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![[Post New]](/s/i/i.gif) 2011/04/26 01:48:58
Subject: Flat Out, Turbo Boosting, and Ramming
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Been Around the Block
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This came up the other night in a game.
If a vehicle moves flat out or a jetbike turbo bikes do they have to do so in a straight line?
If a vehicle attempts to Ram! do they have to do so in a straight line?
A page reference would be nice as I could not find one. Much thanks!
-DElder
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This message was edited 2 times. Last update was at 2011/04/26 11:48:54
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![[Post New]](/s/i/i.gif) 2011/04/26 01:52:36
Subject: Re:Turbo Boosting and Ramming
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Longtime Dakkanaut
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1. Vehicles don't turbo boost.
2. Pages 68 and 69 for the ramming rules. You'll want to reread the second paragraph of ramming, and then the fifth paragraph under tank shock for where it says to move in straight line.
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![[Post New]](/s/i/i.gif) 2011/04/26 01:53:09
Subject: Turbo Boosting and Ramming
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Flashy Flashgitz
North Carolina
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P. 76 for turbo-boosters: Basically you only have to end up 18 inches away to claim the the benefits of turbo-boosting but do not have to move in a straight line.
P. 68: As Ramming is a form of Tank Shock, then I would say yes you have to move in a straight line.
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![[Post New]](/s/i/i.gif) 2011/04/26 02:04:57
Subject: Turbo Boosting and Ramming
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Lord Commander in a Plush Chair
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Page 70 has the Flat-out rules, it is total distance traveled being over 12" Straight line is not necessary.
Fast Skimmers moving Flat-out are the only ones that gain the cover save.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/04/26 05:10:25
Subject: Re:Turbo Boosting and Ramming
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Malicious Mandrake
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Straight line movement is necessary for Ramming, and you must move at the fastest speed possible, so 18" for a fast vehicle, 24" for a fast skimmer, 25"-36" for a Raider with Enhanced Aethersails.
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Kabal of Isha's Fall 12000PTs
Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.
And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch. |
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![[Post New]](/s/i/i.gif) 2011/04/26 05:23:17
Subject: Re:Turbo Boosting and Ramming
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Lord Commander in a Plush Chair
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Galador wrote:Straight line movement is necessary for Ramming, and you must move at the fastest speed possible, so 18" for a fast vehicle, 24" for a fast skimmer, 25"-36" for a Raider with Enhanced Aethersails(and a Shockprow).
FYP
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/04/26 11:21:18
Subject: Re:Turbo Boosting and Ramming
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Malicious Mandrake
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Kommissar Kel wrote:Galador wrote:Straight line movement is necessary for Ramming, and you must move at the fastest speed possible, so 18" for a fast vehicle, 24" for a fast skimmer, 25"-36" for a Raider with Enhanced Aethersails(and a Shockprow).
FYP
Yeah, thought that was obvious but should have included it, thanks for the correction.
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Kabal of Isha's Fall 12000PTs
Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.
And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch. |
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![[Post New]](/s/i/i.gif) 2011/04/26 16:37:00
Subject: Turbo Boosting and Ramming
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Loyal Necron Lychguard
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Dendarien wrote:P. 76 for turbo-boosters: Basically you only have to end up 18 inches away to claim the the benefits of turbo-boosting but do not have to move in a straight line.
P. 68: As Ramming is a form of Tank Shock, then I would say yes you have to move in a straight line.
Yes, you have to move in a straight line when you turbo boost. It says it in the rules for turbo-boosting. I can't remember though if its in the bike or jetbike portion of the rules though.
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![[Post New]](/s/i/i.gif) 2011/04/26 16:49:10
Subject: Flat Out, Turbo Boosting, and Ramming
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The Universal Special Rules portion.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/04/26 17:12:56
Subject: Turbo Boosting and Ramming
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Malicious Mandrake
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Kevin949 wrote:Dendarien wrote:P. 76 for turbo-boosters: Basically you only have to end up 18 inches away to claim the the benefits of turbo-boosting but do not have to move in a straight line.
P. 68: As Ramming is a form of Tank Shock, then I would say yes you have to move in a straight line.
Yes, you have to move in a straight line when you turbo boost. It says it in the rules for turbo-boosting. I can't remember though if its in the bike or jetbike portion of the rules though.
no, it doesn't say anywhere in turbo boost that you must move in a straight line. It simply states the 18" part, and that you cannot move through difficult terrain, shoot, assault, or any other voluntary actions. Nohting in there about a straight line.
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Kabal of Isha's Fall 12000PTs
Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.
And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch. |
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![[Post New]](/s/i/i.gif) 2011/04/26 17:34:07
Subject: Flat Out, Turbo Boosting, and Ramming
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Hah, even I have playing it wrong. Wonder where that came from.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/04/26 17:35:21
Subject: Turbo Boosting and Ramming
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Lord Commander in a Plush Chair
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Galador wrote:Kevin949 wrote:Dendarien wrote:P. 76 for turbo-boosters: Basically you only have to end up 18 inches away to claim the the benefits of turbo-boosting but do not have to move in a straight line.
P. 68: As Ramming is a form of Tank Shock, then I would say yes you have to move in a straight line.
Yes, you have to move in a straight line when you turbo boost. It says it in the rules for turbo-boosting. I can't remember though if its in the bike or jetbike portion of the rules though.
no, it doesn't say anywhere in turbo boost that you must move in a straight line. It simply states the 18" part, and that you cannot move through difficult terrain, shoot, assault, or any other voluntary actions. Nohting in there about a straight line.
Straight line was 4th edition turbo-boost. Also instead of the flat 3+ cover for turbo boosting it turned your Armor save into invulnerable(Made Bikes Psycannon fodder, which didn't make any sense)
Gladly both parts were changed.
New turbo boost even specifies that along with having to end at least a Straight-line 18" away; that you cannot drive around in a big circle to gain the the cover save(you can still turbo boost in a big circle you just do not gain the cover save).
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/04/27 03:40:36
Subject: Re:Flat Out, Turbo Boosting, and Ramming
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Hardened Veteran Guardsman
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So my Valkyrie or Vendetta can't flat out in anything but a straight line if it want to gain that cover save?
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![[Post New]](/s/i/i.gif) 2011/04/27 03:59:58
Subject: Re:Flat Out, Turbo Boosting, and Ramming
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Malicious Mandrake
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Warmastersolon wrote:So my Valkyrie or Vendetta can't flat out in anything but a straight line if it want to gain that cover save?
No, flat out is different from Turbo-boost. If you declare flat out, as long as you move 12.000001", you will gt a 4+ cover.
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Kabal of Isha's Fall 12000PTs
Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.
And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch. |
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![[Post New]](/s/i/i.gif) 2011/04/27 04:00:18
Subject: Flat Out, Turbo Boosting, and Ramming
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[DCM]
Tilter at Windmills
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Not correct.
You have to go in a straight line if you're Ramming or Tank Shocking.
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![[Post New]](/s/i/i.gif) 2011/04/27 04:20:24
Subject: Flat Out, Turbo Boosting, and Ramming
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Been Around the Block
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So to clarify things...
Straight line movement is required for Ramming/ Tank Shocking
To Turbo Boost you just have to move more than 18'' but no straight line required
When you move Flat Out you can move however you want, no straight line required
Yes to all?
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![[Post New]](/s/i/i.gif) 2011/04/27 05:01:06
Subject: Flat Out, Turbo Boosting, and Ramming
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Malicious Mandrake
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DE Elder wrote:So to clarify things...
Straight line movement is required for Ramming/ Tank Shocking
To Turbo Boost you just have to move more than 18'' but no straight line required
When you move Flat Out you can move however you want, no straight line required
Yes to all?
Not quite. To turbo boost, you have to move more than 12", but you only get the 3+ cover save if you end your movement more than 18" away from your start point.
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Kabal of Isha's Fall 12000PTs
Best DE advice ever!!!
Dashofpepper wrote:Asking how to make a game out of a match against Dark Eldar is like being in a prison cell surrounded by 10 big horny guys who each outweigh you by 100 pounds and asking "What can I do to make this a good fight?" You're going to get violated, and your best bet is to go willingly to get it over with faster.
And on a totally different topic:
Dashofpepper wrote:Greetings Mephiston! My name is Ghazghkull Thraka, and today you will be made my bitch. |
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![[Post New]](/s/i/i.gif) 2011/04/27 05:06:08
Subject: Flat Out, Turbo Boosting, and Ramming
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Dakka Veteran
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DE Elder wrote:To Turbo Boost you just have to move more than 18'' but no straight line required
Not exactly.
Technically, you can move any amount over 12" and be using your turboboost. However, in order to claim a cover save, you must end your movement more than 18" away from your start. This is different than just moving 18", as you have to figure in any turns you are making as well. 18" in a straight line will be further away than the same distance in a curved line.
X_______________l'''''''''''''''''''''''''''''''''B
X_______________________________B
Imagine the second line is just barely more than 18". The first X would not receive a cover save.
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