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		![[Post New]](/s/i/i.gif)  2011/05/02 19:33:29
	     Subject: Nobz: Bikes or Battle Wagon? | 
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						|   Paingiver
 
 
 
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									Which is the best way to ride?
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 Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville.
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		![[Post New]](/s/i/i.gif)  2011/05/02 20:37:44
	     Subject: Nobz: Bikes or Battle Wagon? | 
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						|   Mutilatin' Mad Dok
 
 
 
 
	
	
	
 
 
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									Why drive yourself when you can make some git do the work?
 My list (not tourney material, but exactly what I want to play) has a 10-man nob unit with painboy and full diversification riding in a rolla wagon with a KFF mek who stays in the vehicle when they pile out.  It's like 600-some-odd points but it's a mean package.
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		![[Post New]](/s/i/i.gif)  2011/05/02 21:11:51
	     Subject: Re:Nobz: Bikes or Battle Wagon? | 
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						|   Paingiver
 
 
 
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									I'd love it if you could print that package, I want to droll over the nobyness.  (I realize that my prior comment may be taken out of context /slams closet door)
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 Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville.
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		![[Post New]](/s/i/i.gif)  2011/05/02 21:17:57
	     Subject: Re:Nobz: Bikes or Battle Wagon? | 
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						|   Squishy Oil Squig
 
 
 
	
	
	
 South Pasadena
 
 
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									Depending on how many Nobz a BW would be cheaper.....and i think Battlewagons are Fairly more Effective than Bikers
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 Bood Axes gone fast
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		![[Post New]](/s/i/i.gif)  2011/05/02 21:30:42
	     Subject: Nobz: Bikes or Battle Wagon? | 
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						|   Mutilatin' Mad Dok
 
 
 
 
	
	
	
 
 
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									Happy to.
 10 Nobz, all cyborked
 Painboy - grot orderly
 Power klaw, kombi-rokkit
 Power klaw, bosspole
 Big choppa, TL shoota
 Waaaagh! Banner
 Bosspole
 Kombi-skorcha
 Kombi-rokkit
 TL Shoota
 Nuffin special
 390 pts
 
 Battlewagon - Kannon (not killkannon), 1 big shoota, armor plates, grot riggers, boarding plank, deffrolla
 145 pts
 
 Big mek - KFF, Power Klaw
 110 pts
 
 So 645 all told.  It's the death star that my army revolves around.
 
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		![[Post New]](/s/i/i.gif)  2011/05/02 21:42:01
	     Subject: Re:Nobz: Bikes or Battle Wagon? | 
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						|   Paingiver
 
 
 
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									2 bosspoles?  Is that to just make one unique?  Can an ammo runt be used for a 2 pt cheaper alternative?
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 Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville.
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		![[Post New]](/s/i/i.gif)  2011/05/02 21:43:56
	     Subject: Nobz: Bikes or Battle Wagon? | 
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						|   Regular Dakkanaut
 
 
 
	
	
	
 
 
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									you want them in a battle wagon because when they are on bikes they are more vulnerable to large blasts like battle cannons or manticore missiles or just any kind of shooting in general.
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		![[Post New]](/s/i/i.gif)  2011/05/02 21:52:06
	     Subject: Re:Nobz: Bikes or Battle Wagon? | 
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						|   Angered Reaver Arena Champion
 
 
 
 
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									Wagons. How else are you going to get deffrollas in your army?
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 Sangfroid Marines  5000 pts Wych Cult
  2000 Tau
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		![[Post New]](/s/i/i.gif)  2011/05/02 22:04:13
	     Subject: Re:Nobz: Bikes or Battle Wagon? | 
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						|   Regular Dakkanaut
 
 
 
	
	
	
 
 
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									lolDracos wrote:Wagons. How else are you going to get deffrollas in your army?
 , quoted for truth    | 
		
					 
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		![[Post New]](/s/i/i.gif)  2011/05/02 23:44:04
	     Subject: Re:Nobz: Bikes or Battle Wagon? | 
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						|   Squishy Oil Squig
 
 
 
	
	
	
 South Pasadena
 
 
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									bagtagger wrote:lolDracos wrote:Wagons. How else are you going to get deffrollas in your army?
 , quoted for truth  
  Definitely!!!!!!
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 Bood Axes gone fast
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		![[Post New]](/s/i/i.gif)  2011/05/02 23:49:40
	     Subject: Nobz: Bikes or Battle Wagon? | 
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						|   Decrepit Dakkanaut
 
 
 
 
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									I'm a fan of the one Nob squad taken as a troop option by a Warboss.
 The upside is that they become scoring units and allow your elites to fill up with other units you need to counter an opponent's army strengths.
 
 I have found that less than 10 is ideal for an army around the 1850-2000 point range.
 
 Give them 2-3 Powerklaws, and throw in a few Big Choppas for added effect.  Pain boy and make each model unique in wargear.
 
 Send Nob squads out only when you need to smash an opponent's unit you know will eat your other boyz alive, but that won't wipe the Nobs in a single combat.
 
 BWs are best for Nobs.  Nob bikers are okay too, but less effective.
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		![[Post New]](/s/i/i.gif)  2011/05/04 02:26:11
	     Subject: Nobz: Bikes or Battle Wagon? | 
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						|   Krazy Grot Kutta Driva
 
 
 
 
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									Take both.
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   Team Zero Comp   :
 
  DA BULLY BOYZ   
 Best painted/ Players choice Slaughter in Space 2011
 Best painted Comikaze GT 2011
 Best painted Broadside Bash 2012
 Best painted Bay Area Open 2012
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		![[Post New]](/s/i/i.gif)  2011/05/04 04:02:50
	     Subject: Re:Nobz: Bikes or Battle Wagon? | 
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						|   Mutilatin' Mad Dok
 
 
 
 
	
	
	
 
 
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									Hargus56 wrote:2 bosspoles?  Is that to just make one unique?  Can an ammo runt be used for a 2 pt cheaper alternative?
  It's more that it's an absolutely critical piece of gear and it's possible to lose any one guy before it's his "turn."  In general, the way that I do things is to put a single wound on the most important nobz first (the painboy, PKs , Waaagh banner) so that I can't be forced to put ID  wounds on them.  Then once everyone has a wound I roll back the other direction and save the best ones for last.  Occasionally a flaw can pop up if I get hit with a bunch of flamers or something else that inflicts 8 or more wounds.  No one nob is indispensable (except the Painboy, but I can't double up on that) so that I can't lose a critical piece of gear like the BP  to a bit of bad luck.
 
  The squad does run 10 points heavy, though.  I could ditch the kombi-rokkit on one of the klaw nobz and the TL  shoota on the big choppa nob without jeopardizing uniqueness.  Those 10 points are not super-critical, and since I actually have all the gear modeled I prefer to stick with what I've got for now.
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		![[Post New]](/s/i/i.gif)  2011/05/04 04:16:32
	     Subject: Nobz: Bikes or Battle Wagon? | 
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						|   Hooded Inquisitorial Interrogator
 
 
 
 
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									You're missing two pieces of the nob bike puzzle.  +1 T and the bike itself.  The thing comes with a 4+ and 4+ cover save just while standing around.   Throw in the ability to turbo boost and you've got toughness 5 4+ 4+ cover save 3+turbo boost cover save guys who CANT GET IMMOBILIZED no matter what.  When you have 600 points riding on a unit that has the ability to blow up or get immobilized, those foot slogging 5+ 5++ nobs will start to die pretty fast when any army with guns will make sure it goes down turn 1 or 2.   Big mek kff?  Sure, spend another 100 points risk another killpoint to give it a 4+ cover save..  doesn't seem worth it.
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							| This message was edited 1 time. Last update was at 2011/05/04 04:17:06 
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		![[Post New]](/s/i/i.gif)  2011/05/04 07:08:12
	     Subject: Nobz: Bikes or Battle Wagon? | 
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						|   Foolproof Falcon Pilot
 
 
 
 
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									Depends on your list.
  I have a really fun "Madd Maxx" list that is made up of 3x Deffrolla BWs packed Boys in them, plus a KFF  Mek.  Then, I have a Biker Boss who rides along with 6 uniquely equipped Nob Bikers + Painboy.  Finally I run 3 suicide Buzzsaw/Rokkit Koptas.
 
  All in all, it makes for a VERY fast and fun list (turn 1 and 2 assaults).  There isn't a whole lot of time for my oppenent to shoot at what I am throwing at him, the entire list has at least a 4+ cover save (sometimes 3+) and almost all of the list requires AT  fire to be reliably killed.
 
  Needless to say, it is a very rock/paper/scissors list that either wins big or, well.....you know.    | 
						
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		![[Post New]](/s/i/i.gif)  2011/05/04 10:44:19
	     Subject: Re:Nobz: Bikes or Battle Wagon? | 
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						|   Ork Admiral Kroozin Da Kosmos on Da Hulk
 
 
 
 
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									Bludbaff wrote:It's more that it's an absolutely critical piece of gear and it's possible to lose any one guy before it's his "turn."  In general, the way that I do things is to put a single wound on the most important nobz first (the painboy, PKs, Waaagh banner) so that I can't be forced to put ID wounds on them.  Then once everyone has a wound I roll back the other direction and save the best ones for last.  Occasionally a flaw can pop up if I get hit with a bunch of flamers or something else that inflicts 8 or more wounds.  No one nob is indispensable (except the Painboy, but I can't double up on that) so that I can't lose a critical piece of gear like the BP to a bit of bad luck.
  Uh, you are never forced to put an ID  wound on any nob you don't want, that's the whole point of diversifying. If you suffer an ID  wound, just blow an unimportant wounded nob away.
 
  I have found that the two are perfectly interchangeable, both do the same job when use along other battle wagons. If anti-tank is pointed their way, less shooting at the other battlewagons, if they are not stopped, they'll destroy everything they touch.
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 7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
 A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
 Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
 Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
 Gharkull Blackfang did not even come close to killing the emperor.
 Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
 Orks do not have the power of believe.
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		![[Post New]](/s/i/i.gif)  2011/05/04 16:40:31
	     Subject: Nobz: Bikes or Battle Wagon? | 
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						|   Bonkers Buggy Driver with Rockets
 
 
 
 
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									Just a thought, would a Trukk work out as well? Like in a trukk-heavy list.
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		![[Post New]](/s/i/i.gif)  2011/05/04 17:55:11
	     Subject: Re:Nobz: Bikes or Battle Wagon? | 
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						|   Mutilatin' Mad Dok
 
 
 
 
	
	
	
 
 
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									[quote=JidmahUh, you are never forced to put an ID wound on any nob you don't want, that's the whole point of diversifying. If you suffer an ID wound, just blow an unimportant wounded nob away. 
 ID wounds must be allocated to unwounded models if any are in the unit.  So if I've suffered 9 wounds and my Painboy is the only one unscathed, if I suffer an ID wound it must be allocated to him.  Thus, if you're only taking one or two wounds per volley it's best to allocate them to important stuff first so that they don't get caught as the only valid ID targets.
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		![[Post New]](/s/i/i.gif)  2011/05/04 18:17:14
	     Subject: Nobz: Bikes or Battle Wagon? | 
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						|   Longtime Dakkanaut
 
 
 
 
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									Wagons. You can use them to screen LOS and get the all important Deffrolla. 
 
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		![[Post New]](/s/i/i.gif)  2011/05/05 21:33:49
	     Subject: Nobz: Bikes or Battle Wagon? | 
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						|   Longtime Dakkanaut
 
 
 
 
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									It's really a toss up and depends on the list/style you're playing.
 Both are good options. One thing to consider is cost: a unit of Nobz in a wagon will cost more than one on bikes after you factor the obligatory deffrolla and Big Mek with KFF to keep it alive.
 
 At the same time the BW makes the unit more flexible and able to pop transports before you disembark (again that Deffrolla is just so worthwhile) and if it survives transporting your Nobz it gets to roll around tank shocking enemies off objectives and crushing vehicles.
 
 Bikes on the other hand are cheaper for what you get and so much more mobile given the turboboost move. While Dakka gunz give you better firepower/range. You can zip around from engagement to engagement blasting and charging enemies turn after turn.
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		![[Post New]](/s/i/i.gif)  2011/05/05 22:33:16
	     Subject: Nobz: Bikes or Battle Wagon? | 
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						|   Growlin' Guntrukk Driver with Killacannon
 
 
 
 
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									After fielding both in a battle wagon heavy list as well as a biker heavy list, I have found that the Nob Bikers are much scarier and more effective.  Way to many time have I had my Battle wagons stunned or just plain immobilized.  When your dealing with that amount of points, I feel MUCH safer having a T5 model that turbo boosts and has a 3+ save for that first turn of shooting before they get stuck in.  Not to mention, as soon as their done krumpin a target, its not long before their krumpin the hell out of another.  
 The down side to battle wagons is the mobility once your out.  While the deff rolla is a HUGE plus, I find it easy enough to pop transports and get to the good stuff without them.
 
 While I'm not saying battle wagon nobz are bad, I just feel Biker Nobz get stuff done a bit quicker and easier...not to mention only moving 13 a turn is a bit...well slow.
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		![[Post New]](/s/i/i.gif)  2011/05/07 12:54:19
	     Subject: Re:Nobz: Bikes or Battle Wagon? | 
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						|   Ork Admiral Kroozin Da Kosmos on Da Hulk
 
 
 
 
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									Bludbaff wrote:IDJidmah wrote:Uh, you are never forced to put an ID wound on any nob you don't want, that's the whole point of diversifying. If you suffer an ID wound, just blow an unimportant wounded nob away.
  wounds must be allocated to unwounded models if any are in the unit.  So if I've suffered 9 wounds and my Painboy is the only one unscathed, if I suffer an ID  wound it must be allocated to him.  Thus, if you're only taking one or two wounds per volley it's best to allocate them to important stuff first so that they don't get caught as the only valid ID  targets.
  No you don't. ID  wounds can be allocated any way you wish. Once you failed the save for that wound, you must remove(if possible) an unwounded model of the wound group , not the unit. A wound group consists of all identical models in that unit, so in a unit of any number of diversified nobz, every nob is his own wound group, and thus any of them, no matter how many wounds they have left, can be chosen by you to be suffer the instant death wound. Might want to reread the rules on wounding complex units for that     | 
						
							| This message was edited 1 time. Last update was at 2011/05/07 12:54:40 
 7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
 A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
 Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
 Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
 Gharkull Blackfang did not even come close to killing the emperor.
 Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
 Orks do not have the power of believe.
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