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Made in us
Tail-spinning Tomb Blade Pilot






My concern is the lack of elite close combat units and time limits to move and deploy, but let me know what you guys think!

Hq

Big mek, kff, pk
Big mek, kff, pk

Elites

15 lootas
15 lootas

Troop

Deff dread, 2x rokkits
Deff dread, 2x rokkits
4 units of 30 slugga boys, nob pk, bp

Fast

3 units of 3 rokkit buggies

Heavy

3 units of 3 rokkit kans

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in gb
Sneaky Kommando




Hereford

A mass Kanwall??? I like it... Slow, but effective... If you have the points to make those rokkits into KMBs...



13'000 points ish (13/3/9)
Approx 80 points of Skorne!!!

Greyplastic Marines (Not stuck together) 500points 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

What's the points on this? I personally think kanwall+buggie spam tends to fall apart at higher points levels, simply because its main strength is giving the opponant more armour than it can deal with. But... at high points levels, you opponant can deal with it. I would also second upgrading the rokkits to KMB's.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in gb
Bonkers Buggy Driver with Rockets






Nah he can save the points for getting something else that's not buggies Like some Nobz or Burnas. That'd pack a nice punch and is in line with the current speed of the force.



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Mekboy Hammerin' Somethin'





Battle Creek, MI

loota boy wrote: I personally think kanwall+buggie spam tends to fall apart at higher points levels, simply because its main strength is giving the opponant more armour than it can deal with. But... at high points levels, you opponant can deal with it.


I agree with this

It's possible to crush with this list if you don't play someone that knows how to deal with Horde Orks. At 2500 point you gunna deal with opponents with tons of firepower. You will have to spread your units out across the entire deployment zones just to get them on the board. A smart player will just refuse flank you and tear you down one unit at a time.

   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Yeah, since you take up the whole board, and your opponant knows it, he can just stick his whole force on the right or left, and make half of your army pretty useless until turn 4.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

loota boy wrote:Yeah, since you take up the whole board, and your opponant knows it, he can just stick his whole force on the right or left, and make half of your army pretty useless until turn 4.


That's why at this point level... I'd advocate a squad of Kommandos with 2 burnas and Snikrot. With his Ambush's ability, you can come to any edge... and if your opponent tries to move his forces away from his back line... he's that much closer to your main army marching down the table.

I'd also get in some Green Baron deffkoptas for alpha strike and distractions.

Live Ork, Be Ork. or D'Ork!


 
   
Made in cn
Sagitarius with a Big F'in Gun




Brisbane

As everyone is saying, at this point level, there is a need for speed.
   
 
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