A few months ago, I posted 4 army concepts online and asked you to tell me which one you preferred, the clear winner was the tau commandos idea however I soon realised that while the suit looked fantastic I had serious doubts that an army of them would work, plus white was a nuisance to paint!
It’s proving to be very difficult to choose an army concept to follow up the success of the grot rebellion. So I’ve been experimenting with the 2 army concepts and they’ve been some changes and an additional army concept.
So once again here I am with 3 concepts this time, hopefully I get a much feedback as I did from the last poll,
again thank you players of Dakka Dakka for you advice and feedback…
I’ve always been a fan of barbaric humans in sci-fi such as Mad Max, Serenity, Waterworld even games like Fallout. I was originally going to do an army of feral mad max like adhumans using the ork codex so I could use their ramshackle vehicles with small mutants representing grots and a giant Ogryn like warriors as nobs. However they have been several problem in coming up with a suitable nob model plus other issues.
I had thought about doing them using Blood Angel scouts so I could have some flying gunships. However while reading the Grey Knight codex for the thousand sons concept I realised I could use mostly inquisitor units and have henchmen squads as various gangs. At first I didn’t like it but I’ve been thinking about it and it does seem like a better option because the seer conversion possibilities and the fact that the army will include humans representing humans compared to my grot guard and mechanicus daemons.
Here’s a few ideas…
Grand Master: I can finally use that warmaster conversion, with the right weapons modelled. (see image below)
Cortez: The Warmaster’s 2nd in command with underworld connections representing Cortez’ spy network.
Assassins: Bounty Hunters, simple.
Henchmen: I have many ideas for these guys most of which will have a rugged look to them. Warriors:
mercenaries, Psykers;
Rogue Psykers, Argo Flagellants;
mutants, etc.
Chimeras: Armoured Trukks with heavily armoured dozers on the front
Rhinos/Razorbacks: Looted tanks maybe?
Storm Ravens: Seen the Reaver ships from Firefly/Serenity, they’ll look like that.
Land Raiders: Heavy Battlewagon like tanks.
Techmarines and Dreadnoughts are debateable, anyway if I use that codex this army will take on a more mercenaries like feel, which is good cause how else would a post apocalyptic army get from planet to planet.
The only problem is what could I use for death cult assassin, I was thinking about the chaos renegade enforcers?
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Someone threw this concept at me a week ago, stating since I was after something different to my large numbered mech grots why not try a Khrone Juggernaut army; Convert
FW Khrone Berserkers riding Bloodcrushers into battle!
I would use the space wolf thunder wolf rules as it grants more manoeuvrability on the board and I can have the army charging furiously across the board, with the list I’m looking at currently I could field 18 of them supported by 8 dogs and 13 marines.
I suppose they'd look something like this model...
I feel it would certainly turn heads and produce some entertaining facial expressions from opponents at tournaments. Also they’re good for an cinematic ‘armies on parade’ entry having the army tearing towards a guard defence line with the guardsmen fleeing at the sight of the Bloodcrusher charge and have the captain yelling at his troops unaware he‘s about to be cut down by the leading Bloodcrusher!.
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I’ve finished listening to the Thousand Sons novel and I’m now more eager to create the Scarab Occult the Thousand Sons’ collection of elite psykers.
After reading the codex I’m debating which way to take the army out of the following setups…
Crowe
X4 8 Purifiers
X4 Pre-Heresy Rhinos
X3 Pre-Heresy Dreads
Or go with a Greywing army but instead of modelling terminators have all the units in count as artificer armour on 40mm bases.
Mordrak & 4 Ghost Knights (Fallen Of Prospero)
Librarian (Pre-heresy Ahriman)
X4 5 Terminators
Dreadknight (Magnus The Red)
Maybe convert some paladins as Magnus’ chosen.
For the conversions I’ll be using the
FW Iron Armoured models as a base for the conversion with tomb king blades on grey knight weapons and replacing the storm bolter with a armoured plate with a scarab or jewel on it.
Regarding armies on parade I'd use a laser cutter to produce a mosaic design and have the army fighting off the foul space wolves inside on of their temples.
Note if you vote for the Thousand Sons tell me which setup you think would look better.
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So those are the new ideas; I'm keen to do all 3 but I've got both time and money to consider so the winner gets thrown into production first and hopefully done in time for this years 'Armies On Parade' contest, the 2nd will be the following project and sadly the 3rd get dropped, I can only afford to do 4 armies anyway.