Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/04/27 11:50:15
Subject: Necron Lord underwhelming
|
 |
Decrepit Dakkanaut
|
I was able to stick in 2 games yesterday playing with the Necrons against nids. I have to say, when played right they can do some serious damage to modern armies still. I had a lord on foot with veil/res orb and leapfrogging around with 10 Immortals shooting the piss out of things. That unit did really well in both games. They stripped 3 wounds from a tyrant, simply murdered a unit of termagaunts, and stripped 3 wounds from a carnifex in only a few turns. So thats not my problem. My problem was the Lord.
The unit was usually out of range (except the first game I played with them, man that took getting used to not dropping them so close as to get assaulted) for the Lord to use his SOL, and if they were close enough to use it, they were assaulted. Problem was, he pretty much sucked, specially against bigger, stronger nids. Infact, even against smaller nids their attacks just overwhelmed him.
Is there a way to use the Lord with out him sucking? Or is it a finesse thing I need to learn? Like I said he was really useful as far as what he allowed the unit to do, but he himself....not so impressed
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 11:54:10
Subject: Re:Necron Lord underwhelming
|
 |
Wicked Warp Spider
A cave, deep in the Misty Mountains
|
Well, with the stats he has, he isn't exactly a CC monster. I suppose you could give him one of those pariah halberds (my codex is in french), and buy the upgrade granting you a 4++ save. You could also by the upgrade which grants str 3 attacks in close combat, very useful against eldar and those kind of races.
But quite simply, spending so many points on those upgrades would only make him decent in CC, and those points could be better spent on a res orb, phylactery and veil of darkness.
|
Craftworld Eleuven 4500
LoneLictor on thread about an ork choking the Emperor:
LoneLictor wrote:I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.
Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 12:03:59
Subject: Re:Necron Lord underwhelming
|
 |
Decrepit Dakkanaut
|
Im thinking it might be my Ork mentality that is making me think he is so BLAH in CC. A warboss will kick in teef and laugh at everyone. Also I read all those upgrades and they just seemed rather...meh. Pretty useless if you ask me. A warscythe possibly, but not against Nids, when I play them against SM maybe as the INV seem to get much better, but even then the SOL is a power weapon and it has 3 AP3 shots, so that would hurt the SM plenty as well, and would keep him cheaper.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 13:28:46
Subject: Necron Lord underwhelming
|
 |
Bonkers Buggy Driver with Rockets
|
Phylactery, Res Orb, Phase Shifter. That would ensure you can't kill him so easily. Thats 85pts though for upgrades so you'd be stuck with little else to use, particularly Veil of Darkness. Maybe because you're using the Veilf of Darkness it's hampering your Lord in terms of upgrades, since Veil is 60pts alone.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 18:32:48
Subject: Re:Necron Lord underwhelming
|
 |
Decrepit Dakkanaut
|
I might give that a try. Im mostly focusing on shooting though. And the veil lets me go where ever I need to
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 19:49:17
Subject: Necron Lord underwhelming
|
 |
Bonkers Buggy Driver with Rockets
|
Well with the remaining 15pts you can take Gaze of Flame to reduce the incoming charge from an assault. You could stick with Veil and use Lightning Field & Phlyactery. Lightning Field giving some return offensive power in assault and Phylactery to keep the Lord with more wounds.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 19:51:24
Subject: Necron Lord underwhelming
|
 |
Infiltrating Broodlord
|
The Necron Lord is a lover, not a fighter. It sounds like your lord has been doing a great job of supporting, which is his job.
If you want to bash things in the face then a C'tan or Tomb Stalker is a better bet.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 21:03:38
Subject: Necron Lord underwhelming
|
 |
Bane Thrall
|
Give him a war scythe, his isnt meant to be mowing down units anyway but the war scythe will keep him protected against larger enemies if he is assaulted, since they dont grant any save. At all.
|
They stare into your soul.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 21:18:03
Subject: Necron Lord underwhelming
|
 |
Regular Dakkanaut
|
lol you gave him res orb and veil all items that increase survival and then were disapointed that he didn't kill anything. How can he be underwhleming when he did the purpose of all that wargear you gave him, which is to survive?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 21:26:00
Subject: Re:Necron Lord underwhelming
|
 |
Longtime Dakkanaut
|
He needs a War Scythe.....
|
DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 21:27:03
Subject: Re:Necron Lord underwhelming
|
 |
Sybarite Swinging an Agonizer
|
You built the Lord to bounce around on the table with Immortals, not to fight. If you want him to fight, I would try a giving him a Destroyer Body and a Warscythe. After that, I am not sure what else you can take. I can't remember if you can still take the 4++ save wargear or not with a Destroyer Body and Warscythe. Stick him in a squad of Wraiths and just fly around and kill stuff.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 21:55:48
Subject: Re:Necron Lord underwhelming
|
 |
Impassive Inquisitorial Interrogator
|
Destroyer body, Warscythe, and hide him behind Scarabs / Wraiths. Scarabs Tie up shooting units better than most in the game. Wraiths take down anything with a 4+ or worse armor save with no problem. Detroyer lord for the tough to crack enemies.
Post #300
|
This message was edited 1 time. Last update was at 2011/04/27 21:56:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 22:01:48
Subject: Necron Lord underwhelming
|
 |
Bonkers Buggy Driver with Rockets
|
Well the advice so far has not helped him really with his problem. He's trying to find a Lord set-up that works well with his teleporting Immortals that won't get beaten down in CC. Taking the Lord away from the Immortals kinda invalidates the advice
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 22:08:07
Subject: Necron Lord underwhelming
|
 |
Wicked Canoptek Wraith
|
Warscythe is a nice deterrent to anyone who knows what one is that's on the other side of the table. It's great to have. But, a Res Orb and VoD build has worked best for me, when couple with Immortals, it's a comfort to know you can shrug off those pie plates and still get your guys back into the game.
If you want a Lord to be effective in close combat, he's not going to be with Immortals. He's going to be with a retinue of wraiths or scarabs.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/27 23:26:12
Subject: Re:Necron Lord underwhelming
|
 |
Decrepit Dakkanaut
|
See as I said earlier, Im an Ork player first, so not having a HQ just man handle things seemed off to me. He really has been pretty good otherwise. I think Im just used to the Ork mentality on the subject. If I were to take an HQ for krumpin, Id definitely look to one of the destroyer body builds or a C'Tan. Im still going to shy away from the warscythe on him mainly because it costs more (yea I know 10 points no big deal) but the SOL is a power weapon so really the only difference is one can shot and ignore normal saves, the other cant shoot but ignores everything and INV arnt really a problem most the time.
Thanks for the input though fellas
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 00:18:28
Subject: Necron Lord underwhelming
|
 |
Shrieking Guardian Jetbiker
|
I've played Necrons extensively... and honestly? ...you're screwed. Pick the Necron lord to carry abilities you think you will need for the rest of the squad, like Rez Orb and Veil. Otherwise, don't count on him for ranged or close combat except to soak a few wounds. Because even with his power weapons, you still have initiative against you and will probably lose most of your warriors or Immortals or whoever you carry him with.
Seriously. Necron Lord's abilities are underwhelming because they're based off of a system built on less power weapons. Plus, It's a codex written just after the army came off of the experimental stage, so it was probably weak in a lot of areas even at it's publication.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 02:23:23
Subject: Necron Lord underwhelming
|
 |
Irked Necron Immortal
Rhizome 9
|
The necron lord is underwhelming. I always field the c'tan(the trick is to not play low point games, 1500 minimum.)
His best abilities are for support. VoD is alright and can help in a tight spot. And an orb can be helpful in some situations but I've never found it to be useful.
The only good necron lord I've seen are destroyer bodies with wraiths.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 04:30:56
Subject: Necron Lord underwhelming
|
 |
Shrieking Guardian Jetbiker
|
I actually use a Lord and a C'tan in my games. The Lord is not that great in CC anymore
I run mine with D body and Scythe and attach him to 5 Scarabs. Its simply my tank hunter. It is scary enough it keeps tanks moving away from him and with the 2+ save scarabs get I often just threaten with him to absorb fire.
He is also a wonderful unit for winning missions. split him from the scarabs late game and use him to contest objectives late game. By splitting the unit you get 2 "waves" that way if they down the lord turn 5 you send in the scarabs to contest turn 6.
Does he make his points back? Only very rarely. But he has won me missions just by being fast annoying and durable.
|
2k
2k |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 09:19:08
Subject: Necron Lord underwhelming
|
 |
Tail-spinning Tomb Blade Pilot
|
hmmm, i will try out these tactics today against my gaurd playying friend and inform yea of the results!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 09:28:28
Subject: Necron Lord underwhelming
|
 |
Infiltrating Broodlord
|
My Veil Lord carries an SoL because it lets him add to the squad's primary purpose of shooting.
There are a fair few things out there with INV saves - Wyches, Archons, SoB, Daemons, TH/SS Marines, many SM heroes, a fair few of their Chaotic Brethren. Generally they don't like the idea of losing their INV. Unfortunately, most enemy players know that your Lord isn't great in CC so the probably won't be that afraid of him. So your Lord needs back up - which the Scarabs and Wraiths can provide.
While the Scythe loses the shooting attack (boo, hiss) it does give the Lord an extra D6 against vehicles. With his low number of attacks even against the common rear AV10 it is worth it when you send him after tanks.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/28 09:31:25
Subject: Re:Necron Lord underwhelming
|
 |
Loyal Necron Lychguard
|
The thing about Lords is you really have to set them up for what you want, and then attach them to a unit that will compliment that role. A foot Lord with Veil and RO is not a CC beasty, it's a support character designed to give mobility and survivability. Likewise, Immortals are not really built for CC either, they shoot things to bits. If you want a CC Lord, you but him in a Destroyer body with a Phase Shifter, RO, and Warscythe, and then attach him to some Wraiths. Even then, he's not going to hold a candle to many of the heavy hitting CC units of modern dexes, but he'll tear up average units pretty well.
|
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/30 17:06:44
Subject: Necron Lord underwhelming
|
 |
Tail-spinning Tomb Blade Pilot
|
When i played yesterday my lord and his squad of immortals took down a whole squad of lemon russes by imbolising them all! And even better those russes were the only thing in the opponents army that could take down my monolith!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/04/30 19:59:32
Subject: Necron Lord underwhelming
|
 |
Battlewagon Driver with Charged Engine
|
They may suck except for the rare moment when the lord kills Ghazzy in one round of combat because he doesn't get his fancy 2+ invo
|
H.B.M.C. wrote:
"Balance, playtesting - a casual gamer craves not these things!" - Yoda, a casual gamer.
Three things matter in marksmanship -
location, location, locationMagickalMemories wrote:How about making another fist?
One can be, "Da Fist uv Mork" and the second can be, "Da Uvver Fist uv Mork."
Make a third, and it can be, "Da Uvver Uvver Fist uv Mork"
Eric |
|
 |
 |
|