| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/05/04 01:36:46
Subject: Orks - Multiplayer
|
 |
Been Around the Block
|
I play orks, and ALOT of multiplayer. im wondering what kind of advice i could get on multiplayer for orks, i like to play footsloger/green tide, and speed freaks with trukks or battle wagons or both, i play primaraly against tau and space marines, one guy deep strikes vanguard and the other plays a genraly balanced space marines list
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 03:59:57
Subject: Re:Orks - Multiplayer
|
 |
Paingiver
|
Is this in regards to Dawn of War? I don't see the word Multiplayer used much in this game as it's pretty much implied. I'm sure there are those that play alone and I hope those friggen wierdos stay far away from me.
|
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 04:01:44
Subject: Orks - Multiplayer
|
 |
Been Around the Block
|
no we play 3 or 4 player FFA games 40k not dawn of war
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 11:02:10
Subject: Orks - Multiplayer
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
Orks are screwed in 3 or 4 way games, as any assault army is. WH40k was not made for those kind of games. Convince your people to play 2v2 or 2v1 instead.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 13:52:17
Subject: Orks - Multiplayer
|
 |
Been Around the Block
|
In 2v1 would you give both teams even points...or would you give the single player extra points cause they has to face 2 different armies
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 13:59:11
Subject: Orks - Multiplayer
|
 |
Unshakeable Grey Knight Land Raider Pilot
|
You would give him the same amount of points as the other player combined.
So if it is a 2000 point game
Player one-2000points
Vs
Player two-1000 Points
Player three-1000 Points.
|
MY current trades/ sales:
Tau empire codex
http://www.dakkadakka.com/dakkaforum/posts/list/0/399175.page |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 14:25:13
Subject: Orks - Multiplayer
|
 |
Ork Admiral Kroozin Da Kosmos on Da Hulk
|
bctheredninja wrote:In 2v1 would you give both teams even points...or would you give the single player extra points cause they has to face 2 different armies
Same points for both teams, while the team players have access to 4 HQs or 6 Heavy Supports, those eat up their much smaller point level faster and tends to even out against the single player's army being more synergetic and being able to invest more points in supporting his other units. This starts falling apart in very big games (4k vs 2x 2k for example), as some armies simply don't improve as much anymore from a certain point level upward, but can be counteracted by allowing the single player two FOC. My group often plays 3k vs 2x 1.5k or 2x 1.5k vs 3x 1k games when uneven amount of players are present, and we rarely have balancing issues because of the FOC.
Also enforce the Unique Character rules, facing two Mephistos/Draigos/Ghazghkull Thrakkas/Eldrads/Dooms Malan'Tai can be very frustrating.
|
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 14:28:37
Subject: Orks - Multiplayer
|
 |
Been Around the Block
|
alright, thanks...i don't think thell go for the 2 FOC though...there gonna go straight two "360 boys...no way"
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 14:46:25
Subject: Orks - Multiplayer
|
 |
Sneaky Kommando
|
bctheredninja wrote:alright, thanks...i don't think thell go for the 2 FOC though...there gonna go straight two "360 boys...no way"
360 boyz completely without upgrades would cost 2160 points though.
|
Da Bonebringaz Waaagh!!! 1500 point - - - - - - - 5W/4L/3D
DC:90-S+G+MB--IPw40K10#+D++A+/hWD-R+T(T)DM+
http://www.petitionspot.com/petitions/StopMattWard |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 15:00:27
Subject: Orks - Multiplayer
|
 |
Been Around the Block
|
yeah...i agree but they refuse logic...im sure gonna try
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 16:23:58
Subject: Re:Orks - Multiplayer
|
 |
Mutilatin' Mad Dok
|
Ork is dead in a normal 3 way ffa (objectives or anihialte) since your strenght is in assault. That means you cannot move aggainst a player without opening your flank. If you don't open your flank, you will not be able to be strong enough aggainst one player and you will get anihilated. If you stay back, you will either get shot to death or just totally get screwed.
Here are two scenarios that are fun to play and balanced with assault armies:
1: Plantary Invasion 3 way
Divide the table in 12 or 16 sectors (use pennies or terrain to point the limit of the sectors)
So each player deploys as per DOW rule (1 HQ, 2 troop) but they must roll (or draw) in which sector they will spawn. The rest of the army deslpoys per deep strike rules (even orks). The goal of the game is to control the most sectors by the end of the game.
To make it easier, we made a change to the capture rule. Only infntry can capture, but any type of infantry, so HQs and elites can control a sector.
The goal is to scatter the forces of everyone so ganking makes it harder. Also since everyone troops are everywhere, an assault army can move without compromising it self since there are no clear line (until turn 4 or 5 and even then, sometimes it looks like a moshpit, lol)
2: Drawed objectives
Drawed objectives (with cards)
1) Assassinate an HQ (roll to know who)
2) Assassinate all HQs of one player (roll to know who) (2x points)
4) Hold at least 50% of the objectives on the board (2x points).
5) Hold an objective that is not in your deployment.
6) Hold an objective that is in your deployment.
7) Receive the most KPs in the game.
8) Hold Half of the table (any 2 quarter) (2x points)
9) Hold your table quarter
10) Kill half of a player army in kill points (roll to know who)
11) Kill the most costly unit of a player (roll to know who)
12) Capture the deployment zone of a player (Objective in the deployment zone) (roll to know who)
13) Totally annihilate one player (roll to know who)(2x points)
Drawed objectives point value (calculated at the end of the game):
Primary = 5 points
secondary = 4 points
tertiary = 2 points
Rolls to decide against who
Roll on a paper which result = which player (prevent cheating)
IE for player 1:
1-3: Player 2
4-6: PLayer 3
The rolling chart is so other player will not know aggainst who the other players are going.
Map Objectives points calculating:
1 points each (5 objectives on the map (3 per deployment plus 2 outside), if there is more player you can add more.
The objectives placed on the map are also able to give you points each turn (we calculate it by checking at the beginning of each player turns, what objective he controls and adds the points)
Basically, each player draw 3 cards that are in order primary, secondary and tertiary objectives. they write it soemwhere so they won't forget it. The goal is to either make points with your drawed objectives OR get as many map objectives as possible to get points or Both. Certain Drawed Objectives are worth more since they are way harder than the others (ie: capture half the table). That allow players to go all in for harder objectives to get more points. Here we use the BRB objective holding rule (infantry troops only can capture)
This means that unless you are very unlucky, you wont be ganged on and everyplayer will have to commit some where to win the game.
PS: I am sorry for any grammar error, but no way that i am correcting all that text
|
NICE WHFB & W40k Terrain, low price, high quality:http://www.dreamspiritwargaming.com
3000 ish --
Gotta paint all these boyz naoh
army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
DT:90S+GM-B+IPw40k11+ID+A+/hWD-R+T(T)DM+
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 16:26:09
Subject: Orks - Multiplayer
|
 |
Been Around the Block
|
Sounds fun
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 16:31:49
Subject: Orks - Multiplayer
|
 |
Mutilatin' Mad Dok
|
they both are,
for the 1st one, add at least 30 to 45 minnute to the normal lenght of your games though sicne every player most roll most of his army in, then deploy his units.
|
NICE WHFB & W40k Terrain, low price, high quality:http://www.dreamspiritwargaming.com
3000 ish --
Gotta paint all these boyz naoh
army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
DT:90S+GM-B+IPw40k11+ID+A+/hWD-R+T(T)DM+
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/05/04 17:23:31
Subject: Orks - Multiplayer
|
 |
Been Around the Block
|
Alright
|
|
|
 |
 |
|
|