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Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

So, who else plans on getting this game?

After quite a wait, it's finally out on the tenth of this month. I already have the game pre-ordered for PC, and I'm looking to see if any fellow Dakkanauts will be playing Brink on the same platform as me. If anyone wants to get down on some co-op action (or perhaps start a PVP clan), you should post in this thread to let me know. My handle will most likely be the same as it is here, unless it's somehow already taken on the day of release.

If anyone is getting this game for PS3 or X-Box 360, you should still post here to have some friendly faces to game with from day one.

If you haven't heard of Brink, and you have any interest in first-person shooters whatsoever, please do yourself a favor and check it out at http://www.brinkthegame.com . The provided videos are all top-notch, and do a really great job of explaining the game and it's intentions.

This message was edited 1 time. Last update was at 2011/05/06 02:56:25


Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

SilverMk2 and I are getting it on the 360.

Because we're awesome like that.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I cancelled my PC pre-order sadly because of extra bills this month, but I'll still get it when I've got the dosh.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

Kanluwen wrote:SilverMk2 and I are getting it on the 360.

Because we're awesome like that.


I figured that ten extra dollars, plus about eight dollars a month in order to access all of the game's groundbreaking multiplayer content just wasn't worth it to me when held up to the superior control scheme, lower entry fee, access to dedicated servers, and free multiplayer access that the PC version provides. My PC isn't quite optimal for it, but hopefully I should be able to crank down the settings and still be able to enjoy the game at peak performance.

If that's your only option, I don't blame you. I'd do whatever it took to get in on this amazing game. I'm even considering upgrading my video card to be able to play it at max settings, which would render my entire argument pretty much useless.

Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in gb
The Hammer of Witches





Lincoln, UK

My friends and I have got it on pre-order on PC. Been looking forward to this one for a while as we do a lot of co-op gaming online.

DC:80SG+M+B+I+Pw40k97#+D+A++/wWD190R++T(S)DM+
htj wrote:You can always trust a man who quotes himself in his signature.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Chrysaor686 wrote:
Kanluwen wrote:SilverMk2 and I are getting it on the 360.

Because we're awesome like that.


I figured that ten extra dollars, plus about eight dollars a month in order to access all of the game's groundbreaking multiplayer content just wasn't worth it to me when held up to the superior control scheme, lower entry fee, access to dedicated servers, and free multiplayer access that the PC version provides. My PC isn't quite optimal for it, but hopefully I should be able to crank down the settings and still be able to enjoy the game at peak performance.

If that's your only option, I don't blame you. I'd do whatever it took to get in on this amazing game. I'm even considering upgrading my video card to be able to play it at max settings, which would render my entire argument pretty much useless.

Less that and more "we like console games better". It's easier, by far, to keep up with console games than it is with the curve going on in PC games. You also don't have to worry about shenanigans.
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Kanluwen wrote:SilverMk2 and I are getting it on the 360.

Because we're awesome like that.


Getting it right away?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I'm getting it a few days after the release, he's getting it later on I think.
   
Made in gb
Fully-charged Electropriest





Hereford, UK

Here it's released on the 13th.

I'll be picking it up then during my college frees.

Xbox BTW
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Kanluwen wrote:I'm getting it a few days after the release, he's getting it later on I think.


You may want to rethink that, sure Bethesda favors the 360 over the PS3, but Bethesda is usually very, very glitchy.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

And it won't change anything if I get it on the PC or the PS3.

It will be just as glitchy.
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Kanluwen wrote:And it won't change anything if I get it on the PC or the PS3.

It will be just as glitchy.


But if you get it later, they'll have patches that make it less glitchy!
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

And if I get it early then I can play a glitchy game.

To be 100% fair: Splash Damage is the company that produced the game. Bethesda is the distributor.

Splash Damage is fantastic at doing games. Bethesda is not.
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

If that's true, then by all means get it early.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

That's kind of why I'm getting it 'early'?
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Well, you didn't say why you were getting it early you silly willy nilly.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Not really sure why I have to justify preordering a game to the haters.
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Kanluwen wrote:Not really sure why I have to justify preordering a game to the haters.


Wait, you preordered it? Besides why you callin me a hater bro?
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

I always preorder games that I really want, money allowing.

The trick is I do it through Amazon, using credit I build up over the course of the year buying textbooks, etc. Some of their "deal days" mean you can get things for far cheaper.
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Kanluwen wrote:I always preorder games that I really want, money allowing.

The trick is I do it through Amazon, using credit I build up over the course of the year buying textbooks, etc. Some of their "deal days" mean you can get things for far cheaper.


How do you get the credit? I buy textbooks through amazon and I haven't seen any points.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

It's applied to your account and it generally applies to your 'next purchase'.

I'm not 100% sure how to get it manually, but I do know that it's been automatically applied to my orders more often than not.
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

halonachos wrote:You may want to rethink that, sure Bethesda favors the 360 over the PS3, but Bethesda is usually very, very glitchy.


First of all, Splash Damage (responsible for numerous high-profile first person shooters) produced the game. Bethesda is publishing it.

Second of all, Bethesda games are perceived as 'glitchy', but that's only because their games generally tend to last about 1000 hours each. It's a lot easier to iron the glitches out of a scripted, 8-hour game (like the majority of games tend to be), than it is to iron out the glitches of an open-ended 1000 hour game. Considering that you can often play Bethesda's games for 10 hours straight without encountering a glitch, I'd say that's more than acceptable.

Oh, and everyone favors coding for the 360 over the PS3. That's just commonly accepted fact at this point.

This message was edited 1 time. Last update was at 2011/05/07 03:29:04


Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in us
Lord Commander in a Plush Chair





In your base, ignoring your logic.

Chrysaor686 wrote:
halonachos wrote:You may want to rethink that, sure Bethesda favors the 360 over the PS3, but Bethesda is usually very, very glitchy.


First of all, Splash Damage (responsible for numerous high-profile first person shooters) produced the game. Bethesda is publishing it.

Second of all, Bethesda games are perceived as 'glitchy', but that's only because their games generally tend to last about 1000 hours each. It's a lot easier to iron the glitches out of a scripted, 8-hour game (like the majority of games tend to be), than it is to iron out the glitches of an open-ended 1000 hour game. Considering that you can often play Bethesda's games for 10 hours straight without encountering a glitch, I'd say that's more than acceptable.

Oh, and everyone favors coding for the 360 over the PS3. That's just commonly accepted fact at this point.


First of all, Kanluwen already pointed out that Splash Damage is the developer.

Second of all, Bethesda games are perceived as glitchy because they are glitchy. WoW is programmed for thousands of players and thousands of hours of gameplay yet is less glitchy than a Bethesda game.

The last point is due to the fact that its far easier to code for 360 and PC than the PS3, however, DLC tends to favor the 360 for Bethesda games. Oblivion, Fallout 3, and New Vegas all had DLC for the 360 before the PS3.
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

halonachos wrote:Bethesda games are perceived as glitchy because they are glitchy. WoW is programmed for thousands of players and thousands of hours of gameplay yet is less glitchy than a Bethesda game.

The last point is due to the fact that its far easier to code for 360 and PC than the PS3, however, DLC tends to favor the 360 for Bethesda games. Oblivion, Fallout 3, and New Vegas all had DLC for the 360 before the PS3.


I played Morrowind for 700+ hours, and never encountered a single memorable or game-breaking glitch (unless I was intentionally trying to cheat the system). The original Gamebryo engine is much more stable than it's second iteration, most likely because it didn't have to account for physics or complex AI routines whatsoever. I played Fallout 3 for at least 350 hours, and the game only crashed or froze a handful of times (most of the 'glitches' were quirks in the physics engine or AI getting hung up on the environment). I played Oblivion for at least 200 hours, and the game only crashed once (again, the glitches I encountered were all physics-based, AI routine-based, or specific exploits). Both Fallout 3 and Oblivion were played on an X-Box 360 without an internet connection (patch-free, in other words). I might just be one of the lucky few.

Fallout: New Vegas seems fairly buggy, but Bethesda didn't develop it. Again, the bugs that I have encountered are perfectly proportionate to the bugs that I encounter in an average-length game; just because it crashes more doesn't mean it crashes more often. Then again, my copy of New Vegas is patched thoroughly, so that might have something to do with it.

WoW is able to be virtually bug-free because the engine for an MMO is, by necessity, incredibly simple. The complexity of the engine that WoW runs on is laughable in comparison to the complexity of the Gamebryo II engine (even though they share a similar age). Also, Blizzard makes hundreds of millions of dollars a month, with which they can pay hundreds of testers to play their content vigorously before release. Bethesda might have money, but not that much money, and budgets tend to limit the number of testers you can hire for any given project (Blizzard simply doesn't have to worry about it). In order for a Bethesda game to be virtually bug-free, they would have to add years onto the development time of any of their games. I'd rather have a slightly buggy game than have to wait a few extra years for the same product to be presented to me bug-free.

Microsoft is able to pay companies for exclusive or early access to DLC because of the large amount of money that pours in from X-Box Live subscription fees and royalties. Bethesda isn't trying to take sides because they feel like it; they're paid to do so. Most other developers and publishers follow suit.

This message was edited 1 time. Last update was at 2011/05/07 06:21:09


Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

WoW at release was horribly buggy and well known for its horribly glitch filled release at the time. It's what, seven years old now? They've had time to lose most of the glitches people notice.

And even in it's size, WoW never has as many variables in play as a game like Bethesda's Elder Scrolls series. Quests and events only have a two outcomes (win/lose). Some Oblivion quests have as many as five. EDIT: To clarify. WoW is simpler (drastically so) to a game like Oblivion or Fallout to the extent that events don't have complicated outcomes.

This message was edited 3 times. Last update was at 2011/05/07 07:22:52


   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

LordofHats wrote:And even in it's size, WoW never has as many variables in play as a game like Bethesda's Elder Scrolls series. Quests and events only have a two outcomes (win/lose). Some Oblivion quests have as many as five. EDIT: To clarify. WoW is simpler (drastically so) to a game like Oblivion or Fallout to the extent that events don't have complicated outcomes.


Not only that, but the game world keeps track of everything you've ever done. If you kill someone or something, their corpse will stay there for eternity unless it is stripped. If you drop something, it is there until you come back around to pick it up (or an NPC might even grab it if you're not careful). NPCs have daily tasks to perform and will interact with the environment based on whether or not they need to; they don't just stand there lifelessly waiting for their opportunity to offer you a quest. Dialogue branches depending on the actions you've taken, and sometimes the world is even profoundly affected by your actions. The complexity of the engine goes much further than that, but I won't get too far into it. Suffice to say that it is way harder to program for than WoW or any similar MMO.

In an MMO, you are simply a blip on a virtual plane. Any action you take is broadcast client-side to relieve the servers from stress. There are no true physics to be found in any MMO, and any action you take is akin to pushing a button. The only stress the engine ever has to undergo is keeping track of your items and numerical statistical values, and generating random 'die rolls' for combat based on these values. The engine running WoW is hardly more complex than a MUD.

Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in nl
Kinebrach-Knobbling Xeno Interrogator




I will wait for the revieuws, hopefully they will succeed with something that All points bulletin failed.

Making a game that is fully customiseble.
   
Made in us
Committed Chaos Cult Marine




Lawrence, KS (United States)

All Points Bulletin failed because it was a pay-to-play third-person shooter that wasn't even finished on release. Making someone pay per minute for access to a game that isn't even a persistent MMO is an awful idea.

Brink's character customization won't be quite as in-depth as APB (You can't design your own shirts or tattoos, for instance), but the weapon customization looks to be a lot more robust. However, this is only one aspect of Brink, and it looks to be a much better game than APB overall.

The objective wheel encourages cooperative play for XP (unlike every other shooter on the market, everyone has a reason to help their team), the SMART system allows you to reach literally any point on any map with ease, and the multiplayer and singleplayer is seamlessly integrated (not only will you be able to drop in and out of full multiplayer at will, but this will allow Brink to be more story-focused than any multiplayer shooter out there). The leveling system and character customization seems incredibly robust for a team-based shooter. The only thing I'm worried about at this point is balance.

If this doesn't get you excited for the game, I don't know what will. Reviews be damned; if Splash Damage delivers on every promise, this looks to be the best first-person shooter ever made.

Pain is an illusion of the senses, Despair an illusion of the mind.


The Tainted - Pending

I sold most of my miniatures, and am currently working on bringing my own vision of the Four Colors of Chaos to fruition 
   
Made in us
Mutilatin' Mad Dok






I pre ordered for the 360, I am a sucker for character customaztion.

"See a sword is a key cause when you stick it in people it unlocks their death" - Caboose


 
   
Made in gb
Servoarm Flailing Magos





I'm going to get it to tide me over on third person shooters until GOW3.

But my games to get list is getting quite long. It may wait a while.

"Praise Be To The Omissiah!"

"Three things make the Empire great: Faith, Steel and Gunpowder!"

Azarath Metrion Zinthos

Expect my posts to have a bazillion edits. I miss out letters, words, sometimes even entire sentences in my points and posts.

Come at me Heretic. 
   
 
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