Point Allocation: 1500
Game Type: Annihilation
Deployment: Spearhead
Brief table description (In quarters):
Top Left (Sector 1): Had some hills, a few sandbag lines, and barbwire.
Bottom Left (Sector 2): Two silos linked by tubing, sandbags and barbwire.
Top Right (Sector 3): Two small buildings and some ruins
Bottom Right (Sector 4): One large ruined building, and a hill with a watch tower.
In the Middle: A small square structure.
My List:
HQ:
The Baron (105)
TROOPS:
Kabalites x5, Blaster, Venom w/Dual Cannons, Chain Snares (130)
Kabalites x5, Blaster, Venom w/Dual Cannons, Chain Snares (130)
Kabalites x5, Blaster, Venom w/Dual Cannons, Chain Snares (130)
Kabalites x5, Blaster, Venom w/Dual Cannons, Chain Snares (130)
ELITES:
True Born x4, Blaster x4, Venom w/Dual Cannons, Chain Snares (178)
True Born x4, Blaster x4, Venom w/Dual Cannons, Chain Snares (178)
True Born x4, Blaster x4, Venom w/Dual Cannons (173)
HEAVY:
Ravager, Flickers (115)
Ravager, Flickers (115)
Ravager, Flickers (115)
TOTAL: 1499
His List (to the best of my recollection):
HQ:
Marshall, Artificer, Fist
Champ
ELITES:
Ven Dred with Asscan
6 or 7 Termies with 2x Cyclones
6 or 7 Termies with 2x Cyclones
TROOPS:
Mixed templar unit with 10 dudes, plascannon, plasrifle, and a rhino
Mixed templar unit with 9 dudes and a rhino
Roll off for first turn: DE wins the roll off and takes first turn.
I chose sector1 to negate the chance of abusing silo cover. I place the true born in a broken semi-circle around the center ring, the ravagers and two warrior units intermixed centrally with the trueborn. Two warrior units just behind the front line.
To my surprise he deploys rather close to his sector edges, mostly in cover. An empty rhino giving cover to his champs rhino near sector2. Both units of termies closer to sector3, along with the Plascannon marines. The Dred hiding behind the watchtower. He attempts to steal but misses the roll. I begin my first turn.
TURN1:
DE: Two true born units move towards the bottom of sector4 and dismount prepping to fire at the dred, or the two rhinos. The other Trueborn unit flys into sector3 next to the central structure and dismounts, ready to fire at either rhino, or either termy unit. Two warrior units go towards sector2 and the other two head into sector3. Ravager one goes into sector2, two into sector3, three stays in sector1. With all shooting, I wreck one rhino and explode the other, shake the Dred and blow off his killer arm of doom, kill 5 terminators in one unit, and 1 from the other terminator unit. No assaulting. And that wraps up my first turn.
BT: His forces move around a bit in sector4. His dred scoots down the hill and smokes. His shooting manages to blow up 1 ravager, kills 2 true born and shake a venom. His Lone termi assaults the
TB in sector 3, the marshal into the four man
TB in sector 4, and the champ into the two man unit in the same sector. Champ wipes em out, the marshal wipes em out, and the termi gets stuck in causing no wounds.
TURN2:
DE: The Baron arrives and I. . .I. . .uhhhhhh. . .place him behind a hill. . .at the top of sector1. . .

Shaken Venom pulls back 24" to avoid any further fire. Ravager1 skirts to the bottom of sector 2, Ravager3 flies into some ruined buildings, all Venoms scoot back a bit. Shooting manages to kill 5 terminators, and a couple of templar in the plascannon unit. Assaulting results in nothing, I lose another kabalite in the lone termi fight but they pass their leadership.
BT: His forces scoot a bit. His marshal, the champ and a lone termi form the "Super Friends" unit and move towards the melee. Shooting results in nothing, flickers saved my but so many times. But, the big one, his ven-dred scored 3 pen hits on Ravager1 and I rolled triple sixes to avoid the damage!

I love them soooooooo much. His termi is kills one
TB and they remain stuck in.
TURN3:
DE: The venom comes back to the fight, the rest scoot about to remain away from fire. Ravager3 crashes in cover because of a bad
DT roll. In the shooting phase I blast the H@
LL out of the super friends, kill the termi, the champ, but watch with much sadness as his Marshal soaks around 50+ splinter cannon shots, it was RE-diculous. Ravager1 immobilizes the Dred. He finally kills the last
TB and consolidates closer to the crashed Ravager.
BT: Very little movement. The Dred finally manages to kill the Ravager in sector2. Termi fails with his cyclone and bolter and then charges and only manages to smack a cannon off because of my two awesome flicker saves!
TURN4:
DE: Everything scoots, giving me position to shoot the dred with warriors, the termi with other warriors and so on. Kill the termi, shake the dred, wipe out the Plascannon unit and, at this point, he calls the game. Surrendering to the ever torment of the Dark Eldar.
VICTOR: DARK ELDAR!!!!!!!