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![[Post New]](/s/i/i.gif) 2011/05/04 18:50:40
Subject: 1500 points non competative C:Ig power blob
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Apprehensive Inquisitorial Apprentice
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HQ
commissar lord-85
power fist
coimpany command squad -220
straken
3 grenade launchers
astro path
2 body guards
Priest -60
Evisorator
shot gun
Priest -60
Evisorator
shot gun
Troops
IG platoon -535
command squad
-auto cannon
Infantry Blob ( commissar lord goes here )
50 men
commisar
6 power weapons
2 melta bombs
4 grenade launchers
Heavy weapons squad
3 auto cannons
Heavy weapons squad
3 auto cannons
veterans squad -155
3 meltas
chimera
veterans squad -155
3 meltas
chimera
Fast attack
scout sentinal squad -70
2 sentinals with ML
scout sentinal squad -70
2 sentinals with ML
scout sentinal squad -70
2 sentinals with ML
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![[Post New]](/s/i/i.gif) 2011/05/09 08:50:17
Subject: Re:1500 points non competative C:Ig power blob
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Apprehensive Inquisitorial Apprentice
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Anyone?
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![[Post New]](/s/i/i.gif) 2011/05/09 09:41:46
Subject: 1500 points non competative C:Ig power blob
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Member of a Lodge? I Can't Say
WI
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I take it the Priests also go in the Blob giving it two Chainfists? Then you can get rid of the Meltabombs. Really, the blob only needs 1. You can use the 70 points from the other Priest and the two meltabombs to get a ML HWT for long range AT.
You might want Yarrick instead of the Lord too, as he will not start killing your PWs and gives them stubborn (plus Aura of Discipline). He then means you can have Straken sit back with your HWTs and use 'Bring it Down!' to give them Twin Linked.
Is the Commissar in the Blob the Lord or a 35pt one added in?
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/05/09 09:52:36
Subject: Re:1500 points non competative C:Ig power blob
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Dakka Veteran
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I don't understand why you would put a lord commissar in that blob instead of a regular commissar. It's a complete waste of around 50pts when he doesn't even have a camo cloak.
I would probably take autocannons on the sentinels too, statistically this should make them score 100% more hits at the cost of 1 strength, which should matter less when you are getting side/rear armor shots. Unless you really want the frag option.
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![[Post New]](/s/i/i.gif) 2011/05/09 12:57:45
Subject: 1500 points non competative C:Ig power blob
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Member of a Lodge? I Can't Say
WI
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Because, as I stated, your Commissars kill your guys with power weapons, defeating having the power weapons in the first place. Commissars, unlike Ork Boss poles, /HAVE/ to do this on a failed moral check. IG, unlike Orks, do not have anything like Mob Rulz! either, so having a 50 man blob is still leadership 8-9. And, if your a smart player, you do not fire the odd gun into a Blob (much like a hoard of Ork Boyz), you pound them with everything you can. You only need 13 kills to force a leadership roll.
In melee, whatever you lose by in the combat lowers your LD roll. He will probably fail that roll, killing a guy with a weapon that can actually hurt his attackers and still probably running away. If your lucky (since running away probably means wiped) and stay (due to Stubborn or whatever), now you have one less power weapon due to the forced execution and a guy who probably had 2 swings with it.
Now, if you accept that as part of life in a Blob squad, you run into the problem of fighting a walker or a monsterous creature. These things probably have a decent Toughness or a AV. Your Str 3 Power Sword is a joke at that moment. Against Toughness 5 things (Plague Marines, Marines on Bikes, ect) your power sword needs 5's to wound. Normal Commissars and Sergeants in Platoon infanty squads can not get Power Fists, only a Lord Commissar can. The other option, as Tactical Fail has, are Priests with Envisorators. Priests also give a re-roll ability for hitting. Lord Commissars give their unit Leadership 10 and a Power Fist.
Camo Cloak does nothing for you unless your in cover and being shot at. I fail to see why a Blob squad like above with no heavy weapons attached would sit in cover. Besides, you now have 50 guys to take wounds for you in shooting, why would you put any shots what-so-ever on your Lord Commissar and his cammo cloak.
As for the ACs... some things like Land Raiders have no side or rear armor. Str 7 ACs can't even glance AV 14. If someone is running something like that, they need to kill his Melta Vets before they get within 6" of them. The Sentinals give him flexibility for hoard or armor, but he has to wait till round 2 at least... and that is giving his foe at least 1 round to blow the heck out of the Melta Vets, maybe 2. GLs are Str 6 Krak, MLs are Str 8 Krak... at least on a 6 he could glance with a ML.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/05/09 13:35:43
Subject: Re:1500 points non competative C:Ig power blob
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Dakka Veteran
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Yeah, if it's a land raider, a missile launcher is pretty much just as bad as the autocannon. In fact, I would argue that it's worse because at some point he will probably bank on the missile launchers glancing a land raider, wasting shots that could have been effective against a different target.
I'm not sure you understand how the commissars work here.
commissar (x points)
-gives squad ld9
-gives squad stubborn
-has 3 power attacks
-executes sergeants
Lord commissar (2x points)
-gives squad ld10
-gives squad stubborn
-has 4 power attacks
-executes sergeants
-is an independent character
See, the only difference is a minor leadership boost and one power attack, which the lord commissar won't even be able to use without exposing himself to return attacks, since he is an IC. In fact, in many cases going with the lord commissar will give you LESS power attacks, because he will have to hide from anything s6 or more unless you want the whole blob dead from a sweeping advance. Even more so with a power fist since he will strike last.
If you give him a camo cloak however, with the way the stealth rule works, the whole blob will get +1 to cover saves. I don't know about you but I find blobs of 20 men or more often have the numbers to work perfectly fine while 50% of the squad is hidden. When they're not in melee combat that is. Oh, and you could combine it with the "incoming!" order for an instant 4+ cover save in open terrain.
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