Switch Theme:

first army 2000pts ork army list  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Fresh-Faced New User




hq
kaptin 'ironjaw' mordaki (warboss) 130pts
mega armour cybork body attack squig

mister shellgrave (big mek) 150pts
shock attack gun power klaw cybork body eavy armor attack squig

elites

burna boyz X10 150pts

lootas X15 225pts

troops

meganobz X5 200pts

ork boyz X20 170pts

2x big shoota stikkbombs nob big choppa bosspole


ork boyz X20 170pts

2x big shoota stikkbombs nob big choppa bosspole

ard boyz X10 130pts
big shoota stikkbombs nob bosspole

dedicated transport
trukk 50 pts
red paint job grot riggers reinforced ram


fast attack

deffkoptas X4 240pts
4x bigbomm

Heavy Support

killa kans X3 150pts
2x big shoota 1X kustom mega blasta grot riggers armored plates

BattleWagon 230pts
killkannon ard case red paint job grot riggers deff rolla 4x big shoota zzap gun

1995pts

tell me what you think
   
Made in us
Lord of the Fleet





Texas

From what I can tell, the entire army is going to split up which is not how orks operate. Meganobz arent all that good in a wagon, better in a trukk but this aint a trukk list so I'm tempted to drop them, a warboss with powerklaw is quite sufficient. SAG is fun on a mek but ultimately you have loaded him way down, a common build for a mek is just a KFF and thats it for a support role. Burna boyz on foot wont do much, maybe switch them for lootas or more boyz. The troops is what I'm really concerned about. Theres a saying that goes "Boyz before Toys" which implies that if theres one thing when it comes to orks, its that you should always invest into ork boyz before getting anything else. All the boyz mobs need a nob with a power klaw, without him you'll have a tough time with AV14. Wouldn't bother with stikkbombs unless you really want to strike at initiative when charging guardsmen or something. Drop the Ard Boyz and make them into normal boyz. Drop the trukk too. Kopta wise, they're best as x3 units of 1 with rokkits and a buzzsaw. Kans cannot use grot riggers and armor plates, drop them and their weapons should all either be grot zookas or rokkit launchas. The battle wagon is very powerful with a deffrolla (although the rest of the items could be removed sans a shoota here and there) but the lack of vehicles in this list makes it tempting to drop it for some more kans and more boyz

 
   
Made in gb
Tower of Power






Cannock

Warboss is ok.

Big Mek is always best with KFF as always benefits your force better. With a shokk attack gun it's random plus with a power klaw you're not going to get into assault to use it.

'Ard Boyz are just too expensive.

The rest needs sorting as you've got two vehicles one is a big target the other a small weak target, both will get shot up pretty quickly.

Your Kopters should also be in single units.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Mekboy on Kustom Deth Kopta






i like the big mek with SAG cybork, eavy armor and pk

if you get launched at your enemy of if something charges you then you're in a better position to survive, a 4 oplus save and a 5 plus inv goes a long way. i ran 2 big mek's this weekend both with SAG played 2 games, first game a got double ones on the first turn and then double ones the second turn on the other... btu on the next game i got 2 double 6's off the bat. its a game of chance and makes for some really really fun games i'm digging the SAAG and am going to order a actual SAG model now that i know i like em

the big downside of this list is haivign a foot slog list the meganobs are not going to reach thier target against a good playerr, there are just too many ap2 weapons out there and they are slow as hell outside a trukk or BW i'd say drop the kill kannon (mega nobs can not go in a bw with kill cannin upgrade) and just make it a BW for the mega nobs, then try to get your boys into trukks or battlewagons and eliminate the kans for a fun battlewagon bash list . SAG can be in the back throwing artilary up. mayeb if you have the models or time to make em add a group of 3 kannons or just 1 looted wagon

10000 points 7000
6000
5000
5000
2000
 
   
 
Forum Index » 40K Army Lists
Go to: