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![[Post New]](/s/i/i.gif) 2011/04/29 22:42:09
Subject: 1500pts Guard list
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Water-Caste Negotiator
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HQ
CCS, Master of Ordanance, Lascannon HWT, Regimental standard- 115
TROOPS
Infanty Platoon:
PCS, 4 Flamers, Chimera- 105
Infantry Squad, Autocannon HWT, Grenade Launcher- 65
Infantry Squad, Autocannon HWT, Grenade Launcher- 65
Infantry Squad, Autocannon HWT, Grenade Launcher- 65
Infantry Squad, Autocannon HWT, Grenade Launcher- 65
Veteran Squad, 3 Meltaguns- 100 (In Vendetta)
Veteran Squad, 3 Meltaguns- 100 (In Vendetta)
FAST ATTACK
Vendetta- 130
Vendetta- 130
HEAVY SUPPORT
Leman Russ Demolisher, Heavy bolter sponsors- 185
Leman Russ Demolisher, Heavy bolter sponsors- 185
Manticore- 160
Total: 1470
Not sure what to spend the extra 30 points on. All C&C welcome.
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![[Post New]](/s/i/i.gif) 2011/04/30 15:06:53
Subject: Re:1500pts Guard list
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Water-Caste Negotiator
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Anyone? Is it that good?
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![[Post New]](/s/i/i.gif) 2011/04/30 16:28:34
Subject: 1500pts Guard list
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Lord of the Fleet
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Well this list could use some refining
MoO is fun but not too useful in 1500 with his scatter. I find a static CCS not too usable, drop the las and standard to get some meltas/plasmas. PCS is fine but the platoon infantry are a bit lacking. On paper GL/AC looks like a great anti light armor/infantry role but in the game you have a bunch of BS3 soldiers with ld8 and inefficient weaponry. They really could use a commissar. Vets are fine but I prefer my vendettas to stay out of harms way from other meltas and such, they can still be used for transport but unlike land raiders in my mind I get vendettas for their guns and transport second. Sponsons on demos are wasteful since you need to get up close. Swap it for a lascannon or drop it
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This message was edited 1 time. Last update was at 2011/04/30 16:29:37
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![[Post New]](/s/i/i.gif) 2011/04/30 17:14:06
Subject: 1500pts Guard list
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Stalwart Tribune
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Kenshin took the words right out of my mouth, ill 2d everything he said.
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www.TOMAHAWC.com
join komos world, its fun, in that oh so very odd way
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![[Post New]](/s/i/i.gif) 2011/04/30 17:40:02
Subject: 1500pts Guard list
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Water-Caste Negotiator
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What should i put on my Infantry squads then?
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![[Post New]](/s/i/i.gif) 2011/05/06 18:56:56
Subject: 1500pts Guard list
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Possessed Khorne Marine Covered in Spikes
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master of the ordanance ?
really ?
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Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.
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![[Post New]](/s/i/i.gif) 2011/05/06 19:07:41
Subject: 1500pts Guard list
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Water-Caste Negotiator
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Yes he is good.
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![[Post New]](/s/i/i.gif) 2011/05/06 19:47:48
Subject: 1500pts Guard list
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Trustworthy Shas'vre
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rogersss wrote:Yes he is good.
Woooh! Vendettas!
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![[Post New]](/s/i/i.gif) 2011/05/06 20:07:01
Subject: 1500pts Guard list
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Possessed Khorne Marine Covered in Spikes
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rogersss wrote:Yes he is good.
You need to hit first...
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Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.
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![[Post New]](/s/i/i.gif) 2011/05/07 00:47:25
Subject: 1500pts Guard list
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Member of a Lodge? I Can't Say
WI
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For your PCS and CCS, I like Medic and 3x Plasmas, though alot of people go straight 4 plasma. Stick with the MoO if your making a gunline foot IG. If you need the points, drop him.
With your PCS, you need at least 2 troops, so I would go with two squads with maybe a Commissar and a Meltagun. You can even load out the Commissar with a power weapon if your worried about getting assaulted. You can also just drop him as he is 35 points per squad. At that point a Lord Commissar with his Aura of Discipline can cover multiple troops with a leadership 10 for 100pts. Do remember it is only a 6" range though.
Keep in mind orders, as Bring it Down! can be a huge order from you CCS to heavy weapon teams. The Lord Commissar's Aura gives the team a LD 10 for getting those orders, making your HWT twin linked, greatly increasing your chance to hit or for your ACs to /really/ hammer a hoard at range.
Since you have a PCS, take a very long and hard look at Heavy Weapon teams and specialist squads. 3 HWTs set up as a AC squad, and 2 ML squads. This can give you the Firepower your looking for. The Specialist squads with 3 Meltas or 3 Plasmas can be a cheap rear area guard squad against Deep Strikes and Drop Pods. or to move up against charging mech/creatures.
I like the Vets in the Vendettas, but your gonna be going flat out so your only gonna be firing 1 weapon (if your moving 12" and none if your moving 24"). With that in mind I would take a long hard look at Valks just to save 30pts each for weapons your not using.
I would also consider dropping the Chimera from your PCS, as either all of them should be in Chimera or none. If you want to keep it as a 'command vehicle', give it to your CCS then, as he has a 12" command range and can issue 2 orders a turn, so the added mobility would benifit that unit the most. If you drop it, keep him within 12" of your HWTs.
If you learn the orders and you like them, seriously look at Creed and Kell and Voxes, as they have a 24" range and use Creed's leadership instead of the unit's leadership and the Vox gives you a re-roll (if both units have it). He can also give any one unit the Scouts ability (say one of your Leman Russ tanks) with Tactical Genius. He also has a special order too. Read up on him.
Hope the suggestions help, good luck!
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/05/07 01:02:04
Subject: 1500pts Guard list
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Sagitarius with a Big F'in Gun
Brisbane
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CCS in chimera, 4 plasma guns, commander with plasma pistol. Using 'bring it down' on his own squad makes this a superb monster killer. and if there are termies just take the casualties from gets hot to bring them down, (the squad will be assaulted and die the next turn anyway). Automatically Appended Next Post: Also, you might want to try ML or LC on the infantry, and have a HW squad with the AC's.
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This message was edited 1 time. Last update was at 2011/05/07 01:10:47
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![[Post New]](/s/i/i.gif) 2011/05/07 07:50:08
Subject: 1500pts Guard list
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Possessed Khorne Marine Covered in Spikes
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Guaiwu wrote: 4 plasma guns, commander with plasma pistol
Isnt 5 plasma kinda suicide?
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This message was edited 1 time. Last update was at 2011/05/07 07:51:04
Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.
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![[Post New]](/s/i/i.gif) 2011/05/07 08:05:37
Subject: 1500pts Guard list
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Member of a Lodge? I Can't Say
WI
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cheapbuster wrote:Guaiwu wrote: 4 plasma guns, commander with plasma pistol
Isnt 5 plasma kinda suicide?
Yeah it is. Carapace armor (4+ save) or a Medic for FNP (3+ save) could help solve that problem. You can even have both if you want to minus 1 plasma for the medic. If you roll that bad three times in a row, that guy was fated to die.
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This message was edited 1 time. Last update was at 2011/05/07 08:06:49
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/05/07 09:53:58
Subject: 1500pts Guard list
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Sagitarius with a Big F'in Gun
Brisbane
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BlkTom wrote:cheapbuster wrote:Guaiwu wrote: 4 plasma guns, commander with plasma pistol
Isnt 5 plasma kinda suicide?
Yeah it is. Carapace armor (4+ save) or a Medic for FNP (3+ save) could help solve that problem. You can even have both if you want to minus 1 plasma for the medic. If you roll that bad three times in a row, that guy was fated to die.
Yeah, it is but it is usually worth the risk, you can use "bring it down" to reroll against monstrous creatures reducing your chance of gets hot, or, you just use them to suicide run against the most powerful unit he has. Have used it several times to good effect, but yeah sometimes it goes belly up, and of course that kind of risk is not for everybody.
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![[Post New]](/s/i/i.gif) 2011/05/07 12:39:49
Subject: Re:1500pts Guard list
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Water-Caste Negotiator
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Thanks for the advise here's my new list:
HQ
CCS, 4 Meltaguns, Krak Grenades, Chimera- 150 (Don't want them killing themselves with Plasma and the Meltaguns are cheaper)
TROOPS
Infanty Platoon:
PCS, 4 Grenade Launchers- 50
Infantry Squad, Autocannon HWT- 60
Infantry Squad, Autocannon HWT- 60
Infantry Squad, Autocannon HWT- 60
Infantry Squad, Autocannon HWT- 60
Veteran Squad, 3 Meltaguns, Chimera- 155
Veteran Squad, 3 Meltaguns, Chimera- 155
FAST ATTACK
Vendetta- 130
Vendetta- 130
HEAVY SUPPORT
LRBT, Heavy Bolter sponsors- 170
LRBT, Heavy Bolter sponsors- 170
2 Hydras (In Squadron)- 150
Total= 1500
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![[Post New]](/s/i/i.gif) 2011/05/07 13:03:19
Subject: 1500pts Guard list
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Member of a Lodge? I Can't Say
WI
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Would you consider droping 1 Infantry Squad and the Krack grenades for a single AC Heavy Weapons Squad at 65pts? If you got 10pts from somewhere you could have a second Heavy Weapons Squad of Missile Launchers for 70pts (and if you drop a second squad). I ment the Squads before, not team, sorry.
I just feel it looks like your making a gun-line IG and I think two HWSs will just give you a ton more firepower than what the infantry squads will. They are also scoring units, so your not losing out on anything there. 'Bring it Down!' just makes them so much more better as the whole squad gets it vs the 1 AC and lasguns.
Are you going to put anything in the Vendettas or just use them as gunships?
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/05/07 13:36:53
Subject: Re:1500pts Guard list
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Sagitarius with a Big F'in Gun
Brisbane
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rogersss wrote:Thanks for the advise here's my new list:
HQ
CCS, 4 Meltaguns, Krak Grenades, Chimera- 150 (Don't want them killing themselves with Plasma and the Meltaguns are cheaper)
TROOPS
Infanty Platoon:
PCS, 4 Grenade Launchers- 50
Infantry Squad, Autocannon HWT- 60
Infantry Squad, Autocannon HWT- 60
Infantry Squad, Autocannon HWT- 60
Infantry Squad, Autocannon HWT- 60
Veteran Squad, 3 Meltaguns, Chimera- 155
Veteran Squad, 3 Meltaguns, Chimera- 155
FAST ATTACK
Vendetta- 130
Vendetta- 130
HEAVY SUPPORT
LRBT, Heavy Bolter sponsors- 170
LRBT, Heavy Bolter sponsors- 170
2 Hydras (In Squadron)- 150
Total= 1500
Stick with this, it looks like it should work,
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This message was edited 1 time. Last update was at 2011/05/07 13:39:06
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![[Post New]](/s/i/i.gif) 2011/05/07 14:48:33
Subject: Re:1500pts Guard list
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Hardened Veteran Guardsman
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I usually put my Plasma CCS with an Astropath inside of a Vendetta and have it either scout if i have turn 1 or Outflank. Of the 6 games that i've played, i've lost only 2 guys to "Get's Hot!", so I think it's definitely worth the risk, leave them plain jane, no carapace or med kit. Yes, these men are a suicide unit, but the things they can do will easily make up their point cost. Would you also consider taking Sentinels, Stormies, or Guardsman Marbo?
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So you told the SD boy to stay classy. I'm sure he's NEVER heard that one.... |
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![[Post New]](/s/i/i.gif) 2011/05/08 00:30:28
Subject: Re:1500pts Guard list
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Sagitarius with a Big F'in Gun
Brisbane
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SoliderSnake wrote:I usually put my Plasma CCS with an Astropath inside of a Vendetta and have it either scout if i have turn 1 or Outflank. Of the 6 games that i've played, i've lost only 2 guys to "Get's Hot!", so I think it's definitely worth the risk, leave them plain jane, no carapace or med kit. Yes, these men are a suicide unit, but the things they can do will easily make up their point cost. Would you also consider taking Sentinels, Stormies, or Guardsman Marbo?
Yay! Someone agrees with me.
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![[Post New]](/s/i/i.gif) 2011/05/08 18:10:36
Subject: 1500pts Guard list
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Possessed Khorne Marine Covered in Spikes
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BlkTom wrote:Would you consider droping the Krack grenades
I deffo agree with droping the granades as you've allready got melta guns. If you shoot the meltas you will probably destroy it if its a vehicle so the kraks are useless, and if you dont destroy the vehical the
S6 isnt gonna be able to damage many vehicles (other than light vehicals such as radiers and ork trucks, which will prob move quite fast and the meltas will prob destroy anyway  ). So yeah, get rid of tehm and with the extra points ... ask someone else
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Did you know? Every sunday from 12 to 5 pm you can get a carvery for £6.95 at the pudding and pye.
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![[Post New]](/s/i/i.gif) 2011/05/08 19:07:38
Subject: 1500pts Guard list
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Water-Caste Negotiator
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cheapbuster wrote:BlkTom wrote:Would you consider droping the Krack grenades
I deffo agree with droping the granades as you've allready got melta guns. If you shoot the meltas you will probably destroy it if its a vehicle so the kraks are useless, and if you dont destroy the vehical the
S6 isnt gonna be able to damage many vehicles (other than light vehicals such as radiers and ork trucks, which will prob move quite fast and the meltas will prob destroy anyway  ). So yeah, get rid of tehm and with the extra points ... ask someone else
I only took the Krak Grenades becauce i had 5 points spare and didn't know what to do with it.
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![[Post New]](/s/i/i.gif) 2011/05/10 02:33:44
Subject: Re:1500pts Guard list
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Hardened Veteran Guardsman
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Guaiwu wrote:SoliderSnake wrote:I usually put my Plasma CCS with an Astropath inside of a Vendetta and have it either scout if i have turn 1 or Outflank. Of the 6 games that i've played, i've lost only 2 guys to "Get's Hot!", so I think it's definitely worth the risk, leave them plain jane, no carapace or med kit. Yes, these men are a suicide unit, but the things they can do will easily make up their point cost. Would you also consider taking Sentinels, Stormies, or Guardsman Marbo?
Yay! Someone agrees with me.
*fist bump*
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So you told the SD boy to stay classy. I'm sure he's NEVER heard that one.... |
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