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![[Post New]](/s/i/i.gif) 2011/05/11 13:52:07
Subject: Calling all Ork codex holders.
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Stealthy Grot Snipa
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Warbikers one wound or two? The entry on page 101 says two. Page 46 says one as does 104. Now since you use page 101 too make the list I would assume its two wounds, but common sense says that two missprints are less likely than one. What do you think? And is this in your codex or did I just get a random screwed one.
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![[Post New]](/s/i/i.gif) 2011/05/11 14:00:08
Subject: Calling all Ork codex holders.
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Regular Dakkanaut
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Are you sure you're not looking at the initiative column? Pg 101 and 46 both have 1 wound.
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![[Post New]](/s/i/i.gif) 2011/05/11 14:03:24
Subject: Re:Calling all Ork codex holders.
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Dakka Veteran
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This was errata'd in the Ork Codex.
The Warbiker has 1 wound. The Warbiker Nob has two wounds.
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![[Post New]](/s/i/i.gif) 2011/05/11 14:03:53
Subject: Calling all Ork codex holders.
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Unshakeable Grey Knight Land Raider Pilot
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MY current trades/ sales:
Tau empire codex
http://www.dakkadakka.com/dakkaforum/posts/list/0/399175.page |
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![[Post New]](/s/i/i.gif) 2011/05/11 14:04:17
Subject: Calling all Ork codex holders.
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Regular Dakkanaut
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I just posted the exact same thing on your other post. I think you mixing something up.
You may want to take another look at the Faq. The entry concerns the Nob, not regular warbikers.
* Edited for politeness
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This message was edited 4 times. Last update was at 2011/05/11 14:27:54
For 400 dollars I got Jerry Garcia in a pouch, man! |
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![[Post New]](/s/i/i.gif) 2011/05/11 14:05:42
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 02:15:49
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/05/11 14:06:54
Subject: Calling all Ork codex holders.
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Stealthy Grot Snipa
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Im really not. If I could upload pictures from my phone I will. But In telling you my codex says two wounds on page 101.
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![[Post New]](/s/i/i.gif) 2011/05/11 14:10:43
Subject: Calling all Ork codex holders.
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Unshakeable Grey Knight Land Raider Pilot
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I apologize I thought that the OP was concerning NOB bikers.
@che-Vito I do not appreciate such language as a blanket wrong. It is possible to bring an over sight to light with out being rude.
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This message was edited 2 times. Last update was at 2011/05/11 14:46:57
MY current trades/ sales:
Tau empire codex
http://www.dakkadakka.com/dakkaforum/posts/list/0/399175.page |
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![[Post New]](/s/i/i.gif) 2011/05/11 14:12:28
Subject: Calling all Ork codex holders.
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Regular Dakkanaut
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I checked both paper version and my PDF, both say 1 wound. I think you just mixing up some numbers but If your codex is actually misprinted maybe you should call GW and let them know your codex has printing errors in it.
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For 400 dollars I got Jerry Garcia in a pouch, man! |
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![[Post New]](/s/i/i.gif) 2011/05/11 14:15:39
Subject: Calling all Ork codex holders.
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Stealthy Grot Snipa
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It has a lot. The looted wagon gives the wrong page. Will show the guys instore. Hopefully get myself a refund. I might not play Orks they're not my style anymore. You can't be original and win with them. I still like the idea of a biker army even if they only have 1 wound. Just meanss I will have to treat them like they're made of paper.
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![[Post New]](/s/i/i.gif) 2011/05/11 14:18:45
Subject: Re:Calling all Ork codex holders.
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Screamin' Stormboy
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Ah, we always play it as 2 wounds, my codex has both the 1 and 2 would shenanigans in it too. since the bit i write from says 2, im sticking with 2 unless FAQd otherwise (which as people point out, it isnt - just the nob is).
I would say your perfectly entitled to take a one wound biker, but the two wound biker is a better option
if its in the codex you get it, if it says two different things take the better one until GW tell you you can't.
As a comparison Deff Koptas have 2 wounds and thats just a boy on a jet bike so boyz with toyz that have to wounds isn't without precedent.
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/05/11 14:23:17
Subject: Re:Calling all Ork codex holders.
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Regular Dakkanaut
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arkapello wrote:Ah, we always play it as 2 wounds, my codex has both the 1 and 2 would shenanigans in it too. since the bit i write from says 2, im sticking with 2 unless FAQd otherwise (which as people point out, it isnt - just the nob is).
I would say your perfectly entitled to take a one wound biker, but the two wound biker is a better option
if its in the codex you get it, if it says two different things take the better one until GW tell you you can't.
As a comparison Deff Koptas have 2 wounds and thats just a boy on a jet bike so boyz with toyz that have to wounds isn't without precedent.
A Ork boy is one wound, a Nob is 2. Thus a Ork Boy on a bike is 1 wound and a Nob on a bike is 2. Justify it however you want, you are just taking Nob bikers and only paying for warbikers.
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For 400 dollars I got Jerry Garcia in a pouch, man! |
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![[Post New]](/s/i/i.gif) 2011/05/11 14:23:29
Subject: Calling all Ork codex holders.
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Stealthy Grot Snipa
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Can you also see the Looted wagon section it says page 59 on mine. Which is wrong.
Thats a fair point. Should ask GW since its there tournaments that I play in.
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![[Post New]](/s/i/i.gif) 2011/05/11 14:23:50
Subject: Calling all Ork codex holders.
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Decrepit Dakkanaut
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Normal war Bikers have one wound
Nob bikers have 2 (of any type of nob biker)
In the original codex printing the nob warbiker had only a single wound. This was errata'd and, like all errata's, these should be included in the next printing - whcih they were, tthey just made a mistake and printed ALL warbikers as having 2 wounds.
Normal warbikers have 1 wound and one wound only.
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![[Post New]](/s/i/i.gif) 2011/05/11 14:27:00
Subject: [quote=DakkaDakka]
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Infiltrating Hawwa'
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This message was edited 1 time. Last update was at 2020/03/15 02:15:43
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2011/05/11 14:27:08
Subject: Calling all Ork codex holders.
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Stealthy Grot Snipa
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Not in my Codex
As I said before Im going too ask GW.
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![[Post New]](/s/i/i.gif) 2011/05/11 14:28:42
Subject: Re:Calling all Ork codex holders.
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Regular Dakkanaut
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arkapello wrote:Ah, we always play it as 2 wounds, my codex has both the 1 and 2 would shenanigans in it too. since the bit i write from says 2, im sticking with 2 unless FAQd otherwise (which as people point out, it isnt - just the nob is).
Wait. You'll do what an FAQ says, but not what a newer version of the codex says? What would you do if they reprinted the codex that included all the FAQ rulings...just ignore that too?
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![[Post New]](/s/i/i.gif) 2011/05/11 14:31:27
Subject: Re:Calling all Ork codex holders.
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Screamin' Stormboy
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Joshawa wrote:arkapello wrote:Ah, we always play it as 2 wounds, my codex has both the 1 and 2 would shenanigans in it too. since the bit i write from says 2, im sticking with 2 unless FAQd otherwise (which as people point out, it isnt - just the nob is).
I would say your perfectly entitled to take a one wound biker, but the two wound biker is a better option
if its in the codex you get it, if it says two different things take the better one until GW tell you you can't.
As a comparison Deff Koptas have 2 wounds and thats just a boy on a jet bike so boyz with toyz that have to wounds isn't without precedent.
A Ork boy is one wound, a Nob is 2. Thus a Ork Boy on a bike is 1 wound and a Nob on a bike is 2. Justify it however you want, you are just taking Nob bikers and only paying for warbikers.
Explain deffkoptas then.
your argument was flawed there but others make a better point so ill just concede.
and i have the looted wagon error too Varon yeah.
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/05/11 14:32:26
Subject: Calling all Ork codex holders.
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Decrepit Dakkanaut
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Deffkoptas have a large amount of structure. And are also only in units of up to 3 models.
2 wounds makes perfect sense.
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![[Post New]](/s/i/i.gif) 2011/05/11 14:32:54
Subject: Re:Calling all Ork codex holders.
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Screamin' Stormboy
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bushido wrote:arkapello wrote:Ah, we always play it as 2 wounds, my codex has both the 1 and 2 would shenanigans in it too. since the bit i write from says 2, im sticking with 2 unless FAQd otherwise (which as people point out, it isnt - just the nob is).
Wait. You'll do what an FAQ says, but not what a newer version of the codex says? What would you do if they reprinted the codex that included all the FAQ rulings...just ignore that too?
i only own the codex i own, i wasnt aware of what changed. i dont buy them mounthly you know, tend to just try and make the one last
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/05/11 14:36:26
Subject: Calling all Ork codex holders.
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Unshakeable Grey Knight Land Raider Pilot
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Che-Vito wrote:jacetms87 wrote:I apologize I thought that the OP was concerning NOB bikers.
@che-Vito I do not appreciate such language as a blanket wrong. It is possible to bring an over sight to light with out being rude.
@Joshawa I have read the FAQ again please bring things such as an over sight in a professional manner, thank you.
There is nothing insensitive about saying that you incorrectly read something. You just did. And I answered that, directly.
You are correct there is nothing insensitive about saying that however you stated something different. You stated the below
Che-Vito wrote:
Wrong. The Warbike Nob ONLY has two wounds.
Please show me where you said I incorrectly read something? I am showing you simply stated wrong. There is a difference between being direct and being rude. I apologize as this is off topic from the OP.
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MY current trades/ sales:
Tau empire codex
http://www.dakkadakka.com/dakkaforum/posts/list/0/399175.page |
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![[Post New]](/s/i/i.gif) 2011/05/11 14:37:21
Subject: Calling all Ork codex holders.
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Stealthy Grot Snipa
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nosferatu1001 wrote:Deffkoptas have a large amount of structure. And are also only in units of up to 3 models.
2 wounds makes perfect sense.
Units of 5.
I will play with one wound though. Still durable as hell but expensive. 25P for a better save and faster they should get the extra wound IMO.
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![[Post New]](/s/i/i.gif) 2011/05/11 14:39:27
Subject: Calling all Ork codex holders.
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Decrepit Dakkanaut
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Better save, permanent cover save, increased toughness, etc....
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![[Post New]](/s/i/i.gif) 2011/05/11 14:40:09
Subject: Calling all Ork codex holders.
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Legendary Dogfighter
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I have just checked and my codex does say on one page that the warbiker has two wounds.
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![[Post New]](/s/i/i.gif) 2011/05/11 14:42:29
Subject: Re:Calling all Ork codex holders.
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Regular Dakkanaut
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arkapello wrote:Joshawa wrote:arkapello wrote:Ah, we always play it as 2 wounds, my codex has both the 1 and 2 would shenanigans in it too. since the bit i write from says 2, im sticking with 2 unless FAQd otherwise (which as people point out, it isnt - just the nob is).
I would say your perfectly entitled to take a one wound biker, but the two wound biker is a better option
if its in the codex you get it, if it says two different things take the better one until GW tell you you can't.
As a comparison Deff Koptas have 2 wounds and thats just a boy on a jet bike so boyz with toyz that have to wounds isn't without precedent.
A Ork boy is one wound, a Nob is 2. Thus a Ork Boy on a bike is 1 wound and a Nob on a bike is 2. Justify it however you want, you are just taking Nob bikers and only paying for warbikers.
Explain deffkoptas then.
your argument was flawed there but others make a better point so ill just concede.
and i have the looted wagon error too Varon yeah.
I am not going to attempt to explain any of the units, my codex does that. My statement was just a reflection of what my codex says, not an argument at all.
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For 400 dollars I got Jerry Garcia in a pouch, man! |
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![[Post New]](/s/i/i.gif) 2011/05/11 14:43:31
Subject: Re:Calling all Ork codex holders.
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Screamin' Stormboy
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Is there a newer print that says its only one wound on ALL the war biker entries?
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/05/11 14:45:53
Subject: Calling all Ork codex holders.
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Decrepit Dakkanaut
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It doesnt matter - it IS only one wound.
Only nob bikers get 2 wounds, period.
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![[Post New]](/s/i/i.gif) 2011/05/11 14:47:29
Subject: Calling all Ork codex holders.
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Screamin' Stormboy
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nosferatu1001 wrote:It doesnt matter - it IS only one wound.
Only nob bikers get 2 wounds, period.
Ok, period.
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- 1000pts
- 25pts (yes twenty five)
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![[Post New]](/s/i/i.gif) 2011/05/11 14:49:17
Subject: Re:Calling all Ork codex holders.
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Regular Dakkanaut
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arkapello wrote:Is there a newer print that says its only one wound on ALL the war biker entries?
It seems they have screwed all of them up. After a little research I found that the original ones had the Nob misprinted, then when they fixed the Nob statline they also changed the warbiker statline so they both had 2 wounds. So far they have only FAQed the 1st error. In the army building/points section of your codex do you have the correct statline?
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For 400 dollars I got Jerry Garcia in a pouch, man! |
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![[Post New]](/s/i/i.gif) 2011/05/11 14:53:33
Subject: Re:Calling all Ork codex holders.
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Screamin' Stormboy
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Joshawa wrote:arkapello wrote:Is there a newer print that says its only one wound on ALL the war biker entries?
It seems they have screwed all of them up. After a little research I found that the original ones had the Nob misprinted, then when they fixed the Nob statline they also changed the warbiker statline so they both had 2 wounds. So far they have only FAQed the 1st error. In the army building/points section of your codex do you have the correct statline?
i have 2 wounds on page 101, and 1 wound on the other two entries. It seems it is all a horrible mistake yes, but it gave some people the opportunity to be right and tell others they were wrong and everyone loves doing that so meh. Maybe next time it will be meeeee!
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- 1000pts
- 25pts (yes twenty five)
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