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2011/05/06 08:21:06
Subject: Too bad the scale is all wrong for some Apoc games...
...although it would suck to have a carefully measured out move ruined by a passing plane knocking down your models
A miniature of the world’s largest model airport, the Knuffingen Airport went on show on Wednesday, May 4, 2011 at Miniatur Wunderland in Hamburg, Germany, several news sites reported.
The model airport was said to be completed after six years of construction time. It costs around US$5 million (£3.5 million) which features 40 aircrafts that take off and land and 90 vehicles that automatically move around the airport.
According to reports, the miniature model includes a “carsystem” that manipulates the vehicles to move by the use of computer.
The miniature model is so realistic that planes appear to take off, land and park themselves. People appear to walk around the terminals, runways have lights indicator and vehicles automatically move around.
Reports said that the model airport which was based on Hamburg‘s Fuhlsbüttel International Airport, features around 40 planes, 15,000 figurines, 40,000 lights, 10,000 trees, 500 cars, 50 trains, 200 switches, 100 signals and 300 buildings.
The miniature airport was said to be modelled in a 494-square-foot display.
There are a lot of vids showing how they did everything...however, sadly my one semester of German was 12 years ago.
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2011/05/06 08:47:07
Subject: Too bad the scale is all wrong for some Apoc games...
Agamemnon2 wrote:See, that's modelling. What we do is nothing but a pale imitation. Leave it to the Germans to show off how much better they are at everything.
Yeah but i hear the rules are clunky, they haven't put out a decent FAQ and that Matt Ward wrote Codex:AirFrance...
Looks so much more fun than 40k... I'm in the wrong game
Seriously though. It looks quite nice, but what do you do with it once its built? Especially if Matt Ward wrote Codex: Air France, no point playing (That didn't really end very seriously did it, i probably should have left the 'seriously' out of it...)
rodgers37 wrote:Looks so much more fun than 40k... I'm in the wrong game
Seriously though. It looks quite nice, but what do you do with it once its built? Especially if Matt Ward wrote Codex: Air France, no point playing (That didn't really end very seriously did it, i probably should have left the 'seriously' out of it...)
I could see some serious 15mm games of Force on Force being played there...especially if you can convert a luggage car to haul beers
11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
2011/05/06 14:30:15
Subject: Re:Too bad the scale is all wrong for some Apoc games...
WWWWHHHHHYYYYY???
Goddamn crazy ass Germans. Why do they have to be so freaking awesome? I stopped watching at 1:08 of the first vid. I just couldnt bare to watch any more out of fear i might go mad with jealousy. And where can i get a copy of this "Codex: Air France"? sounds like a good read.
Germans = 1+ win
REPENT
3835pts
Ixxley wrote:
@Leigen_Zero - I've never heard of us using Dettol for cane toads, I've always used a golf club. much more fun
2011/05/06 15:08:44
Subject: Too bad the scale is all wrong for some Apoc games...
Agamemnon2 wrote:See, that's modelling. What we do is nothing but a pale imitation. Leave it to the Germans to show off how much better they are at everything.
Yeah but i hear the rules are clunky, they haven't put out a decent FAQ and that Matt Ward wrote Codex:AirFrance...
Please use a spoiler as I spit my coffee all over my monitor...
2011/05/07 04:40:07
Subject: Too bad the scale is all wrong for some Apoc games...
Okay they went and challenged me. I'll have to make a spaceport now, with working drop-pods that crash to the surface, Thunderhawks landing and taking off, computer controlled land raiders that deploy troops, explosion effects...
Anyone have a few million bucks they want to donate to the cause?
2011/05/08 12:56:19
Subject: Too bad the scale is all wrong for some Apoc games...