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![[Post New]](/s/i/i.gif) 2011/05/09 12:48:52
Subject: New BRB FAQ and Orc FAQ released
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Fresh-Faced New User
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New FAQ's for both the BRB and Orc and Goblin army book have been released.
BRB FAQ can be found here > http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1780263a_FAQ_Warhammer_Rulebook__V1_4.pdf
O+G FAQ can be found here > http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1780346a_FAQ_OrcsandGoblins_V1_0.pdf
some interesting new items here, especially around hiding characters in back ranks (characters must move forward when a space becomes available etc..)
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![[Post New]](/s/i/i.gif) 2011/05/09 14:32:23
Subject: New BRB FAQ and Orc FAQ released
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Auspicious Aspiring Champion of Chaos
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There's a smattering of other books updated. Most of the interesting stuff is in the two you've listed, and they seem to clear up some annoying bits and pieces.
I like the board edge not pinning a unit in place from wheeling and the like.
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“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.
On a delicate chain at her throat, she keeps it with her to this day.”
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![[Post New]](/s/i/i.gif) 2011/05/09 14:37:03
Subject: Re:New BRB FAQ and Orc FAQ released
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Cold-Blooded Saurus Warrior
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I thought the same, Zeke (board edges).
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I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
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![[Post New]](/s/i/i.gif) 2011/05/09 14:41:12
Subject: New BRB FAQ and Orc FAQ released
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Decrepit Dakkanaut
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Most interesting tactical change is the Mindrazor is ONLY your profile Ld - so no general buff can be used, for example. Automatically Appended Next Post: Also you cant rear charge and be flipped to the front due to a challenge any longer, nice
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This message was edited 1 time. Last update was at 2011/05/09 14:46:54
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![[Post New]](/s/i/i.gif) 2011/05/09 14:50:02
Subject: New BRB FAQ and Orc FAQ released
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Dakka Veteran
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Finally put that old "characters stay in the back forever" debate to bed... good riddance.
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Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat. |
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![[Post New]](/s/i/i.gif) 2011/05/09 15:08:48
Subject: Re:New BRB FAQ and Orc FAQ released
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Snord
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Grrrr hate it when the FAQ sites are blocked at work.
Question on the second rank characters and such. It's still legal to go 5 wide, having command taking 3 spots and 2 characters up front, with possibly a third hiding in the second rank? They are just required now if another character or the champ dies to move up that guy hiding in the second rank?
I'm seeking ways to eliminate Teclis here lol. Of course, don't have to worry about regrowing the champ from the unit if he's in the world dragon banner unit - yeah!
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![[Post New]](/s/i/i.gif) 2011/05/09 15:16:38
Subject: New BRB FAQ and Orc FAQ released
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Dakka Veteran
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Matt, it just says they have to move up if there's space. Presumably, no space, no movement.
Edit: meaning the tower becomes mandatory for teclis 'ardboyz lists. Not a super cool balance change, but nice for clarification purposes.
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This message was edited 1 time. Last update was at 2011/05/09 15:17:16
Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat. |
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![[Post New]](/s/i/i.gif) 2011/05/09 17:00:40
Subject: Re:New BRB FAQ and Orc FAQ released
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Automated Rubric Marine of Tzeentch
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Way to nerf the hell out of Night Goblin Shamans. Failure by magic mushroom means no more casting by that NG shaman and the Mushroom does not count toward Not Enough Power!( RAW, it did). Damn it, that came from nowhere.
Boosted the power of Big Stabbas from nowhere though. The Choppa rule works on it. I might consider spending 20 points now.
No word on Hand of Gork+ NG units with Fanatics, or Fanatics+fliers+Impassible terrain either, though.
Seems like an ok FAQ.
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![[Post New]](/s/i/i.gif) 2011/05/09 17:08:19
Subject: New BRB FAQ and Orc FAQ released
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Decrepit Dakkanaut
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RAW, it didnt - it isnt a power dice, and only the rolls on power dice counted.
RAW it always stopped you casting if you failed. Failure to cast is failure to cast.
No need to FAQ hand - its a "teleport", the unit never moves within 8" it is placed within, so they are released as soon as the unit is placed.
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![[Post New]](/s/i/i.gif) 2011/05/09 17:38:45
Subject: New BRB FAQ and Orc FAQ released
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Fixture of Dakka
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Under Shooting:
"Q: Does a To Wound roll of a 1 always fail to Wound? (p42, 51)
A: No. Though it is very rare for a model to be able to Wound on a 1+."
Does that mean that cannons auto-wound?
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Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do |
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![[Post New]](/s/i/i.gif) 2011/05/09 17:41:10
Subject: New BRB FAQ and Orc FAQ released
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Fixture of Dakka
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Wow, cannons with Flaming Sword of Rhuin now auto wound. Interesting. (Apparently rolling a 1 to wound is not auto-fail, so all you need is a 2 to wound plus anything that adds one to to the roll.)
For those of you at work today, here's the changes I thought most relevant from the BRB FAQ (paraphrased):
1: Characters MUST get into the front rank whenever possible
2: You no longer have to use the General's Ld if he is around
3: Inspiring Presence is still modified by LD test modifiers on the unit (so Doom and Darkness -3 still applies even if the unit uses the General's Ld.)
4: A model is not in base contact with itself (only really matters for a Beastman banner that I can think of...)
5: You can pivot so parts of your base are off the board edge when moving, you just can't end with parts off the edge (so randomly moving Doom Wheels can move wherever as needed)
6: RIP spells don't go away if the casting wizard is reduced to Level 0 or forgets the spell
7: a 1 to wound doesn't auto fail? (apparently some trick gives you +1 to wound?) (Ah Flaming Sword of Rhuin... so that's awesome now. Auto wound!)
8: Briona's Timewarp does double random movement rolls Automatically Appended Next Post: agnosto wrote:Under Shooting:
"Q: Does a To Wound roll of a 1 always fail to Wound? (p42, 51)
A: No. Though it is very rare for a model to be able to Wound on a 1+."
Does that mean that cannons auto-wound?
The chart only goes as low as 2+, so you need a bonus of +1 to wound from something. Flaming sword of Rhuin is the only thing I can think of that does that.
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This message was edited 1 time. Last update was at 2011/05/09 17:42:47
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![[Post New]](/s/i/i.gif) 2011/05/09 17:52:42
Subject: New BRB FAQ and Orc FAQ released
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Cosmic Joe
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Wehrkind wrote:8: Briona's Timewarp does double random movement rolls
How about steam tanks?
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2011/05/09 17:58:10
Subject: New BRB FAQ and Orc FAQ released
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Fixture of Dakka
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Well, the exact wording is:
Q: Does Birona’s Timewarp affect units with the Random
Movement or other movement special rules? (ref)
A: Yes, however far they can normally move, it will be
doubled. For example, a unit with the Random Movement
(2D6) special rule rolls a 9. This would then be doubled to 18.
I would take that to mean the steam tank is doubled as well, since it could normally move X, then moves 2X. That's what I take away from the "other movement special rules" bit at least.
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![[Post New]](/s/i/i.gif) 2011/05/09 18:10:36
Subject: Re:New BRB FAQ and Orc FAQ released
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Cosmic Joe
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OMG is this the end of the anvil 1st turn charge?
Q: Units that are deployed as Scouts or make a Vanguard move
are not allowed to charge if they get the first turn. Does this also stop
them from charging in the Magic phase? (p79)
A: Yes.
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This message was edited 1 time. Last update was at 2011/05/09 18:10:47
Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2011/05/09 22:19:42
Subject: New BRB FAQ and Orc FAQ released
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Decrepit Dakkanaut
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Yes it does.
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![[Post New]](/s/i/i.gif) 2011/05/10 00:58:27
Subject: Re:New BRB FAQ and Orc FAQ released
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Omnipotent Lord of Change
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Tzeentchling9 wrote:No word on Hand of Gork+NG units with Fanatics, or Fanatics+fliers+Impassible terrain either, though.
Also not included is the only orc question I want to know the answer to: what size base do manglers use? (To be clarified when the model is released, sure, but in the meantime I'd rather not fight manglers mounted on CDs  ) Also on the doomdiver ruling, that does confirm that divers must move the full D6" if they choose to correct? You can't just use part of the D6", avoiding an overshoot? - Salvage
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This message was edited 1 time. Last update was at 2011/05/10 00:58:56
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![[Post New]](/s/i/i.gif) 2011/05/10 01:49:49
Subject: Re:New BRB FAQ and Orc FAQ released
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Stoic Grail Knight
Houston, Texas
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Bout time they fixed the hiding in the second rank crap, good call by GW!
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Daemons-
Bretonnia-
Orcs n' Goblins- |
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![[Post New]](/s/i/i.gif) 2011/05/10 03:06:49
Subject: Re:New BRB FAQ and Orc FAQ released
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Longtime Dakkanaut
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And finally an end to "I turn your entire unit of Horrors into a frog!"
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![[Post New]](/s/i/i.gif) 2011/05/10 07:52:46
Subject: Re:New BRB FAQ and Orc FAQ released
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Battlefield Professional
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Boss Salvage wrote:Tzeentchling9 wrote:No word on Hand of Gork+NG units with Fanatics, or Fanatics+fliers+Impassible terrain either, though.
Also not included is the only orc question I want to know the answer to: what size base do manglers use? (To be clarified when the model is released, sure, but in the meantime I'd rather not fight manglers mounted on CDs  )
- Salvage
There are a lot of compromises that seem fair to solve this though, right? Over here in the UK, the common wisdom appears to be to field the thing on a 40k Terminator base (is that 50ml? I forget).
I love it how some people try and push the boundaries though. I might rock up to the store next week with one mounted on a frisbee
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![[Post New]](/s/i/i.gif) 2011/05/10 09:24:45
Subject: New BRB FAQ and Orc FAQ released
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Decrepit Dakkanaut
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40mm for a termie base.
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![[Post New]](/s/i/i.gif) 2011/05/10 11:25:31
Subject: New BRB FAQ and Orc FAQ released
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Automated Rubric Marine of Tzeentch
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nosferatu1001 wrote:RAW, it didnt - it isnt a power dice, and only the rolls on power dice counted.
RAW it always stopped you casting if you failed. Failure to cast is failure to cast.
Go back and read the rules again. Not Enough Power does not specify that it's the Power dice total, just the dice total. I never played it this way though since one could argue that mushroom is a form of bonus.
The Broken Concentration ruling though really is a nerf from nowhere. If don't have to just fail a spell to break concentration. You specifically have to achieve Not Enough Power or not reach the casting value to break concentration.
EDIT: As for the Mangler Squigs, mine are on 60mm(Dreadnaught) bases because: 1)They have the same general rules as a Fanatic(Round base), and 2) get the GW NG boss on a Giant Cave Squig model and show me how on earth you're going to fit two of those plus handlers on a 40mm(Termie) base. Everyone at my local GW agrees with me.
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This message was edited 1 time. Last update was at 2011/05/10 11:28:34
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![[Post New]](/s/i/i.gif) 2011/05/10 12:02:53
Subject: Re:New BRB FAQ and Orc FAQ released
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Cold-Blooded Saurus Warrior
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Whoops, I meant to say a 60mm seems a bit generous, but a 40mm is fairly common. I wouldn't gripe about either, but GW should have solved that one.
GW has been moving to larger base sizes, though. Chariot bases for the new Necropolis Knights? /boggle
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This message was edited 2 times. Last update was at 2011/05/10 12:06:25
I suggest you don't believe anything posted by thedarkavenger unless confirmed by other regular posters here at Dakka. He has shown he is incapable of basic English comprehension.
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![[Post New]](/s/i/i.gif) 2011/05/10 12:20:34
Subject: New BRB FAQ and Orc FAQ released
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Decrepit Dakkanaut
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Tzeentchling - and the entire context of those rules? Oh thats right, power dice.
They do not hav eto keep specifying power dice, when the entire context is talking about power dice.
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![[Post New]](/s/i/i.gif) 2011/05/10 12:35:44
Subject: New BRB FAQ and Orc FAQ released
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Omnipotent Lord of Change
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Tzeentchling9 wrote:As for the Mangler Squigs, mine are on 60mm(Dreadnaught) bases because: 1)They have the same general rules as a Fanatic(Round base), and 2) get the GW NG boss on a Giant Cave Squig model and show me how on earth you're going to fit two of those plus handlers on a 40mm(Termie) base. Everyone at my local GW agrees with me.
Are yours actually two giant cave squigs on one 60mm base? Because the modeling justification is the only one I've heard for the larger base (I'd prefer 40mm myself), but I have yet to see anybody carry it through in the metal. - Salvage
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This message was edited 1 time. Last update was at 2011/05/10 12:36:16
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![[Post New]](/s/i/i.gif) 2011/05/10 12:44:11
Subject: New BRB FAQ and Orc FAQ released
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Automated Rubric Marine of Tzeentch
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I have 4 of the metal NG boss on cave squig models, but I made my own squigs with Cold One bodies, Carnifex heads, and green stuff for the manglers. They are much longer than the metal giant cave squigs.
I do have two of each of those and the Night Goblin boss from the BfSB set on each 60mm base.
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![[Post New]](/s/i/i.gif) 2011/05/10 13:01:25
Subject: New BRB FAQ and Orc FAQ released
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Decrepit Dakkanaut
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I've seen two GCS on one 60mm base - anything larger just seems TOO large...
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