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![[Post New]](/s/i/i.gif) 2011/05/09 03:42:40
Subject: Ratlings? R they worth it?
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Guard Heavy Weapon Crewman
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What do you all think about Ratlings? Are they worth it? What uses do you think I should put them to?
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![[Post New]](/s/i/i.gif) 2011/05/09 03:46:57
Subject: Re:Ratlings? R they worth it?
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Dakka Veteran
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Most people will tell you they hate them.
That being said, I keep 10 around for fun once in awhile. They are cheap little snipers for an elite slot which doesn't see much action in most IG armies.
Proxy some out for fun and see if you feel like buying them
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![[Post New]](/s/i/i.gif) 2011/05/09 03:55:02
Subject: Re:Ratlings? R they worth it?
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Guard Heavy Weapon Crewman
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I will try them. They look like a novalty rather than actually doing stuff but hey thy may work.
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![[Post New]](/s/i/i.gif) 2011/05/09 05:04:48
Subject: Re:Ratlings? R they worth it?
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Charing Cold One Knight
Lafayette, IN
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They don't usually compete with anything important in the FOC, so if you have spare points laying around that you can't easily spend, they aren't a bad place to put them. Sure, they tend to not do a whole lot, but as cheap as the units can be made, they can be worth it even if you only occasionally manage to pin the enemy with them (or draw fire even).
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![[Post New]](/s/i/i.gif) 2011/05/09 05:26:16
Subject: Ratlings? R they worth it?
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Hard-Wired Sentinel Pilot
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They may have rending shots, so they may make their point costs quickly paid for, plus they make good diversionary unit. If you have the points to spare.
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![[Post New]](/s/i/i.gif) 2011/05/09 06:40:26
Subject: Ratlings? R they worth it?
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Lord Commander in a Plush Chair
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They are the best deployment of the worst weapon in 40k.
Take that as what you wish.
They are easily wounded but have Stealth for free, and are significantly less expensive than any other deployment of sniper rifles in the game. Hitting on 3+ and wounding on a 4+ means that, on average, you need roughly 8 sniper rifles to reliably put 1 unsaved wound on a MEQ; and roughly 4.5 for GEQs, meaning Vets could not even do it on their own, and quite a few more are needed for non-vets(BS3 models) This makes the weapon complete garbage unless it is on ratlings; as they get the rifle, Stealth, and BS 4 for 10 points/model(much cheaper than either Eldar Rangers or pathfinders)
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2011/05/09 07:57:50
Subject: Ratlings? R they worth it?
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Daemonic Dreadnought
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Ratlings>pathfinders
Pathfinders shooting a doomed unit >ratlings
Ratlings are actually a good deal once the long range of sniper rifles combined with the bs4 of the ratling enters the picture. The real problem with ratlings is their low leadership. Keep ratling units small, and if they get shot at go to ground for a 2+ cover save.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2011/05/09 15:24:10
Subject: Ratlings? R they worth it?
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Rogue Daemonhunter fueled by Chaos
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Kommissar Kel wrote:They are the best deployment of the worst weapon in 40k.
This is a great summation. Ratlings are really good at being snipers. Snipers just aren't very good (most of the time).
If you play against MCs a lot, they get a little better, especially against MCs with poor saves like C'tan, greater demons, etc. They also aren't too bad against wraithlords or tyranids.
If you're scoring at home, you'll note that they're best used against units from lower tier books. Based on that, their actual competitive use is left as an exercise to the reader.
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![[Post New]](/s/i/i.gif) 2011/05/09 15:54:08
Subject: Ratlings? R they worth it?
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Rough Rider with Boomstick
Champaign, IL
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I agree with most other folks here. Ratlings are fine, but their weapons suck balls. Sniper rifles are priced in the IG codex the same as Grenade Launchers, but do far less. Heavy vs Assault, which takes care of some of the range difference. S6 vs 4+, which actually makes the sniper worse until you get to T7 MCs. AP 6 vs AP4, except the occasional chance at rending. And to top it off, GLs have a small template.
Anyway, I also think they compete with a lot for the Elite slots, myself. All of the other Elite IG choices are underestimated, except maybe the Psykers. That's a topic for another thread, but ultimately Ratlings are bottom of the barrel in the IG codex to me.
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Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
I'm on a computer. |
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![[Post New]](/s/i/i.gif) 2011/05/09 16:29:11
Subject: Ratlings? R they worth it?
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Regular Dakkanaut
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the best snipers IG can have, not that we need them (they are excellent for trooper morale though, bringing their skills to the kitchens  )
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![[Post New]](/s/i/i.gif) 2011/05/09 16:55:02
Subject: Ratlings? R they worth it?
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Pyromaniac Hellhound Pilot
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i usualy only use them when i still have an elite spot open and 30 to 50 points laying around. once you get to 40 points, you can find something better to play (scout sentinel with autocannon). however, they are fun. If you go against SM, the player of SM gets frustrated that ratlings are better snipers and a cheaper unit. I have had games where the ratlings were the worst possible unit ever, and others where they would off a couple rhinos or pick off monstourous creatures.
that being said, they are fun if you have the slot and a small amount of points left over. My elites usualy are Ogryns (5) and Marbo. sometimes storm troopers.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2011/05/09 18:21:50
Subject: Ratlings? R they worth it?
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Mekboy Hammerin' Somethin'
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Combine them with the LD reducing power of the psyker battle squad... then watch when your opponent's Tough unit gets pinned.
2/3 hit, 1/6 Rend is the numbers we should really be looking at... 9 are needed to statically give you a rendering result and force 1 pinning check.
Keep in mind that if pinning is what you want, I believe mortars and other barrage weapons are pinning as well and do not compete with more psyker battle squads...
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Luke_Prowler wrote:Is it just me, or do Ork solutions always seems to be "More Lootas", "More Boyz" Or "More Power Klaws"?
starbomber109 wrote:Behold, the true ork player lol.
I have to admit, I miss the old Infantry battles of 4E compared to this 5E wonderland of APCs/IFVs everywhere. It's like we jumped from WWI to WWII.
ChrisCP wrote: KFFs... Either 50% more [anti-tank] than your opponent expects or 50% less [anti-tank] than you expect.
Your worlds will burn until their surface is but glass. Your destruction is for the Greater Good, and we are instruments of Its most Glorious Path.
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![[Post New]](/s/i/i.gif) 2011/05/09 18:27:55
Subject: Ratlings? R they worth it?
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Guard Heavy Weapon Crewman
Texas
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I keep 10 models around for fun. If you infiltrate them in the right area, they can keep small squads, light armor, and MC's occupied for a bit while you bring you bigger guns to bear on other targets. That being said, there is probably more cost effective ways of doing that.
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Morski 1st Regiment
3000pts mech/air circus. |
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![[Post New]](/s/i/i.gif) 2011/05/09 18:46:51
Subject: Ratlings? R they worth it?
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Rough Rider with Boomstick
Champaign, IL
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10 Ratlings shoot at marines and you can expect to kill 1 as the most likely result. Against GEQ your most common result is 2 dead. For MCs, the numbers are usually the same as MEQs, since they tend to have 3+. These calculations are for units in the open.
In cover: 1 GEQ, 1 MEQ/MC
Against AV 11: It takes 28 shots to have a ~50% chance to immobilise or better.
Against AV 12, it takes 38 shots for the aforementioned 50%.
Veterans with Lasguns actually have better results against GEQ, about the same (very slightly worse) against MEQ, and obviously suffer a bit against MCs. Oh, and Veterans are cheaper. If you give them camo cloaks and defensive grenades, they cost the same.
100 points of Platton Infantry Squads (38 Lasgun shots) outshoots 100 points of Ratlings on everything but vehicles (and MCs, but only by a little bit: same expected results, just different percentages).
Sniper Rifles need to be Str 5 AP 4 Poisoned 4+ Rending or something. That would up their capabilities to be useful.
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Look at your comment. Back to mine. Back to yours NOW BACK TO MINE. Sadly, it isn't mine. But if you stopped trolling and started posting legitimate crap it could LOOK like mine. Look down, back up, where are you? You're scrolling through comments, finding the ones that your comment could look like. Back at mine, what is it? It's a highly effective counter-troll. Look again, MY COMMENT IS NOW DIAMONDS.
Anything is possible when you think before you comment or post.
I'm on a computer. |
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![[Post New]](/s/i/i.gif) 2011/05/10 01:20:34
Subject: Ratlings? R they worth it?
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Devestating Grey Knight Dreadknight
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I hate them. Automatically Appended Next Post: If they had exitus rifles though....
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This message was edited 1 time. Last update was at 2011/05/10 01:20:44
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![[Post New]](/s/i/i.gif) 2011/05/10 18:53:35
Subject: Re:Ratlings? R they worth it?
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Regular Dakkanaut
Leeds, England
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I simply don't like the models. I used them in 4th ed which they do alright and I still proxy them using cadian snipers. It's a harrassing unit. Don't expect them to do much but you need to work on the little that they can do. Place them on one flank in cover and let her rip. The idea is to let your oponant send units to deal with them. From here you can split the opponant up and make piece meal of them or kill the units after the snipers with what ever flavour takes your fancy. Deepstriking stormies, barrages ect. The ratlings themselves are good against MC's which is about all sniper rifles are worth. Even then a good anti-infantry gun would be better like the heavy bolter.
They arn't a game changer but like the other elite options, add some tactical flexibility.
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Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.
Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.
I hate last stands, there's never time to practise them - Major Rawne - Tanith First |
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![[Post New]](/s/i/i.gif) 2011/05/10 20:53:09
Subject: Re:Ratlings? R they worth it?
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Slaanesh Chosen Marine Riding a Fiend
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Worth it? Probably Not.
But the models are cute.
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![[Post New]](/s/i/i.gif) 2011/05/11 16:26:35
Subject: Ratlings? R they worth it?
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Plastictrees
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I would take them for their ability to infiltrate.
5 or 6 ratlings can screen against turn 1 scout cheese and/or deepstriking shenanigans more cheaply than any other infiltrating unit in the IG codex (basically stormtroopers or harker vets). Who cares if they actually kill anything with their rifles? As a skirmishing unit, their main job is done at deployment, and any annoyance factor after that is just bonus.
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"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz |
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![[Post New]](/s/i/i.gif) 2011/05/11 16:31:27
Subject: Ratlings? R they worth it?
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Lord Commander in a Plush Chair
In your base, ignoring your logic.
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They make really good distractions if you put them in the right cover. Anything that normally gives a 3+ save is now a 2+ save and they can soak up the fire. I've had good times and bad times with them depending on who I'm playing.
I've had one squad of ratlings soak up fire from a 10,000 point Space Marine army with six of them surviving.
I've also had them wiped out by sternguards using rounds that ignore cover, but then again the sternguard didn't see my stormtroopers right next to them. Overall, very good distraction.
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