High elves turn 1
The elves all quickly advance, although the archers stay put and picks a target. The Prince on the dragon plus an eagle make a strong flanking move versus the empire left, aiming at the soft artillery battery behind the misty swamp. The other eagle makes a flanking move to the empire right.
Magic has the elven deathmage attempt to cast purple sun, and I manage to dispel. Caress of Lanith versus the Stank was not cast due to a poor roll. The elven archers attempt to snipe the pistoliers, but cannot see beyond the empire archers and thus miss.
End of HE turn 1...the elves make a strong flanking move versus my left flank and the rest decide to brave potential lava strikes and advance up the middle
Empire turn 1
I have forgotten how fast elves can move, and have to commit some forces early in order to blunt the elven advance.
The detachments and the pistiolers move forward, with the young cavalrymen gunning for the dragon princes. "Big Mac" moves and brings it's cannon to bear on the dragon, with the great cannon pivoting to aim at the same target. The other empire units shuffle along the baseline, in no hurry yet to commit to battle.
Magic has flesh to stone cast on the swordsmen, while the arch lector gives the lifemage a 4+ ward save. Net of Amyntok is cast with IF on the Dragon Princes, but as it is an innate ability no miscast is rolled, and the magic phase ends.
Shooting has the brand new cannon and its crew (as the previous one died in the last game when the cannon exploded) prove their worth together with the Steam tank, as their cannons blast the Prince and the Moon Dragon out of the battlefield (the Prince failed both his ward saves!). The engineer also manages to put a wound on the eagle. Not to be outdone, the mortars do sterling work as the left elven spearmen unit gets blasted, and the dragon princes are reduced to less than half with a mortar strike(poor armor save rolls again by lucas) and shots from the pistoliers. Finally, 1 spearelf falls to a lucky arrow from my right archer screen.
Sacrificial units advance in order to slow the elven center, as the cannons bring down the prince and his dragon, and elves fall to a successful empire shooting phase.
HE turn 2
The volcano comes to life, as 2 pistoliers fall to lava, before the Dragon princes charge into them, escaping the Net of Amyntok. The other units attempt to charge the screens, who flee (with some archers falling in the misty marshes), and thus end up with failed charges. The wounded great eagle manages to charge into the great cannon though.
With the cavalry engaged Doom and Darkness is dispelled, although a Dragon prince is Regrown, as the mages manage to cast spells despite the Net. Shooting has some free company fall to arrows.
The dragon princes predictably massacre the pistoliers, and they reform as 1 line. The Great cannon loses 2 wounds, but the lone crewman decides to continue the fight!
End of HE turn 2, as the elves fail in most attempts to get to grips versus the empire screens, although the pistoliers fall valiantly...
Empire turn 2
The volcano spews large lava and rocks, and 3 of them fall among a lion chariot as well as the right spearelf unit! As a result the lion chariot is reduced to 1 wound, and less than half of the spearelves remain!!
The empire decides to avoid the middle ground (and potential lava strikes) and do not charge. The right archer unit flees off board, and Fimir in the misty swamp drag the other archers beneath the ground. the fleeing militia rally, while the other moves together with the Stank towards the middle.
Magic sees a G cannon crewman resurrected as Greatswords gain regeneration. The mortars do sterling work again as 1 lucky round lands on squarely on top of the elven deathmage and flattens him, and the rest are cooked by the steam gun of the stank, leaving just the
BSB alive.
Despite the resurrected crewman, the G eagle finishes off the G cannon and reforms to face the mortar.
End of a very bloody empire turn 2
HE turn 3
The volcano quiets down, and nothing gets hit.
The left spearelf unit charges the militia, who flee, and they are forced to redirect at "Big Mac". The
BSB decides to support them and charges in too. The left G eagle charges a mortar, while the other spearelf, eagle and chariots have no choice but to close in as the chances for a long combined charge are slim.
Magic is noneventful, and shooting kills a couple of greatswords.
In combat "Big Mac" shrugs off the elven attacks as the spearelves combat reform after, while the G eagle puts 1 wound on the mortar, who manages to hold due to the sight of the
BSB nearby.
End of HE turn 3
Empire turn 3
The volcano remains dormant as the lava flows are minimal and no one gets hit.
On the right flank, the
WA and halberdiers charge the spearelves. The
AL and
WA however sustain wounds as they fail to avoid the dangerous ground through the swamp. The Swordsmen and Flagellants however fail to reach the lion chariots. The other units on the empire left move in order to support the combats nearby, with the sorceress joining the empire spearmen. The militia rally.
Magic has the spearmen gaining regenerate, and lifebloom restores a wound to the mortar.
The mortar misses the elven archers, and the Stank fires its steam gun at the engaged elves, boiling some.
"Big Mac" proceeds to grind the elven
BSB to bits. The
WA and Halberdiers then wipe out the spearelves, and the nearby Lion chariot panics and flees, as the elven center crumbles....The Eagle kills 2 crewmen, but gets wounded in return, and the mortar continues to hold.
End of empire turn 3
Automatically Appended Next Post: HE turn 4
Lava strike continue to miss
The unwounded chariot and G eagle spot the damaged
AL/
WA and combine charge him, while the fleeing chariot rallies. The elven archers move closer in order to be able to shoot more targets, although they miss entirely.
Combat has the Arch Lector Fernando and his War Altar manage to save ALL wounds inflicted by the Lion Chariot and Great Eagle, and he manages to wound the G Eagle, and being unbreakable holds after the lost combat (due to resolution from the charge and flanking bonus)..this must have been utterly demoralizing to Lucas.
The spearmen however manage to wound the Stank! The G eagle and mortar combat remains drawn.
The dwindling high elves continue the fight!
Empire turn 4
Volcano strikes miss.
The Greatswords charge into the combat to support the Stank, the halberdiers charge into the rallied lion chariot, while the Swordsmen and Flagellants charge the rear of the chariot engaging the
WA. Due to the mortar's bulk, no empire unit can charge the G eagle, so the spearmen and militia move into better positions.
Magic has the lifemage lifebloom the mortar's crew as they gain flesh to stone, and the spearmen gain regenerate again.
The mortar misses the archers again.
The combat phase breaks the back of the high elves. While the G eagle wounds the toughened mortarmen, who continue to hold, the rest of the combats eliminates all the other combat units, with the exception on the last lion chariot, who manages to flee from the
WA with 2 wounds remaining. The greatswords overrun beside the hill as the other empire units reform.
The elves are routed in combat
HE turn 5
The volcano suddenly rumbles into life, and more than half of the greatswords die due to multiple lava strikes!!!
The lion chariot rallies. Shooting sees more greatswords fall from the elven archers.
The G eagle-mortar combat is a stalemate again!
Lava strikes again as the elves try to avoid a wipeout!!
Empire turn 5
Lava strikes see the volcano spew a rock at the elven archers, and a few die.
The free company charges through the misty swamp at the flank of the G eagle, while the
WA charges the lion chariot. The greatswords and stank advance versus the elven archers, and the other empire units move away from the central hill and potential lava strikes.
Poor winds of magic mean no spells are cast. The last mortar hits the elven archers, and they finally panic and run.
Without flesh to stone, the G eagle finally finishes off the mortar, before being plucked from the air by the free company.
Only the fleeing elven archers remain!!!
HE and Empire turn 6
The last turn is uneventful as the archers continue to flee, although the volcano spews lava and hits the arch lector twice, Sigmar blesses him as AGAIN he and his ride pass all armor and ward saves!!!
More elves fall due to empire shooting, but 3 archers manage to escape and bring the news of the loss back to the elven kingdoms!!!
The elves manage to avoid being tabled!!!
What a brutal game! Lava proved pivotal as Lucas' bold advance was punished by the volcano, and when I negated the flanking dragon and Lucas failed his early charges that was all the advantage I needed to punish his combat units so much so that my regiments were able to handle the survivors. My war machines were ace and that lucky mortar strike (and failed look out sir roll) on the elven deathmage also removed another key threat early in the game.
Good game Lucas, and kudos to you for fighting on despite all those demoralizing early setbacks!