From what I can tell, the entire army is going to split up which is not how orks operate. Meganobz arent all that good in a wagon, better in a trukk but this aint a trukk list so I'm tempted to drop them, a warboss with powerklaw is quite sufficient. SAG is fun on a mek but ultimately you have loaded him way down, a common build for a mek is just a KFF and thats it for a support role. Burna boyz on foot wont do much, maybe switch them for lootas or more boyz. The troops is what I'm really concerned about. Theres a saying that goes "Boyz before Toys" which implies that if theres one thing when it comes to orks, its that you should always invest into ork boyz before getting anything else. All the boyz mobs need a nob with a power klaw, without him you'll have a tough time with AV14. Wouldn't bother with stikkbombs unless you really want to strike at initiative when charging guardsmen or something. Drop the Ard Boyz and make them into normal boyz. Drop the trukk too. Kopta wise, they're best as x3 units of 1 with rokkits and a buzzsaw. Kans cannot use grot riggers and armor plates, drop them and their weapons should all either be grot zookas or rokkit launchas. The battle wagon is very powerful with a deffrolla (although the rest of the items could be removed sans a shoota here and there) but the lack of vehicles in this list makes it tempting to drop it for some more kans and more boyz
|