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Made in gb
Stalwart Space Marine



UK

This is my CSM list not sure if this is competive or not but anyway i wanted a mixture of troops to deal with different situations thousand sons for power armour, berzerkers for slow moving units like necrons, plague marines for objectives. Not sure if I need a second land raider maybe get some more troops or something like that.Ive got 36 points left not sure what to use it for.

C&C welcome.




HQ

Demon prince/MoT/Bolt of change/Doom bolt 165p

TROOPS

8xthousand sons/1xaspiring sorcerer/Bolt of change 269p

Rhino 35p

10xplague marines/2xmeltaguns 250p

Rhino 35p

10xkhorne berzerkers/Skull champion upgradel 225p

Rhino 35p

HEAVY SUPPORT

Land raider/Daemonic possession 240p

Land raider/Daemonic possession 240p
   
Made in us
Member of a Lodge? I Can't Say




WI

First impressions...

You have 5 transports and 3 troops. That right there is a mistake. Only 3 troop choices and not very efficient use of those choices. No wings on the Prince, so I assume your adding him to a squad. 10 man Plague is wasting points, go at least 6-7 to shave off points for more troops. Light on anti-tank... your LRs, if they move 6", have one shot at BS4 and one at BS3 with your TL LC, but you want to use them to assault with, so your moving 12" and firing one shot at BS 3. Even with TL for a re-roll, your gonna miss alot. Normal game you get 4-ish shots and that is if you don't get blown up.

Suggestions...

Over all, I like LR spam, but you want to put your Berzerkers in the LR and ditch the Rhino. You want a PF on your Champ or no champ at all. You also want 7-8 Zerkers, as 10 is probably overkill. You then want a identical unit (or even Assault Chosen or Assault Terminators) in the other LR. If both LRs are identical, your opponet will not have an easy choice on which one to fire on first. If they are foolish, they split their fire on both.

Drop the Plague marines to 6 men, no champ, 2x Melta and a Rhino. If you can squeeze out a second unit to make these your tank hunters, it would be awesome. They might survive rushing up to get within 6" with your LRs drawing alot of fire.

Same thing with your 1kSons, drop them down to 5-6 with a AS in a Rhino and use them for Objective takers. I would rather take Doombolt of BoC, but eh... your choice. If you can get a 2nd Squad of them, it would be awesome

HQ... You really want 2 DPs, give them MoT or MoN and put them in the LRs with Warptime (and Doombolt for MoT) or even MoK for pure assault. If you want them independant, you want Wings. DPs are best for assaults though, being a monsterous creature. If you don't want to assault with them consider Sorcs or Lords, as they are cheaper and can sit back and blast away with BoC and or Doombolt.

I hate to say it, but if your running LRs, your running an assault list, not a gunline or even a tank list. As chaos, you do not want to react to your opponet, you want to be aggressive. Make your opponet react to you. Choose a play style and go with it, do not dabble.

Hope this gives you something to think about... good luck.

This message was edited 2 times. Last update was at 2011/05/06 23:32:06


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Stalwart Space Marine



UK

I forgot to add the wings and i fought the land raiders could stay and blast the tanks And why should the units be smaller. And I shall rewrite the list tomorrow and see if its alot more better.Im not sure about the play style as i would like a mixture of units.
   
Made in cn
Sagitarius with a Big F'in Gun




Brisbane

If you want anti tank, take some havocs, or better yet Oblits. the real value of a land raider is in the assault much more that it is the shooting.

Dropping the numbers in the squads allows you to field a forth squad which will be more valuable than a couple of bolter firers. a second squad of Plague marines would fit this list well.
   
Made in us
Member of a Lodge? I Can't Say




WI

Your list with the Suggestions...

Demon Prince, MoT, Warp Time, Doom Bolt -165pts*

Demon Prince, MoK, -120pts*

5 Plague marines, 2 Melta Guns, Rhino -170pts

5 Plague marines, 2 Melta Guns, Rhino -170pts

7 1kSons, AS, Warptime -186pts*

8 Berzerkers, Champ, PF - 208pts*

Land raider, Daemonic possession -240pts

Land raider, Daemonic possession -240pts

1499pts

*Units in Land Raiders

Yes, I have your 1kSons set up as an assault squad. I would have replaced them for Berserkers, but since you had them in your list I figured you wanted them. With both the Prince and AS having Warptime and in the same unit (both are ignoring armor), they are doing alot of damage. They also have a pretty good shooting after they disembark and before they Assault (if they even have to) with a Doom Bolt added in there.

Khorn DP and the Zerkers do what they do best. Champ and DP are ignoring armor and the Champ has Str 9 on a charge, meaning he can punch through armor if you need it.

This also makes your Land Raiders scoring units. neither of the Princes have Wings since I have them attached.

This army doesn't sit on objectives, you drive forward and attack as fast as you can on your first round. If they blow up your Land Raiders Turn 1, it will be a uphill battle.

Hope this gives you something to think about.


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Stalwart Space Marine



UK

Are havocs and emperores children plastic plastic on the GW website and when can DP go in land raiders.

This message was edited 2 times. Last update was at 2011/05/07 17:42:13


 
   
Made in us
Stoic Grail Knight






Yendor

BlkTom is confused.

Demon Princes are Monsterous Creatures, and as such can never join squads, nor can they be transported. If you want to attach your HQ to squads you need to use Chaos Lords or Sorcerers. And if you want to move your princes more than 6+d6 inches a turn then you need wings. Its not a big deal however- as 20 points for Wings is a steal- have you seen what Nids and Chaos Demons pay for their flying MCs??

Speaking of Princes- most people prefer the Nurgle build
(175) Prince- Wings, MoN, Warptime
That way you get t6, and re rolls in close combat! making the Nurgle Prince both more durable and more choppy than the Khorne Prince (who is barred from taking powers)
The other popular build is the Lash Prince
(155) Prince- MoS, Wings, Lash of Submission
This takes advantage of lash moving your opponents units- the tactical implications of that are obvious! The lash Prince also finds itself in competition with the lash sorcerer. The lash sorcerer is cheaper, and can hide in a squad- meaning its more difficult for the enemy to quickly eliminate your lasher with missiles- since DPs can be singled out.

I think that you'll find that no matter what army you play, you'll be better off sticking to a theme. If you want to include land raiders- you should base your list off them. etc.

for example here is the classic Khorne Raider Rush- variations of which pop up all over the internet.
Spoiler:

(140) Chaos Lord- termie armor, MoK, 2xClaws

(208) 8 Zerks- champ, fist
(208) 8 Zerks- champ, fist
(208) 8 Zerks- champ, fist

(240) Land Raider- DP
(240) Land Raider- DP
(240) Land Raider- DP

Total: 1484



Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in gb
Stalwart Space Marine



UK

(208) 8 Zerks- champ, fist is 219 not 208 mistakes are made.



Automatically Appended Next Post:
Yeah so heres my updated list. Ive got 45 points left what should Ispend it on 2xdaemonic possessions for the rhinos ,a steed for the lord or somthing else.Do i need to getrid of the dreadnoughts and have somthing else instead for tank popping.
Is this list good or bad?

HQ
Chaos lord/MoN/Daemon weapon 150p

ELITES

Dreadnought/Lascannon/Missile launcher 125p

Dreadnought/Lascannon/Missile launcher 125p


TROOPS

5xplague marines/2xmeltaguns 135p

5xplague marines/2xmeltaguns 135p

Rhino 35p

5xplague marines/2xmeltaguns 135p

Rhino 35p


5xplague marines/2xmeltaguns 135p

Rhino 35p

5xplague marines/2xmeltaguns 135p

Rhino 35p

HEAVY SUPPORT
Land raider/Daemonic possession 240p

This message was edited 3 times. Last update was at 2011/05/07 23:55:00


 
   
Made in cn
Sagitarius with a Big F'in Gun




Brisbane

so you have 2 dreads with lascannons to help you ...... blow up your own land raider?

Assume chaos lord goes with plague marines in the LR? still wasting potential and the lord. switch them for assault Chosen would be my suggestion.

Deamon weapons might look good, but they are unreliable and expense, (imagine rolling a 1 just as you got into combat with that Hive Tyrant, termies, Dreadknight, Ork nobs, etc.). The whole game could be lost on just this one roll.
   
Made in us
Nurgle Veteran Marine with the Flu




Pennsylvania, USA

As Guaiwu said, drop the LCs on the dreads. They are crazy expensive, not as useful in this edition as you might think(multi-melta would be far superior for vehicle dropping and is 25pts cheaper), and they will get your other vehicles(or expensive units) killed or at least damaged when they frenzy. There are certainly ways to mitigate the damage they can cause your own army, but even if you do I'd still drop the LCs.

I'd also suggest taking a stripped-down lord for this list. It lets you put points where they're needed and that isn't in HQ for this list. Either build him up as a powerhouse or leave him be as a token HQ and spend the points in troops/HS which are our strong points.

Definitely think you can do better with your HS options. They are some of our strongest choices. Consider some oblits which are the common choice for the ability to pick the best weapon for the job and take down almost anything you can come up against. I personally prefer to take a few squads of havocs with a mix of autocannons and missile launchers for lots of versatility combined with lots of shots and wounds for a very low cost per HW.

This message was edited 1 time. Last update was at 2011/05/08 01:43:10


In the embrace of the great Nurgle, I am no longer afraid, for with His pestilential favour I have become that which I once most feared: Death.

-Kulvain Hestarius, Death Guard  
   
Made in gb
Stalwart Space Marine



UK

Ok this new list wont be competive but it should be fun I think, but will it have a fighting chance? And does typhus and the terminators be good againist CC units.

1.5k nurgle army part 2
HQ

Typhus 225p

ELITES

4xterminators/MoN 40p/4xterminators champion upgrades/2xcombi –flamer and melta/2xpower fists 230p

Land raider/Daemonic possession 240p

TROOPS
6xplague marines/2xmeltaguns 158p
Rhino 35p

6xplague marines/2xmeltaguns 158p
Rhino 35p

6xplague marines/2xmeltaguns 158p
Rhino 35p

Heavy support

3xobliterators 225p
Total 1499p
   
 
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