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Made in us
Fresh-Faced New User





OK so there is a conga line of Space Marines all two inches apart all in a strate line and they get assaulted from both ends.
O are Space Marines
X are atackers
XO O O O O O O O O OX

Can the guys in the center pile in out of coherency?
   
Made in us
Lord Commander in a Plush Chair






Well, first off they do not "pile-in" at this step, the make a defender's react move. They may not move out of coherency during this move.

Pile in occurs after each round of combat, where both sides make pile in moves, or one side attempts to flee.

Your best bet(or the Marine Player's) is to take all the wounds received in this multi-combat against 1 of the 2 units, removing all models from base-to-base; this will not remove that enemy unit from the combat, but will allow the marine player to then "pile-in" towards the other unit, and the base-to-baseless enemy unit will get dragged closer to the other enemy unit.

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Made in gb
Lord of the Fleet






Each model must end it's move in coherency with a model that's already moved. The first model that makes a react move pretty much restricts you to moving the rest of the guys in that direction. Very likely, the guy at the other end who's been assaulted will be left out of coherency.

This message was edited 2 times. Last update was at 2011/05/07 14:00:36


 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Moon Township, PA

Scott-S6 wrote:Each model must end it's move in coherency with a model that's already moved. The first model that makes a react move pretty much restricts you to moving the rest of the guys in that direction. Very likely, the guy at the other end who's been assaulted will be left out of coherency.


Yes, if you follow the assault rules in the order they are listed (and follow the "most important one" -- what you cited above), it will split the unit apart.

However, in this case above if all of the marines are exactly 2" apart, when he goes to move his defenders, no model will have moved (technically) yet. This means you do not have a model to set precedence for maintaining coherency and therefore you would default to "if this is possible, it must simply stay in coherency. But, this is a very rare weird assault where only one enemy model is hitting the space marines on each end causing a technical impasse. You can also balance a quarter on its edge and make it stand, but it takes perfect conditions.

 
   
Made in gb
Lord of the Fleet






Even in that circumstance you'd be able to move someone into combat. The next guy would need to end in coherency with him, and so on.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

BigGreen wrote:OK so there is a conga line of Space Marines all two inches apart all in a strate line and they get assaulted from both ends.
O are Space Marines
X are atackers
XO O O O O O O O O OX

Can the guys in the center pile in out of coherency?


No.

You move all assaulting units, then make defenders react moves.

Defenders React, on page 34, clearly states that the unit follows the same rules and restrictions as moving an assaulting unit, except that it ignores difficult and dangerous terrain. Assaulting units are still required to maintain coherency, so if the SM were indeed stretched out at maximum coherency, none of their models could legally move.

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