Decided to share my list, which uses a much slandered and I feel under appreciated unit. Rough Riders! They are kinda a "one trick pony" no pun intended, but I have been finding them to be quite effective. Most people seem to forget that as cavalry they have fleet, and a 12" charge. With this min charge range of 19" allows them to get where they need to go. The
WIP of the army is here
http://www.dakkadakka.com/dakkaforum/posts/list/0/320183.page#2745050
Company Command Squad
-Master of Ordnance
-Bodyguard X2
-Carapace Armor
Chimera
Vet Squad [url]
Sgt Bastonne
-Shotguns
-Grenadiers
-Demolitions
-Plasma Gun X3
Chimera
1st Platoon Command Squad
-Officer Power Fist
-Commissar
-Commissar Power weapon
-Platoon Standard
-Flamer X2
-Heavy Flamer
1st Plt 1st Squad
-Grenade Launcher
-Autocannon
1st Plt 2nd Squad
-Grenade Launcher
-Autocannon
1st Plt 3rd Squad
-Grenade Launcher
-Autocannon
1st Plt 4th Squad
-Grenade Launcher
-Autocannon
1st Plt 5th Squad
-Grenade Launcher
-Autocannon
1st Plt 6th Squad (Heavy Weapon)
Vendetta Gunship
Rough Rider Squad (10)
-Sgt Melta Bombs
-Melta Gun X2
Rough Rider Squad (10)
-Mogul Kamir
Leman Russ Squadron
-Demolisher
-Hull Lascannon
-Sponson Multi-Meltas
Leman Russ Squadron
-Vanquisher
-Hull Lascannons
-Knight Commander Pask
Leman Russ Squadron
-
LRBT
-Sponson Heavy Bolters
The list is pretty straight forward. Choose a location(home objective) for a fire base and plant my infantry squads on it.
CCS gives orders as needed,
PCS is usually a local counter charge, and does surprisingly well at it. Vet's go for hard targets/secondary objectives, Bastonne keeps them going while out of order range. Vanq and Vendetta go for armor, other tanks targets vary based on mission/enemy. Rough Riders are my wild cards. Melta squad can tank hunt or charge as needed, other squad with Mogul's
FC can run around picking squads that have been weakened by shooting.
This list has done surprisingly well. The 2 unit's that the internets seem to deem worthless (rough riders and mortars) are often my MVP's.