HQ
Captain w/
Artificer Armour, Digital Weapons, Plasma Pistol, Thunder Hammer-170 pts
Command Squad (Attached) w/
Standard Bearer+Bolt pistol, Apothecary+Power Weapon and Bolt pistol, Company Champion,
2 Veterans w/ Power Weapon, bolt pistol-190 pts
360 pts
(In
LR)
Troops
Tactical Squad w/
Melta, Multi-Melta, Power Weapon-185 pts
Tactical Squad w/
Flamer, Heavy Bolter, Power Weapon
In Rhino-220 pts
Scout Squad (5) w/ Snipers, Camo Cloaks, Teleport homer-105 pts
Elites
Terminator Squad w/ Assaualt Cannon, Chainfist-235 pts
Terminator Squad w/ Heavy Flamer, Chainfist-210 pts
Sternguard Squad (5) All w/ Combi-Flamers
In Drop Pod-185 pts
Heavy Support
Devestator Squad w/ 2 Lascannons, 2 Multi-Meltas, 2 Bolters-222 pts
Land Raider Redeemer w/ Storm bolter, Mult-Melta-260 pts
1982 points, leaving room for something more
The bolters in the Devvie squad are there to suck up a few wounds (I learned my need for them the hard way

)
The scouts guide the Termies in, and the
LR lets the
HQ's dive in and destroy in
CC, not that they need it (They recently survived an entire phase of shooting, being the target of most of an Eldar army)
The Sternguard will intercept things like Trygons, Dreadknights, Wraithlords
I rely on cover alot, Making sure I'm
A) Not seen
B) Can see almost everything
C+C wanted!