a powerful unit, he gains FNP form the Painboy should it be Nobz, and he adds more punch if ya give him a PK.

I'd be more inclined to say use Nobz. More upgrades available and you can use wound shenanigans to keepthe unit running much easier than what you could with Meganobz. Doesn't help Meganobz are quite slow as well and take up valuable transport space.



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in gb
Snivelling Workbot





I generally don't take a warboss at 1500pts unless its Ghaz. The problem with a normal boss (mega armour or not) is that he can be killed real easy by force weaps, dreads in assualt or any other ID close-combat attack. So if you fight marines often, he can bite the dust earlier than you'd like.

Besides, a squad of 6-7 Nobz is killy enough without adding a boss. LD 7 is an issue, but with a boss pole you're pretty unlikely to fail a test. And yeah, the nobz won't be troops, but nobz/MANz very rarely survive to claim objs for me, cos I want them to try and krump the 'ardest thing on the field 'o course! Having a small squad of grotz (about 15) to sit back and claim a close obj is much more important to winning on obj than having scoring nobz/MANz (especially with Capture and Control).

So like I said before, if you really want a boss I'd suggest Ghaz. He's damn expensive, but you can throw just him at almost ANYTHING in the game when he's WAAAGHing and expect him to beat face and survive, plus you get automatic 6" fleet too!

I'd suggest battlewagons rather than trukks as well. It's real easy for many armies to focus fire on the Nobz/Warbosses trukk and take it out in 1 turn, so you'll find your killiest units walking often, especially when going 2nd. Something like 2 battlewagons, 2 trukks would be better. Stick your nobz in 1 BW, the KFF + boyz in the other, then 2 lots of trukk boyz for backup. 3 BWs and no trukks is even better but maybe you don't wanna copy the obvious netlists?

Oh and as for MANz vs Nobz, I'd say either go for 5-7 Nobz (no boss) + BW or 3 MANz + Ghaz + BW or 3 MANz + trukk (take a kombi skorcha and kombi rokkit with the MANz for wound allocation shenanigans! ).
   
Made in us
Mekboy on Kustom Deth Kopta






<3 mega nobz, one of my fav lists has ghaz with 5 meganobz and a warboss with 5 meganobz in battlewagons they rush at objectives and kill whatever is there. they are really fun and really effective

10000 points 7000
6000
5000
5000
2000
 
   
Made in gb
Trustworthy Shas'vre






Dorset, UK

Yeah I'll probobly shove the Nobz squad in a battlewagon with a deff rolla and give it a red paint job, I'll be redoing my list tonight so ill see what i'll chose.
   
Made in us
Mekboy Hammerin' Somethin'






In a 1500 point list I will take the Manz missile and have a unit of 5 diversified Nobz act as troops.

My Warboss will always be on a bike, with a klaw, wearing cybork armor, and with a pole.

The reason why he has a pole is so during the movement phase, the trukk moves 12", the meganobz disembark pointing at my future targets and the warboss will move 12", be within 2" of them, join them, then in the assault phase the Manz have the LD9 Bosspole.

Against Grey Knights, I have so much mobility with the warboss, that he can focus on krumpin tanks or assault a combat in progress as things that started the round in BSB cannot swing at something new...

Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.

ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.

Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
 
   
 
Forum Index » 40K General Discussion
Go to: