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![[Post New]](/s/i/i.gif) 2011/05/10 08:02:52
Subject: Necromunda Scaly Question
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Power-Hungry Cultist of Tzeentch
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What happens when a scaly with 5+ save from his skin wears carapace armour 4+ save. It says in the new scavvy rules that armour combines as normal.
Can I buggery find what 'normal' means
Thanks
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![[Post New]](/s/i/i.gif) 2011/05/10 10:16:31
Subject: Necromunda Scaly Question
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Foxy Wildborne
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Combining armour means that you add the odds together and roll one die.
5+ save (2/6) combined with a 4+ save (3/6) combines into a single 2+ save (5/6)
Hope that helps.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2011/05/10 10:38:17
Subject: Re:Necromunda Scaly Question
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Power-Hungry Cultist of Tzeentch
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I understand what you are saying fella, that is what I would hope it means. But proving it to my friends is another matter.
Where did you get your sure answer?
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![[Post New]](/s/i/i.gif) 2011/05/10 11:17:14
Subject: Necromunda Scaly Question
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Foxy Wildborne
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Hmmm, it's on page 18 of the Necromunda Community Edition but not in either GW version.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2011/05/10 11:35:43
Subject: Necromunda Scaly Question
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Power-Hungry Cultist of Tzeentch
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Thanks mate  Disjointed rules from GW ? Who would have thunk it?
Can you tell me an online location of said community rules?
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This message was edited 1 time. Last update was at 2011/05/10 11:44:53
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![[Post New]](/s/i/i.gif) 2011/05/10 11:48:20
Subject: Necromunda Scaly Question
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Foxy Wildborne
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2011/05/10 12:22:16
Subject: Necromunda Scaly Question
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Power-Hungry Cultist of Tzeentch
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Many thanks Sir
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![[Post New]](/s/i/i.gif) 2011/05/12 02:38:54
Subject: Necromunda Scaly Question
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Stubborn Temple Guard
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That's a pretty handy improvement! I'm very surprised it doesn't just "increase the best save by 1" or some such.
Going from a 4+ to a 2+ almost seems too powerful to me.
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27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. |
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![[Post New]](/s/i/i.gif) 2011/06/13 16:41:25
Subject: Re:Necromunda Scaly Question
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Frenzied Berserker Terminator
Hatfield, PA
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That seems pretty excessive to me. How do you put on carapace armor over scaly skin and suddenly get as tough to take out as a terminator?? Just weird. I agree that a +1 to better armor save would make sense. Heck it would also make sense just to use the best of the two armor rolls. Could even work that if you fail your carapace save you get to make your scaly skin save to try and stop the shot. That 2+ sounds like a really silly house rule...
Skriker
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EW, MW and LW British in Flames of War |
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![[Post New]](/s/i/i.gif) 2011/06/13 16:55:56
Subject: Necromunda Scaly Question
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Power-Hungry Cultist of Tzeentch
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Lol at the thread necromancy
As it happens I elected to pass on the carapace armour to avoid any conflict over rules. My personal opinion is that 2+ save is very strong and at some stages in a campaign will be overpowered.
However I don't think it is game breaking, what I have found to be game breaking are hand flamers on all gangers, rapid fire/fast shot on lots of gangers so they are all spamming lots of bullets. Lots of techno seems very strong also.
There are plenty of unbalanced issues with necromunda but I dont feel this is anywhere near the worst. I have found that scavvies are weak at end game, a 2+ scaly is simple to pin, turn after turn. There are plenty of weapons that can strip the armour save down.
Its not a direct comparison to a Terminator which has a 2+ save vs everything except AP 1 or 2 weapons. 2nd edition terminatiors made their save on 2d6 not 1d6.
So I say give scavvies all the help they can get
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![[Post New]](/s/i/i.gif) 2011/06/19 08:54:24
Subject: Necromunda Scaly Question
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Posts with Authority
South Carolina (upstate) USA
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lighterthief wrote:
Terminator which has a 2+ save vs everything except AP 1 or 2 weapons.
AP isnt used in Necromunda...thats from the newer 40k rules...
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Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too
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![[Post New]](/s/i/i.gif) 2011/06/19 09:40:31
Subject: Necromunda Scaly Question
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Power-Hungry Cultist of Tzeentch
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I am well aware of that, however terminator armour doesn't exist in the necromunda ruleset either.
The point I was trying to make was that a 2+ save on a scaly is not equivalent to a 2+ save on a terminator, in response to an above poster.
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