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Made in th
Fresh-Faced New User




I need some suggestion about my list because I'm new with WH40k...thx

HQ
-Big Mek/KFF 85p

Troop
-12 Slugga boys, 1 upgraded to Nob/PK/BP 112p
--Trukk/RPJ/Reinforced Ram 45p

-12 Slugga boy, 1 upgraded to Nob/PK/BP 112p
--Trukk/RPJ/Reinforced Ram 45p

-20 Shoota boys/2 Big shoota, 1 upgraded to Nob/PK/BP 170p

Fast Attack
-Deffkoptas/TL Rokkit launcha/Buzzsaw 70p
-Deffkoptas/TL Rokkit launcha/Buzzsaw 70p
-Deffkoptas/TL Rokkit launcha 55p

Total 754point...What should I remove for 750p


thx again ^^

edit: sry T_T BS-->BP

This message was edited 1 time. Last update was at 2011/04/27 19:34:11


 
   
Made in gb
Rogue




The high seas, a Cursed ship, Bottle of rum in hand.

A single shoota boy. Orks are horribly inaccurate anyhow.

The list is good, though i can tell by the fact you didn't includethem your another one who hates 'ard boys. *sigh*

Or am i wrong and just sick of being the only one who likes them round here?

Anyhow, i like the Deffkopta spam. And i'm guessing your big mek will be in wiv ya shoota boys?

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Made in ca
Mutilatin' Mad Dok






bs mean big shoota?, if so remove them from the nobs, put some bp instead since they allow you to stay in the giht if you go under 11 models (which a unit of 12 will)

what does RPJ mean?

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army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
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GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in gb
Judgemental Grey Knight Justicar






Nice list I might adopt this list and modify my 750 army.

got pwned the other day but Gk but realised my friend had made up/ wrong rules which kinda ruined his victory.

But I think a big mec will really help in my mainly mech army.
   
Made in us
Mekboy on Kustom Deth Kopta






where's the mek with the kff going? if he's not going to be in a transport helpign your boys get across the board then i'd say replace him.

do you have any other models for possible hq and if so what?

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Made in gb
Judgemental Grey Knight Justicar






Lol mistake

This message was edited 1 time. Last update was at 2011/04/27 19:14:43


 
   
Made in us
Paingiver





Where is the Big Mek fit in? I assume with the trukks to provide KFF to them, which means you need to drop 1 boy from one of them to fit him in. I think 2 deffkoptas are fine use them as 2 units of 1 and start them in scouting so you can try and pop that transport first turn. Having said that Boyz Boyz and more Boyz and perfect for low point games. At 6 points field as many possible and destroy all this is what I like at 750:

Warboss -PK -Kombi-Burna(or TL or Kombi-Rokkit) Shoota-Attack Squig -Ammo Runt (cause you have 3 pts extra, this is best taken with Kombi-Rokkit to allow for reroll) 108
Big Mek -KFF -Burna 105
Ork Boyzx30-Shootas -Nob -PK -BP -Big Shootax3 235
Ork Boyzx30-Shootas -Nob -PK -BP -Big Shootax3 235
Gretchinx19 -Runtherdx1 67

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-Alexis de Tocqueville. 
   
Made in us
Mekboy on Kustom Deth Kopta






that was meant for OP but i'll gladly look at your list to

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Made in th
Fresh-Faced New User




thx every comment ^^
RPJ->Red Paint Job

Big Mek go with shoota for having cover save 5+
and in fact I dont know how KFF effect vehicle
codex:"treated as being obscured targets"
what does it mean? invisible and cant shoot them?

If it's good I'll add more Big Mek for the another Trukk
or you think move 2trukk together and use only 1 Big Mek is better?

I like the idea Big Mek+Burna
How can I get Big Mek model with KFF and Burna
have to modify by myself?

thx again everybody

ps.this is list I plan for playing
but I dont have everything in list now
why 750, because it will be my first time playing
for 1000point maybe I'll add Lobba, Lootas, Burna, Kiiler Kan

This message was edited 2 times. Last update was at 2011/04/27 19:55:03


 
   
Made in ca
Mutilatin' Mad Dok






pbsucred = 50% of the vehicle is hidden which gives 4+ cover save on the vehicle (does after the guy that shoots roll to hit but before penetration)

NICE WHFB & W40k Terrain, low price, high quality:http://www.dreamspiritwargaming.com
3000 ish --
Gotta paint all these boyz naoh
army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
DT:90S+GM-B+IPw40k11+ID+A+/hWD-R+T(T)DM+
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
Mekboy on Kustom Deth Kopta






treated as being obscured

per the BRB obscured vechicles mean more 50% or mroe of the vehicle is covered and therefore they get a 4+ cover save

so kff gives vehicles a 4+ save ie put him in a trukk and that trukk gets a 4+ save but with 2 trukks and at this point range i'd almost call it a waste of points

maybe throw in a warboss if you have one? replace a boy in a trukk with a warboss and you'll have 2 pk's with better leadership

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Made in th
Fresh-Faced New User




Maybe it's stupid question but I wanna ask save+
-Amour Save can use Poer weapon or AP weapon
(which ap lower) to penetration, =no save right?

-Invulnerable Save = Save everything if roll dices and can save
(except in case that some unit can cancel this save) right?

-Cover Save cannot be canceled ???

ok, I'm not good in english sry if make you confuse -"-
thx
   
Made in gb
Fresh-Faced New User



United Kingdom

Ok. You Armour save is negated by anything in close combat which is a Power Weapon, Rending, Monsterous Creature etc. Thunder Hammers etc. are essentially a type of Power Weapon and will explain within their own rules type.

From Shooting you do not get your armour save if the Weapons AP value is equil to or lower than your Armour Save.

An Invunerable save allows you to take a save regardless of the above that ignore your armour. At the moment, there are only Necrons which can stop your Invunerable save, but of course you can only take an Invunerable if you are wounded.

A cover save is a save which is granted by either being behind another unit, in area terrain or are more than 50% obscured by scenary or other models.

Cover saves can be negated by things such as Template weapons.

As for your army list. I like the Deathcoptas with the Buzzsaws. They can essentially do the Alpha Strike tactic, which Space Marine players do with their Scout Squads.

The Big Mek with a Kff is a nice option, but I think you are currently using it in the wrong roll.

I would perhaps drop the mob of 20 boyz on foot altogether. They are very slow compared to the rest of your army list, and will fall short without support. I would be tempted to drop the Deathcopta without the Buzzsaw as well.

Freeing up these points can give you another 2 Squads in Trukks. Drop 1 boy from one of the Trukks to fit the Big Mek in, and you have a very fast moving army with a 4+ Cover Save bubble :p

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Made in us
Liche Priest Hierophant






REDACTED


Nevermind. Read your list wrong, and above poster basically said what I was going to say anyways.

This message was edited 1 time. Last update was at 2011/04/27 20:26:50


GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

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Made in gb
Sneaky Kommando




Hereford

Cover saves also don't count in assault ofc...



13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!

Greyplastic Marines (Not stuck together) 500points 
   
Made in th
Fresh-Faced New User




If the shoota boys are too slow compared to others
How about Kommando? work?
(have Infiltrate, Move through Cover)

my new list
HQ
-Big Mek/KFF/Burna 105p

Troop
-12 Slugga boys, 1 upgraded to Nob/PK/BP 112p
--Trukk/RPJ/Reinforced Ram 45p

-11 Slugga boys, 1 upgraded to Nob/PK/BP 106p
--Trukk/RPJ/Reinforced Ram 45p
(go with Big Mek)

Elite
-8 Kommandos/3 Burna, 1 upgraded to Nob/BP/Big hoppa/'eavy armour 150p
('eavy armour because sometimes let Nob take wound
and maybe can save for saving 1w of this mob)

Fast Attack
-Deffkoptas/TL Rokkit launcha/Buzzsaw 70p
-Deffkoptas/TL Rokkit launcha/Buzzsaw 70p
-Deffkoptas/TL Rokkit launcha 45p

total 748 point
   
Made in ca
Mutilatin' Mad Dok






personally,I would say, take a buzzsaw off and put a pk on the nob of the commandos, or drop the kommandos and put another truck and make 3 suicide kopta w/ TL Rokkit/buzzsaw.

1st: Why put a pk on the kommandos?
kommandos are basically boyz with more special weapons. So after you are done with the flamer you will have to attack, and if you are going aggainst space marines, normal attack have a good chance of being save (3+) armour save. Pk will go trhought that, and its an ID. Also it gives you chances of popping some tanks or killing hqs.

2nd: If no pk on the kommandos, why drop them?
Basically, without the PK, they might not survive until your boyz arrive. And in a small point army, every model is important. So since they do not have the brute force needed to any ork in melee, drop them, make all the Koptas more deadly and go for 12 mroe guys

NICE WHFB & W40k Terrain, low price, high quality:http://www.dreamspiritwargaming.com
3000 ish --
Gotta paint all these boyz naoh
army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
DT:90S+GM-B+IPw40k11+ID+A+/hWD-R+T(T)DM+
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in ca
Slippery Scout Biker



Birmingham, UK

Ok, I'd say that with Orks you want to play the number game. Going with what you had in your opening post, I'd say you were almost there. These are my suggestions.

HQ
Warboss, PK 85 points

Troop
-12 Slugga boys, 1 upgraded to Nob/PK/BP 112p
--Trukk/RPJ/Reinforced Ram/rokkit 50p

- 11 Slugga boys, 1 upgraded to Nob/PK/BP 106p
--Trukk/RPJ/Reinforced Ram rokkit 50p
(go with Warboss)

- 29 slugga boys w/ 3 rokkits 204p

Fast Attack
-Deffkoptas/TL Rokkit launcha/Buzzsaw 70p
-Deffkoptas/TL Rokkit launcha/Buzzsaw 70p

total 747
   
Made in gb
Sneaky Kommando




Hereford

Problem with that is that your stuff will get split into two waves, and with orks you really wanna try and hit all at once...

Oh, and good typo....

Burnas with Big Hoppa... :-) Ork on Space Hopper = Win!



13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!

Greyplastic Marines (Not stuck together) 500points 
   
 
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