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Made in ca
Fresh-Faced New User




My First Ork List after my fiancee took my "pretty" Eldar since she thought all the rest were ugly

so far i own the warboss,big mek and 2 battleforces.

HQ:
Bigmek (85)
Kustom force Field

WarBoss (115)
Power Klaw , Kombi-Skorcha , Cybork Body , Attack Squigg

Elite:

Nob Bikers - 420

PainBoy - Cybork , Orderly
Nob - Cybork , Power Klaw , Boss Pole
Nob - Cybork , Power Klaw , Waagh Banner
Nob - Cybork , Big Choppa
Nob - Cybork , Big Choppa
Nob - Cybork , Big Choppa

Troop:

10 Boyz (156)
1 Nob - Power Klaw , Boss Pole
Trukk - Red Paint, Reinforced Ram, Boarding Plank

11 Boyz (161)
1 Nob - Power Klaw , Boss Pole
Trukk - Red Paint, Reinforced Ram, Boarding Plank

11 Boyz (161)
1 Nob - Power Klaw , Boss Pole
Trukk - Red Paint, Reinforced Ram, Boarding Plank

18 Boyz for B.Wagon (154)
Nob - Power Klaw , Boss Pole

Fast:

WarBuggy (35)
TL Rokkit Launcher

WarBuggy (35)
TL Rokkit Launcher

WarBuggy (35)
TL Rokkit Launcher


Heavy:
BattleWagon (140)
2x Big Shoota , Red Paint Job , Def Rolla , Grot Rigger , Armour Plates
   
Made in us
Paingiver





Looks fairly good, I am concerned about the 7 nob bikers, for one they should be more deversified for wound shenanigans, the first 3 look solid but maybe add a kombi weapon or ammo runt or drop a BC on the last 2. You can probably drop a big shoota on the BW, I would add a boarding plank or leave as it. I like the idea of the Warboss on a bike, you can drop a PK from the group to recoup some points this will add a very strong leader to the unit, more PK attacks and a 2pt leadership boost.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in gb
Stealthy Grot Snipa




IMHO I dislike this list. Evil Suns should have some Buzzkoptas more than 4 Trukks and 2 BW the Nob bikers are a points sink.
   
Made in us
Regular Dakkanaut





Central Wisconsin

The Bikes are a fun unit to play, I would keep them in the list if it were mine. But as one of the previous posters stated those guys should be diversified. You can drop one of the Big Choppas for a regular ole' Nob, slide the BP over to one of the other Big Choppa Nobz and they will be ready to take full advantage of wound allocation. Other than that it looks like it will be a fun list to play.

For 400 dollars I got Jerry Garcia in a pouch, man!  
   
Made in us
Waaagh! Warbiker





Pleasant Hill CA

Most of it looks good, BUt...
You will want to upgrade that squad of 10 boyz to 12... Im guessing the 11 ones have the HQ's n them?
And the boarding planks can probably go, as you will most likely just dump your payload of boyz, and then die... f you even make it that far... You won't want to waste a turn boarding a tank...

Da Red onez Alwayz go Fazta!
1750
Da Red Boyz: 24-1-5
W-T-L 
   
Made in gb
Stealthy Grot Snipa




As I said before I dislike the list.
Only 34 boys, mine has 100 and its not Green tide I have 7 Vehicles. If doing evil suns you get 5 Trukks filled with boys then a battlewagon with Bobs and a warboss. Then some buzzkoptas for stealing tanks. I was converted into liking them when I snuck up on a Vindicator and killed it.
   
Made in ca
Fresh-Faced New User




Thank you for the Advice, I was start adjusting my List

Most of it looks good, BUt...
You will want to upgrade that squad of 10 boyz to 12... Im guessing the 11 ones have the HQ's n them?
And the boarding planks can probably go, as you will most likely just dump your payload of boyz, and then die... f you even make it that far... You won't want to waste a turn boarding a tank...


sorry It is 11 Boyz + the nob so 12 to fill the trukks
   
 
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