Well i didn't take any pictures as this battle is from Friday last week but it's still pretty fresh in my mind as it was short and sweet.
Orks "'Ead Manglers Lads" - 2,000 points
HQ
1 x Warboss - power klaw, attack squig & cybork body
1 x Big Mek - kustom force field
Elite
5 x Lootas
5 x Lootas
4 x Nobz w/ Battlewagon - power klaw, 2 x big choppas, waaagh! Banner, bosspole, cybork bodies & Painboy - Wagon w/ big shoota & deffrolla
Troops
5 x Nobz w/ Battlewagon - power klaw, 3 x big choppas, waaagh! Banner, bosspole,cybork bodies & Painboy - Wagon w/ big shoota & deffrolla
20 x Shoota Boyz - Nob w/ power klaw & boss pole
20 x Shoota Boyz - Nob w/ power klaw & boss pole
20 x Shoota Boyz - Nob w/ power klaw & boss pole
15 x Gretchin - Runtherd w/ grot-pod
Fast Attack
1 x Deffcopter - twin-linked rokkits & buzzsaw
1 x Deffcopter - twin-linked rokkits & buzzsaw
Heavy Support
1 x Battlewagon - big shoota & deffrolla
1 x Battlewagon - big shoota & deffrolla
1 x Battlewagon - big shoota & deffrolla
Total: 2,000
Eldar - 2,000 points
HQ
Eldrad
4 x Warlocks - not sure on powers
Elite
5 x Striking Scorpions w/ Kandandras
10 x Harlequins w/ Shadowseer
Troops
10 x Guardians w/ Warlock -
EML platform
8 x Dire Avengers w/ Exarch - Exarch w/ defend
Fast Attack
3 x Wasp Walkers - star cannon & scatter laser
Heavy Support
3 x War Walkers - star cannon & scatter laser
5 x Dark Reapers w/ Exarch - Exarch w/ crackshot
5 x Dark Reapers w/ Exarch - Exarch w/ crackshot
Game: Anniliation + Dawn of War
Deployment
I won the roll off and decided to go second as I wanted to see how John (guy I was playing with) deployed, plus his board isn't the full 4ft width so getting into assault shouldn't be a issue. John deployed nothing taking a leaf out my own book, I deployed nothing too as I wanted the Wagons to all roll on together.
* Tactical Notes
Depending on where John puts his units I'll bring on the Wagons together and move them up with the Big Meks Wagon hiding together, I put the Big Mek in a seperate Wagon so I don't have my eggs all in one basket if with the Warboss and other Nobz unit. I'll have to run the Lootas on and get them into terrain for cover and the Grots will just have to linger about. Once the Lootas have setup I'll use them to nail the War Walkers from a distance while the Wagons move up, shoot and then assault.
Turn 1
John moves his units onto the board with the War Walkers and Eldar with the Warlocks using a tower ruin for cover while a unit of Dark Reapers move into the ground floor of the tower failing to get a get enough run to move up higher. Guardians and Avengers come in near them with the Guardians in front and Avengers behind. The other unit of Reapers comes on the top left flank and doesn't do well for moving either while the Harlequins come in near them behind a arcane ruin. The Scorpions and Wasp Walkers stay in reserve.
My turn I bring all the Battlewagons 12" on more or less in the centre with the three Boyz Wagons up front. Both squads of Lootas run onto the shrine ruin my side with Grots hiding behind it so
LOS cannot be drawn to them.
* Tactical Notes
Pretty quick first turn we both of us losing a turn of shooting at the opponent. Luckily for me though the Dark Reapers aren't in position so won't be able to shoot much next turn.
Next turn I'll move up the Boyz Wagons and blast the exposed infantry with mass shoota fire. I'll direct the Nobz towards the War Walkers as my placement of Lootas has blocked LOS to them thanks to the shrine ruin, I've now got LOS on half the board which leaves Harlequins which I have to roll for and the Dark Reapers.
Turn 2
John calls for reserves with the Scorpions outflanking on the bottom left flank. Reapers move into position through terrain, Eldrad casts fortune on the Avengers and I think that's about it.
I call for reserves with both Kopters coming on the top left flank by the Dark Reapers, Kopters fire and kill a single Reaper. Lootas open fire and waste some Scorpions. Boyz Battlewagons move up and between them unload into the Dire Avengers and Guardians with big shoota support which sees the Guardians dead and the Avengers with six left.
Kopters move through terrain to get into assault, only one makes the move and is killed in combat earning Eldar a kill point.
Kill points - Orks: 1 Eldar: 1
* Tactical Notes
Ok first kill point for me but the Kopter also gave one away, I did seriously think it would do it in assault but the Eldar got lucky with two 6+ and I failed both saves :( . I think the Kopter left is on borrowed time thanks to the Exarchs crackshot EML so I don't expect that to be around next turn.
My plan is to move the Wagons forward bail out the Boyz and send them to assault Dire Avengers and Eldrad, if possible multi assault the War Walkers but I'll make sure the Nob can reach them with the trusty power klaw. Lootas will keep punishing the Scorpions as the Nobz will move up to take out the War Walkers.
Turn 3
Wasp Walkers arrive from reserve on the left side of the board only scattering 2". Avengers move around side of a small keep to use to block
LOS. Scorpions move up along with the Harlequins.
Shooting Dark Reapers fire at the single Kopter but fails to wound, other Reapers take a pot shot at a Battlewagon side armour but makes the save with the
KFF. Wasp Walkers fire into a Loota unit and kill them all.
Orks turn two Boyz Wagon move up 12" and the Boyz bail out ready to assault Dark Reapers and Eldrad & Co. Other Boyz Wagon tries to move 6" and tank shock the Avengers but it's too short. Nobz Wagons move up 12" following the Boyz Wagon by the Avengers keeping three under the
KFF. Kopter moves through terrain ok ready to face the Reapers.
Shooting Kopter blows up a Reaper with rokkit fire, Lootas blast the Wasp Walkers wrecking one, shaking one and weapon destroyed on another taking the scatter laser as the Boyz remaining in the Wagon blast the Avengers off the table scoring a kill point.
In assault Boyz charge the Dark Reapers and kill them earning a point while the other Boyz charge Eldrad and the Warlocks and kill all the Warlocks, a Boy dies in combat and the Nob takes a wound. The Kopter kills a single Reaper and takes a wound, combat remains on.
Kill points - Orks: 4 Eldar: 2
* Tactical Notes
Mass shooting for the win taking out the Avengers shame I couldn't deffrolla them but never mind. Assault worked well, the small weak units of Eldar just cannot take that punishment from that many Orks. I would have though Eldrad might have gone down though with all those attacks, now stuck in combat and he's T4 and the Orks S3..
Next turn I'll finish off the Scorpions with the Lootas and hopefully that Dethkopter can win in combat. I'll then send a unit of Nobz towards the Wasp Walkers and one towards the Harlequins while the Boyz which killed the Avengers can move up and power klaw the other Walkers.
Turn 4
Harlequins move up ready to assault the remaining Lootas while the left over Scorpions move up to support but still won't make combat. The War Walkers move out away from the tower ruin leaving Eldrad to his fate.
Shooting Harlequins blast the Lootas but only kill one. That's about it...
In combat Eldrad kills more Orks but takes a wound. Deffkopter kills another Reaper but combat remains. Harlequins assault and slaughter the Lootas.
Orks turn the Gretchin get brave and move to assault the Scorpions as the Warbosses Battlewagon smashes through terrain and tank shocks the Harlequins, the Warboss and Nobz bail out as the other Nobz unit smashes through terrain to support them. Boyz which killed the Reapers in combat move through terrain to assault Eldrad while the other Wagon full of Boyz moves up 12" and the Boyz bail out, though not before the War Walkers get hit by the other two Battlewagons with tank shocks leaving just a single War Walker left.
Shooting Nobz blast the Harlequins with sluggas but do nothing. Gretchin blast the Scorpions but all ok. Boyz blast the single War Walker and shake it.
In assault Nobz and Warboss charge the Harlequins and clean house killing them all. Gretchin assault the Scorpions and the Runtherd kills the Scorpions with the grot prod

earning a kill point. Eldrad gets lost in the mass sea of green and is killed, though the other Boyz fail to assault the War Walker thanks to disembarking in a river and not making it through terrain. The last Reaper gets smashed in combat by the Deffkopters buzzsaw.
Kill points Orks: 8 Eldar: 3
* Tactical Notes
Just two units left for the Eldar; Kandandras or whatever his name is, I nick named him Scorpion King lol and the single War Walker which is in the country of Boyz and deffrollas, lol.
Plan is pretty simple - assault Scorpion King and rip his head off and deffrolla the single War Walker if that fails assault it.
Turn 5
Scorpion King moves and assaults the Gretchin and stomps them all flat in revenge for killing the Striking Scorpions. War Walker cannot shoot so that's about it!
Orks turn Nobz move and mass assault Scorpion King, he dies. John conceeds as he only has the War Walker left which would have met the same end.
Kill points Orks: 10 Eldar: 4
Summary
John was just trying the Wasp Walkers in this list but over all I think he could have took some better units. The Wasp Walkers cost some serious points and are just as weak as normal War Walkers, personally I'd stick with them.
Tactics wise John should have put his unit of War Walkers in front of the Avengers and Guardian units to get cover but more importantly in this game to block assault from my Orks. If the Orks had attacked the War Walkers he could have either piled into assault or blast with mass fire power.
The Harlequins I've never used before but work as I suspected, cost a lot of points need a Shadowseer and can't take a punch in combat.
Scorpions didn't do a fat lot outflanking this was due to my deployment with my units setup in the centre of the board keeping away from edges, when the Scorpions did come on they just walked into a torrent of fire from the Lootas and died in the end to a grot prod! I would have personally kept these back as a counter attack unit supporting Eldrad and the Warlocks.
I know John was testing some units so I'm not sure if he's going to use this list or not. I'd keep Eldrad as he's a good
HQ and if War Walkers are the theme I'd pack them in the heavy support and nothing else. Everything else I'd consider if worth it or not.