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Made in nz
Fresh-Faced New User




This is my first ever list!

There is a campaign starting up at my local store, that i am joining, in it each battle can vary in size and objectives but every army must have a core of 1000pts that does not change between battles. I want critique on my 1000 pts list, to try to get a fun and versatile core army.


HQ

1 CCS
4x melta
95pts

1 CCS
55pts

Troops

1 PCS
4x melta
70pts

5 Infantry Squads (combined)
5x auto cannon
5x grenade launcher
325pts

1 vet squad
3x flamers
shotguns instead of lasguns
85pts

1 vet squad
3x flamers
shotguns instead of lasguns
85pts

fast attack
1 vendetta
130pts

heavy support
2 hydra
150pts

total = 995 pts

gameplan
The melta PCS and CCS would be mounted in the vendetta to deal with heavy vehicles, the autocannons and hydras deal with transports and light vehicles, veterans are there to prevent anything that gets close from assaulting my main blob. The second CCS ensures that everything is operating as it should be and gives the FRFSRF order to engage other troops, my only reservation is that the blob can only shoot one target a turn.

thoughts & suggestions appreciated.

This message was edited 3 times. Last update was at 2011/05/10 03:33:57


 
   
Made in us
Member of a Lodge? I Can't Say




WI

Can't mix squads in a transport. Vendetta can carry 1 squad, up to 12 models. Pg 66 BRB if you want to read it.

I don't know if this will change your army tactics.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in nz
Fresh-Faced New User




thanks, i didnt see that, and yes it will definitley change my tactics
   
Made in au
Guard Heavy Weapon Crewman





Good List, if this is your first then it is already as good as most lists here.

to fix the vendetta proplem get two unupgraded chimeras, that leaves you 20 points if my maths is correct, could spend that on upgrades of 2nd css, maybe flamers.

also i find that shotguns are worse than lasguns, because they are the same as lasguns with half the range, sure they are assult weapons, but your guardsman arent good at assult.

Good Job, looking forward to see more of your list.

"Fenris Breeds Heros like a bar breed drunks Loud, Pround and Spoiling for a fight"
- Grand Master Belial of the Dark Angles

Good Luck, and best of rolls.  
   
Made in nl
Witch Hunter in the Shadows





Earth

If your doing blobs your best bet is to do either a power blob or plasma blob. Also, I imagine your 3 vehicles will not last long. I'd suggest getting vehicles for everyone and do a mech vet list or have no vehicles with the blobs and such. Here's an example

CCS 4 plasma
LC
Platoons x 2 (both as below)
PCS 4 flamers
IS, pw, melta, commisar, pw
IS, pw, melta
AC squad x 2

This comes in at 950. Have your CCS and LC sit back with the 4 AC squads to dish out BiD at LD 10. Blob the two squads in each platoon and move forward best you can with the PCS behind. If anything deepstrikes or gets to close to your ACs teams in the back rapid fire them with your plasma CCS. This list has the advantage that all of the enemy anti tank guns are now hitting only a few guardsmen. There is still 50 pts to throw around as well. Something to consider anyway...
   
Made in cn
Sagitarius with a Big F'in Gun




Brisbane

Vet squads are better with melta or plasma so as not to waste their superior BS.

Other than that, good list.
   
Made in us
Guardsman with Flashlight





I would say its not a bad list at all! A little advice though is to take a Commissar ANY time you take one of those big squads. In the list you have I'm suggest droping the one unupgraded Command squad and taking the Lord Commissar. Also don't waste your Vets on flamers (unless its the Hvy Flamer). They BS 4, the Emperor meant for them to shoot!

Secondly Hydras have never worked out well for me. You may have better luck but if ya don't look at a few Sent squadrons, they can pack a punch and are fairly cheap. In low points games they are awesome!

You've already done a decent job of avoiding the point sink but consider just a few upgrades where they may be the most effective. In my experience taking things "cheap" often leaves me wishing I had sprung for the points for that one upgrade I had considered.

3000
2500

GGC President  
   
Made in nz
Fresh-Faced New User




reworked my list to take into consideration the issues you guys posted (thanks btw) what do you think of this:

CCS 95 pts
4x meltas

in

valkyrie 100pts

4 veteran squads 140pts ea (560 all up)
chimeras (ML/HF)
grenade launchers

3 hydras (HF) 225 pts

980 pts
20 pts left over (not sure what tio do with them)

how does this new list look, i think i have adressed all the issues, 8 vehicles total, nice and easy to deploy, in this setup i would have the hydras hang back, and shoot at any light vehicles or infantry, the valkyrie deep strikes, dumps the CCS on their heavy armour who rape it with their (hopefully) twin linked meltas in a (probably) suicide attack, the vets advance in chimeras, firing their GLs (krak against heavy infantry, frag against light)

also do you think i should take out a vet squad and add straken and a medic to the hq and upgrade the valk to a vendetta? or is it better as is?
is this better than my last list?

PS: Question: After reading the codex for possible upgrades it says that the comander may swap his "close combat weapon AND/OR pistol for any of the following..."
does this mean i can have him dual wield plasma pistols?

This message was edited 1 time. Last update was at 2011/05/12 00:56:32


 
   
Made in us
Stalwart Tribune





It looks like you are getting pointed in a lot of directions at the same time. Just a couple points (sorry if I do more pulling)

CCS looks good

General speaking vendetta > Valkyrie, only use the valk if you are short on anti horde support. Normally the HF off the front of you chimeras is enough.

Vets are always good, GL are not. Str 3 blasts aren’t good, and str 6 isn’t much for anti transport.

Hydras are one of the best anti rhino units but they don’t always work well on AV12 and over that they are lacking. My point; you don’t need 3, 2 would be more then fine.

Yes your melta unit is a suicide attack, I don’t normally like this strategy, but it works. And if you use it I would recommend sticking with the valk.

don’t over do the upgrades, mech vet doesn’t need any named characters. And tuf 3 modals don’t really make use of FNP. Only place for this is if you are using full plasma in your CCS. This is also a heavily debated topic, some like the FNP for the over heats, some find it pointless. I find it pointless, but as I said this is something you are going to need to work out after you get the basics of your list down.

Yes you can have 2 PP on a single modal, but there is no point to do it. An infantry can’t use them both,. They can only fire one weapon. The only exception are units that have a special rule that lets them fire multiple weapons (crisis squads) or MC (hive tyrant) ether way there are none in the IG codex that I’m aware of.


www.TOMAHAWC.com
join komos world, its fun, in that oh so very odd way
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Made in nz
Fresh-Faced New User




thanks for the advice, so you think
-1 hydra
+ plasma guns on 3 squads?

are heavy weapons squads good with chimeras?
   
Made in us
Stalwart Tribune





When your looking at adding HWS to your vets, you need to have specific jobs for them. Only the ones you plan on sitting on an objective should ever have a HWS. Normally these will be plasma vets,. At 1000points its not necessary. And if you are running hydras its not necessary.

You want to get all the GL out of your list, I tend to run heavy plasma in lower point games. And heavy melta in higher point games. At 1000 points you can run 50/50 and be very effective.

www.TOMAHAWC.com
join komos world, its fun, in that oh so very odd way
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Made in us
Member of a Lodge? I Can't Say




WI

Yeah, can't move and shoot the heavy weapon, so it is pointless for the vets in Chimeras to have them if they are rushing forward. If you move 12" you can't fire anything at all, but next round you might be able to move 6" and be within 6" for the extra d6 on the Melta against armor.

So yeah, as mentioned by Komosunder, only add a heavy weapon if you plan to camp an objective. But it also means that Chimera might want a Heavy Bolter if it isn't moving. Yeah, ACs are awesome, but a ML will atleast give you a chance against a AV 14 vehicle that a AC can't touch. Do not dismiss long range AT (or at least giving yourself the chance at it).

I also agree with getting rid of the GLs. They really are worthless against hoards and vehicles, being 1 AP and Str short then they should be (for Frag and Krak) to be useful. Same goes with IG shotguns... Marine Scout Shotguns are just soooo much better.

Take those extra points and get as many meltas as possible for your Vet squads (even the camper if you make one). If you can afford 12 meltaguns for those 4 squads, do it! If you still have extra points, then consider upgrading a Vet to a camper with a ML heavy weapon and 3 plasmaguns (for the rapid fire and range over the melta).

If you can't afford the Heavy, don't sweat it. This means on non-objective missions your not feeling like your wasting points on it.

Good luck!

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
 
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