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I also had an idea for his guns. alot like a bio cannon but just on a bigger scale.
Hyrda-Destructor Cannon:
This Gargantuan Bio gun fires Huge sacs filled with the most corrosive substance known to the imperium.
S: D
AP: 1
Assault 6, Ordanance, Large Blast, Metla
OR
Assault 1, Ordanance, Apoc Blast Template, Melta
Special Rules:
Acid Bombs- The shots fired by this Massive bio weapon are large acid filled sacs designed to melt tanks and destroy even the most resistant armour.
No saves of any kind can be taken against the Hydra-Destructor Cannons shots. In addition, when shooting vehicles, a penatrating hit counts as being 2+ on the vehicle damage table. On a roll of a six on a vehicle with stucture points this takes 2 structure points off instead of one.
Chaotic Spur- As the hydraphant fires its massive guns it is unable to control the raw power being launched.
Any shots that scatter will do so by the dice rolled and will not deduct any balistic skill. Any shots that have a direct hit must re-roll both the scatter dice and the 2d6. A direct hit on the second roll does not have to be re-rolled. Each shot scatters seperatly. Once all the models hit have been determined begin rolling of dice. Roll for each unit seperatly unless they are two units of the same stats. Vehicles should be rolled seperatly.
Lingering Acid- Even after the cannons acid has dissolved into the ground, any unit covered in the acid will suffer its painful effects.
At the start of the opponents next turn, any units hit by the Hydra-Destructor Cannons shots must take a single S5 AP3 hit. Saves can be taken as normal agaisnt these hits but no cover save can be taken. This does not affect Vehicles, Walkers, Monstrous Creatures or Gargantuan Creatures
Single Bombardment- As well as rapid firing its huge gun, a Hydraphant can choose to focus its bombs into a single focused shot with devastating results.
At the start of the shooting phase, declare which ammunition the Hydraphant will use between the two in the weapons profile. Only one can be fired each turn. The assault 1 shot scatters normally instead of using the Chaotic Spur.
What do you think? I know it's pretty overkill but when you are dealing with things like warlords and imperators you need something to take them down. i was also thinking of some stats for the Hydraphant its-self. it would be kinda cheating but i was thinking of making it have arounds 15 wounds and be able to take a 2+ armour save and a 3+ feel no pain to represent the beasts massive resistance to enemy fire. It would be about the same points as a warlord though. And by the way, if anyone has any fluff about the hydraphant please share. That is what this post was intended for... Automatically Appended Next Post: I think now that i am inventing stats i will move that part to another post. For fluff, post here, for stats, post on my new, erm, post...
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