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![[Post New]](/s/i/i.gif) 2011/05/02 20:13:40
Subject: A Feora Expansion article
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[MOD]
Madrak Ironhide
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![[Post New]](/s/i/i.gif) 2011/05/02 20:55:21
Subject: A Feora Expansion article
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Fresh-Faced New User
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I'd swap the Devout for a Repenter, the Hierophant for Wracks, the TFG for Exemplar Errants, and finally the KE for Eyriss and the Covenant.
Still don't like pFeora that much for >25pts.
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![[Post New]](/s/i/i.gif) 2011/05/02 21:05:45
Subject: A Feora Expansion article
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[MOD]
Madrak Ironhide
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That would work, too.
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![[Post New]](/s/i/i.gif) 2011/05/04 12:40:55
Subject: Re:A Feora Expansion article
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Painting Within the Lines
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I don't know if the choir is really necessary with only 2 jacks. Have you thought about putting a reclaimer in, instead? He would definitely be useful with all the meaty bitz running around, and free Feora up a bit in the focus area to do her Flamey Thang.
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![[Post New]](/s/i/i.gif) 2011/05/04 12:52:54
Subject: A Feora Expansion article
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[MOD]
Madrak Ironhide
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True. I still run choir with just two 'jacks, though.
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![[Post New]](/s/i/i.gif) 2011/05/04 12:57:55
Subject: Re:A Feora Expansion article
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Painting Within the Lines
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Don't get me wrong, there is almost no time when the choir doesn't help, but Feora is such a tank, I thought that the Reclaimer would be a better force multiplier.
Or, conversely, you could put the reclaimer in instead of the Hierophant. The hierophant gives her effectively 1 FOC per turn, while the reclaimer can give her the equivalent of 3. Automatically Appended Next Post: Revvy wrote:I'd swap the Devout for a Repenter, the Hierophant for Wracks, the TFG for Exemplar Errants, and finally the KE for Eyriss and the Covenant.
Still don't like pFeora that much for >25pts.
This seems like the tail (Support options) would be bigger than the head (combat models). I like the Devout/Repenter Idea, but the rest seems to weaken the overall threat of the force.
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This message was edited 1 time. Last update was at 2011/05/04 13:00:41
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![[Post New]](/s/i/i.gif) 2011/05/04 14:16:32
Subject: A Feora Expansion article
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[MOD]
Madrak Ironhide
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Good visual of the tail and the head.
The sample army list is merely that, a sample. It's meant to expand
the collection and give a player options. Clearly, there are other
ways to expand your use of pFeora, which is one of the reasons I
love this game. I don't think this list will do terribly, and I do think
it will run just fine. It might not be "tourney ready", but the player
will have something to do all the time.
I do like the idea of Repenter over Devout. Use your front line to
create good spray targets. Aren't TFG UA immune to fire? If you
go Repenter route, though, you definitely want choir!
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![[Post New]](/s/i/i.gif) 2011/05/04 20:14:52
Subject: A Feora Expansion article
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Fresh-Faced New User
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Have a bit more time now, I can get into the whys for the changes I suggested.
First off, I don't really like the Daughters and TFG combo. Their primary function is the same: front-line tarpit. A job which the Daughters preform much better. Are you expecting things to break through the Daughters with enough force that you'll need Set Defense on the second line? I don't.
Instead, I take Errants. They hit harder, more accurately, they have crossbows, they can shred infantry with Quick work, and Self-Sacrifice shuts down a number of game changing abilities. Not as fast but the Daughters give them enough time to manage.
Zealots would also be a good choice here in my opinion. Greater Destiny means you pick when your Tarpit is most effective and the Daughters can easily move out of the way so they can go mad bomber.
Hierophant vs Wracks. I really hate the Hierophant. Outside of the Harbinger the need to heal rarely comes up and you only get an extra focus if you cast a spell. Wracks give you straight up focus and they do it for less.
Knights Exemplar vs Eyriss and the Covenant. KE hit hard but are slow and fairly easy to kill. Never been a huge fan of theirs without something to help them. Taking them out doesn't hurt your anti- high armor too much as you have Ignited Errants who are more likely to get where they want to go.
I don't think Eiryiss needs much mention, she's broken good. Pop solos, pop buffs, and she's taking care of jacks by herself.
The Covenant is huge. No-knock down/stationary shuts down many assassinations and protects your troops, no spells completely changes the game for your opponent after turn 2. They now have to deal with the Covenant instead of doing what they want. It's harder to kill than some of our Warcasters and it has a large base to block LOS to Feora and block charge lanes.
Repenter vs Devout, with no knock downs and LoS blocking from the covenant, the Daughters dictating the pace of the game, Eyriss picking off dangerous ranged solos, the wracks giving you extra focus to campus without having to spend any, shield guard just isn't that great. Sprays are. Oh, and TFG aren't immune to fire.
As far as "tail" vs "head", the list starts with 13pts of support. I swapped out 7pts of support(Devout, Hierophant) for 3pts of support(Wracks, Covenant). The rest went into increasing the offensive capabilities of the army. I think you're either confusing Eiryss and Gorman as support when really they're powerful control pieces or greatly underestimating the Errants.
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![[Post New]](/s/i/i.gif) 2011/05/12 13:33:41
Subject: Re:A Feora Expansion article
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Painting Within the Lines
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No, I have a pretty good concept of who fills what role on the field. I wasn't really referring to Eiyriss, specifically. I was talking about the combination of Wracks, Choir, Covenant, Gorman, the Piper, the devout, and the Vassal. That is 15 points of support for a 35 point list. I like your idea about the repenter, as well. I really think that the wracks aren't needed with Feora, though. She is a mobile caster who really shouldn't be tied down to any location on the field. Also, IMO, the Pain-bombs are a little risky to be putting in a list with so many troops that can't move very quickly. I don't personally like Gorman, that much, but to each his own. He just doesn't have enough 'oomph' for me to pull him out of the Support Category. I also agree with your swapping of the errants for the flameguard. The covenant is always a good addition, if you have the points for it to make sense. I tend to stay with about 25% of my force being support, with the rest filled out with combat units. As for the feel of the list, I think Malfred has a good cross-section of different models so the player gets a better feel for the army. I'll shut up, now.
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![[Post New]](/s/i/i.gif) 2011/05/13 01:09:45
Subject: Re:A Feora Expansion article
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Fresh-Faced New User
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CATACLYSMUS wrote:No, I have a pretty good concept of who fills what role on the field. I wasn't really referring to Eiyriss, specifically. I was talking about the combination of Wracks, Choir, Covenant, Gorman, the Piper, the devout, and the Vassal. That is 15 points of support for a 35 point list. I like your idea about the repenter, as well. I really think that the wracks aren't needed with Feora, though. She is a mobile caster who really shouldn't be tied down to any location on the field. Also, IMO, the Pain-bombs are a little risky to be putting in a list with so many troops that can't move very quickly. I don't personally like Gorman, that much, but to each his own. He just doesn't have enough 'oomph' for me to pull him out of the Support Category. I also agree with your swapping of the errants for the flameguard. The covenant is always a good addition, if you have the points for it to make sense. I tend to stay with about 25% of my force being support, with the rest filled out with combat units. As for the feel of the list, I think Malfred has a good cross-section of different models so the player gets a better feel for the army. I'll shut up, now.
Looks like the misunderstanding is in the contents of my list, then  For clarity:
Feora, Priestess of the Flame
- Repenter
- Reckoner
Choir of Menoth (Leader and 3 Grunts)
Daughters of the Flame (Leader and 5 Grunts)
Exemplar Errants (Leader and 9 Grunts)
- Exemplar Errant Officer & Standard Bearer
Eiryss, Angel of Retribution
Gorman di Wulfe, Rogue Alchemist
Rhupert Carvolo, Piper of Ord
The Covenant of Menoth
The Wrack (3 wracks)
Vassal of Menoth
Which, including Gorman, gives a grand total of 11pts of support, compared to 13pts in the original list.
I agree that the Wracks aren't needed but there was 1pt left over and I've never had luck with our Mechanic. They're super situational and aren't going to find much to do with only two Jacks in the list. An extra point of focus on the first, second, and maybe third turn never hurts. The Units I suggested are both AD, so no risk of being killed by the Wracks.
I'm honestly shocked by your assessment of Gorman and would like to hear more about your experience with him. Are you hitting things with Black Oil and Rust Bombs? Do you run up aggressively with him? I'd say I hit a Jack with one of his grenades in a little less than half the games I play. If that happens, I almost always win. Even when he doesn't, though, he's still up there threatening Jacks and influencing my opponent's plans.
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