|
If you want you can reference mine for chipping weathering in my sig. Basically, for large chips, the highlight should be along the inner edge of chip opposite the lightsource. Unless you have done something Zenithal, this will be along the bottom edge, towards the ground.
Picture the chips as depressions and it helps. The side facing the light would not have a highlight, but it would cast a shadow (a very small, faint one) into the chip itself as it would be slightly raised (surface with paint is thicker than surface without paint), whereas the opposite side would be higher, therefore it receives a highlight and does not cast a shadow because the area behind it is level.
|