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Made in gb
Fresh-Faced New User






HQ
Ghaz

Big mek
KFF
Cybork body
Burner

Troop
20 Ork Boyz (in BW)
Nob
Power Claw
Bosspole

19 Ork Boyz (in BW with Big mek)
Nob
Power Claw
Bosspole

18 Ork Boyz (in BW with Ghaz)
Nob
Power Claw
Bosspole

Deff Dread
3 CC weapons
Skorcher
Grotz

Heavy
Battle Wagon
- 2 Big Shootas
- Red Paint Job
- Deff Rolla

Battle Wagon
- 2 Big Shootas
- Red Paint Job
- Deff Rolla

Battle Wagon
- 1 Big Shootas
- Red Paint Job
- Deff Rolla
- Kannon

Elite
14 Kommandos + Snikrot
x2 Burners

10 Lootas

Fast Att
1 Deffkopta
Buzz Saw


Any advice welcome

This message was edited 1 time. Last update was at 2011/05/09 11:26:46


 
   
Made in us
Wicked Canoptek Wraith





United States

That is a fairly interesting list, though I dont see bosspoles as needed simply because taking a wound to retake a test on poor leadership could mean one of three things 1. nob dies using the pole to try and not have the squad break (or can you kill off a random boy instead both being bad) 2. wound taken squad still breaks 3. wound taken squad stays. And I dont think the nobs need powerclaws (especially the nob leading the boyz that has ghaz with them.) because either ghaz already has one and is better with it, and you have deffrollas/deff dread not to mention lootas who can pop lighter tanks.
   
Made in us
Liche Priest Hierophant






Hehe. I can just see the other Ork players on here having anyeurisms reading 'Nob's don't need Powerklaws and Bosspoles are bad'.

I don't really have an oppinion either way (I run my Shoota 'ard boyz plain at 20), but I would drop a big shoota from each of the 2 with doubles, to add another Kannon to one of them, or some armour to the Dredd, so you can keep running even if you can't shoot.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Regular Dakkanaut



England

ShadowZetki wrote:That is a fairly interesting list, though I dont see bosspoles as needed simply because taking a wound to retake a test on poor leadership could mean one of three things 1. nob dies using the pole to try and not have the squad break (or can you kill off a random boy instead both being bad) 2. wound taken squad still breaks 3. wound taken squad stays. And I dont think the nobs need powerclaws (especially the nob leading the boyz that has ghaz with them.) because either ghaz already has one and is better with it, and you have deffrollas/deff dread not to mention lootas who can pop lighter tanks.


The user of a Bosspole cannot wound himself. (unless you mean Thraka wounding Nob with his, but you wouldn't)
Its always much better to have the option of having 7 Boyz than 8 Fleeing Boyz so Bosspoles Are Awesome.
More Klaws = More Kills. otherwise Dreadnoughts and Wraithlords, even normall MCs will shred through the squads, and then without the re-rolled morale check that has been needlessly removed, you will run, and run off the board, and lose.

There is a good reason why Ork players alll use Nobs with a PK and BP. Ignore ShadowZetki.


ShadowZetki wrote: I dont see bosspoles as needed simply because taking a wound to retake a test on poor leadership could mean wound taken squad stays.


OMG LoL The Disadvantage

   
Made in us
Wicked Canoptek Wraith





United States

@ Ajroo dude I played orks for awhile so im not some random idiot just saying things. The thing is does the nob with thraka really need a powerklaw? Also if your boyz are locked in CC with a dread/wraith/MC then you have done something wrong to begin with seeing how your entirely dependant on that nob to do something otherwise the squad is in trouble. as for bosspoles I dunno i mean sure they might not flee thing is will they still be effective at such low numbers? I couldnt say. Oh and dude not ALL ork players use pk and bp and the last quote you commented on man you editied that abit nice one.
   
Made in us
Fresh-Faced New User




Yes the nob with thraka needs a power klaw, it drastically increases the killing power of the unit of boyz, and just because ghaz starts with the unit in the battlewagon it doesn't mean he has to stay with them the whole game. More klaws = more death = more is better
   
Made in gb
Regular Dakkanaut



England

ShadowZetki wrote: The thing is does the nob with thraka really need a powerklaw?


Most of the time is not a massive need, just a help.

ShadowZetki wrote: Also if your boyz are locked in CC with a dread/wraith/MC then you have done something wrong to begin with seeing how your entirely dependant on that nob to do something otherwise the squad is in trouble.


Sometimes you need the option. I myself love to charge MCs to finish them off, with so many Boyz on the field you cant avoid them all the time. So best to be prepared.

ShadowZetki wrote: as for bosspoles I dunno i mean sure they might not flee thing is will they still be effective at such low numbers? I couldnt say.


Holding the combat for the opponents turn is a good thing, but if the situation comes up, you dont HAVE to use the pole, but you may (for 5 points) and by "such low numbers" what do you mean? it could be as large 10 with an unlucky roll, or at least a small band wandering around with a Klaw.

ShadowZetki wrote: Oh and dude not ALL ork players use pk and bp and the last quote you commented on man you editied that abit nice one.


Okay not Every Player, but most, and i added nothing to the quote, just removed 2 of the 3 possibilities to show the crazy one.






   
Made in us
Wicked Canoptek Wraith





United States

True, it does help (unless freaking abbadon charges your boyz that ruined my day) Well hey if you charge MCs or walkers and kill them more power to you and it can be hard to avoid them though with all his boyz in battlewagons that have deffrollas haveing powerklaws seems odd to me atleast. It could be as large as ten or it could be a smaller band. Most yes very much so, yeah thats kinda what i meant it just kinda came up seeming really stranged worded the way it was (despite only having deleted 2 of the possibilities) and it is rather chancy I personally never bothered because my frineds happen to love flamers and blast weapons not a very fun thing for me.

@Azzly well yeah thraka dosent need to stay with them. And I wouldnt really say drastically that is abit of an over statement i mean boyz alone have 4 attacks on the charge at s 4 with a ws of 4 so i mean they kill what they charge for the most part granted against heavy infantry (termies, khorne berzerkers, etc) your gonna want that claw but against other things say nids(not all), tac squads, tau, kabalite warriors the pk probably wont see any use

This message was edited 1 time. Last update was at 2011/05/09 10:38:22


 
   
Made in us
Member of a Lodge? I Can't Say




WI

I like the list for the most part. Though I would suggest a boarding plank on the wagons, as the Vehicle can attack one vehicle and the boys another vehicle (if say you run into a rhino wall or something). I would also suggest Hard Case because why give them a further +1 on the chart to trash your ride? I do understand that open topped allows you to assault from any point. I would just rather run trukks instead of wagons then, as I see the wagons being to valuable.

I just don't know how I feel about the Kopta and the Lootas sitting in the back naked. Even the Dred feels alittle out of place.

I agree with the lone Kopta, I just like having 3 units then. I take it this is your turn 5 objective contester after it runs around trying to pop vehicles?

The Dread, I take it, is sitting on a home Objective or burning out another unit camping an objective in cover. I would almost look at ditching the Kopta and sprucing up the dread alittle (2nd Skorcha? Extra CCW?). You only have Burna listed and they don't get Burnas... and you have to have two choices. Since you don't have points listed by the unit, I have no idea what is on it. Two skorchas and grots means it is 90pts... is this what you ment?

You can also add some Loota boyz for the cost of the Kopta, up to 4 more unless you use the points elsewhere, like on the wagons for hardcase and planks. A mob of 14 is overkill for most things, but it does mean it would survive shots fired on it since it does have Mob Rulz!.

Hope this gave you something to think about and good luck!

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in gb
Fresh-Faced New User






Thanks for the comments. I do then to find every one picks on Ghaz, with every one putting their attacks on him so the nob with boss pole is just a little insurance.

I like the idea of putting another Kannon and ditching 2 big guns on the wagons, i just have two currently because of the weapon destroyed results getting bumped up.

Im not sure what you guys think of the Deff Dread, could i spend the points else where better? He is very slow and facing DP's he does tent to get his ass kicked lol

This message was edited 1 time. Last update was at 2011/05/09 11:02:46


 
   
Made in gb
Regular Dakkanaut



England

rickytattoo wrote:Thanks for the comments. I do then to find every one picks on Ghaz, with every one putting their attacks on him so the nob with boss pole is just a little insurance.

I like the idea of putting another Kannon and ditching 2 big guns on the wagons, i just have two currently because of the weapon destroyed results getting bumped up.

Im not sure what you guys think of the Deff Dread, could i spend the points else where better? He is very slow and facing DP's he does tent to get his ass kicked lol



Are you using Slugga or Shoota Boyz? Dread looks Iffy to me, i think you could bulk up shooting elsewhere and use a cheap unit of gretchin to capture home objectives, i know people hate on gretchin but if you whole army is charging fowards it may make sense.
   
Made in gb
Fresh-Faced New User






BlkTom wrote:I like the list for the most part. Though I would suggest a boarding plank on the wagons, as the Vehicle can attack one vehicle and the boys another vehicle (if say you run into a rhino wall or something). I would also suggest Hard Case because why give them a further +1 on the chart to trash your ride? I do understand that open topped allows you to assault from any point. I would just rather run trukks instead of wagons then, as I see the wagons being to valuable.

I havent used Shoota boys yet, if i did i would def take hard top but presently i use the wagons to simply assault, well, tank shock then pile out.
BlkTom wrote:I just don't know how I feel about the Kopta and the Lootas sitting in the back naked. Even the Dred feels alittle out of place.

Yer me too, im not sure about the deff dread yet. I was thinking of keeping him behind the wagon with the KFF and assist in assaults
BlkTom wrote:I agree with the lone Kopta, I just like having 3 units then. I take it this is your turn 5 objective contester after it runs around trying to pop vehicles?

Kopta is in reserve to back up the Kommandos, pop in at the back to make them think and hopefully set up off their base line.
BlkTom wrote:The Dread, I take it, is sitting on a home Objective or burning out another unit camping an objective in cover. I would almost look at ditching the Kopta and sprucing up the dread alittle (2nd Skorcha? Extra CCW?). You only have Burna listed and they don't get Burnas... and you have to have two choices. Since you don't have points listed by the unit, I have no idea what is on it. Two skorchas and grots means it is 90pts... is this what you ment?

Sorry yer the Deff Dread is 100pts, Skorcha, 3 CC weapons, Grot Riggers
BlkTom wrote:You can also add some Loota boyz for the cost of the Kopta, up to 4 more unless you use the points elsewhere, like on the wagons for hardcase and planks. A mob of 14 is overkill for most things, but it does mean it would survive shots fired on it since it does have Mob Rulz!.

I have the squads of 20 because eventually one will get blown up and then need to run around a lot
BlkTom wrote:Hope this gave you something to think about and good luck!

Thanks! I am thinking of trying all shoota boyz as i have never play them yet


Automatically Appended Next Post:
Ajroo wrote:
rickytattoo wrote:Thanks for the comments. I do then to find every one picks on Ghaz, with every one putting their attacks on him so the nob with boss pole is just a little insurance.

I like the idea of putting another Kannon and ditching 2 big guns on the wagons, i just have two currently because of the weapon destroyed results getting bumped up.

Im not sure what you guys think of the Deff Dread, could i spend the points else where better? He is very slow and facing DP's he does tent to get his ass kicked lol



Are you using Slugga or Shoota Boyz? Dread looks Iffy to me, i think you could bulk up shooting elsewhere and use a cheap unit of gretchin to capture home objectives, i know people hate on gretchin but if you whole army is charging fowards it may make sense.


Im using Sluggas at the moment, never thought about Gretchin, Scoring units are always valuable

This message was edited 1 time. Last update was at 2011/05/09 11:25:18


 
   
Made in us
Resourceful Gutterscum





Showdown Town

And I dont think the nobs need powerclaws



lol.
   
Made in cn
Sagitarius with a Big F'in Gun




Brisbane

rickytattoo wrote:
Im using Sluggas at the moment, never thought about Gretchin, Scoring units are always valuable


Gretchen are harder to move than people think, stick them in cover with stealth and go to ground and they have a 2+ cover save, sure flamers will still hurt, but it's going to take a lot more to move them than your opponent thinks.

I agree that nobs don't always need power klaws, but this is more in large mobs, in smaller mobs always take them.
   
Made in us
Member of a Lodge? I Can't Say




WI

BlkTom wrote:
You can also add some Loota boyz for the cost of the Kopta, up to 4 more unless you use the points elsewhere, like on the wagons for hardcase and planks. A mob of 14 is overkill for most things, but it does mean it would survive shots fired on it since it does have Mob Rulz!.

I have the squads of 20 because eventually one will get blown up and then need to run around a lot


No... not your normal boyz mob, your Lootas. You have 10 of them now. If you ditch your Kopta you can get 4 more Lootas, possibly putting them in 2 squads of 7 or leaving one big mob of 14. Problem is you got 14 guys shooting at one thing and the 7 man mobs are small with a Ld 7 and could run after the first couple of shots on them.

It is just ironic that your Kopta is 60pts and 4 lootas are 60pts and 3 Hard Cases and 3 Boarding planks are 60pts.

Here is the errata on Deffrollas...
Q. Can you use the Deffrolla when Ramming
vehicles or does it only work when Tank
Shocking non-vehicle units?
A. The death rolla does indeed inflict D6 S10 hits
against vehicles, as Ramming is just a type of
Tank Shock.


You really want to hit vehicles first with your rollas, then troops. The Wagons are gonna get a /ton/ of fire because of this errata. AP 1 weapons get a +1 on the damage chart, and another +1 for open topped, so on a roll of 3+ they will destroy your wagon on any penitrating shot with a AP 1 weapon (meltaguns).

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in cn
Sagitarius with a Big F'in Gun




Brisbane

That is not what 'ironic' means.
   
Made in us
Member of a Lodge? I Can't Say




WI

Heh... coincidence work better then for you?

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in ca
Krazed Killa Kan




Claremont, ON

I like the list. A few comments. I would break my lootas into 2 units of 5 for 2 reasons. 1. diversify targets and 2. Reduce the risk of points with running off the board due to leadership tests. Common topic of debate.

The Dread seems out of place. You have fast BW which will leave your dread behind and taking a long time to catch up to the fight. By dropping the dread you could add a unit of grots for objectives (good idea since you don't want to leave a BW behind), get another buzzcopta, or grab some more lootas.

This debate about nobs a PK's BP. I find it far better to have BP and PK on all my nobs. Not gonna debate here as it has been bled dry. My vote is always BP and PK, just makes sense and I'm sure a Nob would agree if warhammer was real.

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in us
Sneaky Kommando




Hemet california

The list is fine except for the random deffdredd in there. What are you planning to do with it? with 3 dccw's its not going to shoot anything and will take a long time to get into a spot were it will be effective. Drop the dredd for another deffkopta and giving your nobz some pk's.

Diplomacy is the act of saying good doggie until you can find a big enough gun!!!
 
   
 
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