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Made in pt
Fresh-Faced New User




- Kharn

- 8 Zerkers with champ + fist + rhino

- 8 Zerkers with champ + fist + rhino

- 5 plagues with champ + fist + 2 meltas + rhino

- 5 plagues with champ + fist + 2 meltas + rhino

- 6 havoks + 4 Autocannons

- 7 havoks + 4 lascannons + IoCG


This will probably be the base for my 1750 points night lord army. All the cult units and kharn are count as, they represent their small numbers but also their veterancy.

So no oblits, no deamons, no Deamon princes. Just marines.

I understand the last unit is extremely expensive, but in cover, with high ground i can cover all the board.

Playing against eldar, dark eldar and necrons(destroyers), it's a pain to keep up with them zooming all over the place.

What do you think?

   
Made in gb
Fixture of Dakka






Lincolnshire, UK

The troop units are fine, however I think rather than Havocs, you'd be better off with Predators as they'd add armour saturation and also be able to move and shoot.
Sadly, you'd find that Termicide and Obliterators do well against fast-moving armies, so they'd actually be good choices in this circumstance.

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Made in us
Sinister Chaos Marine




Flagstaff, Arizona

I would combine the Plague Marine units and use the points from the spare rhino to add a few more marines to the havoc squads.

Hope I helped
   
Made in gb
Longtime Dakkanaut





Norwich

ServantofChaos wrote:I would combine the Plague Marine units and use the points from the spare rhino to add a few more marines to the havoc squads.

Hope I helped


I don't think the combining will really help that much.
Your taking out 3 AT weapons to do that, although they are all close range, they are useful. Although maybe not so much against the three armies he plays agains, which makes me understand your suggestion.

Thinking about your fast opponents, i'm not sure really how well the Zerkers will do. I mean either the transport gets blown up, and they walk, and are unlikely to get in assault range, and if they do, might only get 1 turn of assault. Or they get near something in the rhino, and then it zooms away. But not wanting to use Daemon or Oblits seriously restricts your options. If the Zerkers do work, keep them, as i'm not really sure what i would do in this situation (with a standard list playing a variety of armies, it would just be one of those games that is very hard to win, but when you are just/mainly playing 3 fast armies, you need to tailor your list a bit to that.)
Really Lesser Daemons coming down off Icons could work well. Chosen and/or Deep striking Terminators, Bikes and Raptors will all give you a bit more speed/closing down power.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in pt
Fresh-Faced New User




rodgers37 wrote:
ServantofChaos wrote:I would combine the Plague Marine units and use the points from the spare rhino to add a few more marines to the havoc squads.

Hope I helped


I don't think the combining will really help that much.
Your taking out 3 AT weapons to do that, although they are all close range, they are useful. Although maybe not so much against the three armies he plays agains, which makes me understand your suggestion.

Thinking about your fast opponents, i'm not sure really how well the Zerkers will do. I mean either the transport gets blown up, and they walk, and are unlikely to get in assault range, and if they do, might only get 1 turn of assault. Or they get near something in the rhino, and then it zooms away. But not wanting to use Daemon or Oblits seriously restricts your options. If the Zerkers do work, keep them, as i'm not really sure what i would do in this situation (with a standard list playing a variety of armies, it would just be one of those games that is very hard to win, but when you are just/mainly playing 3 fast armies, you need to tailor your list a bit to that.)
Really Lesser Daemons coming down off Icons could work well. Chosen and/or Deep striking Terminators, Bikes and Raptors will all give you a bit more speed/closing down power.


Well if i can stop them from moving(and shooting) for a turn, it might be enough for the zerkers to reach them. guard is more static so i probably can reach their lines.

Dark eldar is a pain, although only av11/10, they usually field 6+ of them. I really wanted to squeeze another unit of havoks or a predator. Probably a ML unit, it helps with hordes too, but only in 1750 points.

I will give it a go, then i'll tweak it.

I actually have a termicide unit, but only when i move up in points
   
Made in gb
Hungry Ghoul





daemon princes or sorcerers with lash to push away fast units can help, also if done after rapid firing more die. also daemon princes are good in combat and make ur opponent focus on them not on other more killy units

2500pts
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warriors of chaos 2000pts
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VC 1500pts
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