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Made in us
Drone without a Controller





Marble Falls, TX

So Lord Kaldor Draigo has Psyker Mastery Level 2.

Does this mean that he can use the Hammerhand ability twice in the same turn?

Do multiple Hammerhands stack together?

I am new to Warhammer 40k so any advice would be helpful.

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Made in gb
Resourceful Gutterscum




Looks like there is still debate on Hammerhand stacking so I would wait until the FAQ comes out. For now agree with your opponent before a game. And yes he could cast hammerhand twice, so if they stack, he could make himself str 7 and the squad str 6.
   
Made in au
Devestating Grey Knight Dreadknight





He can use Psychic communion twice and it stacks.
   
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Wicked Canoptek Wraith




lukaz wrote:Looks like there is still debate on Hammerhand stacking so I would wait until the FAQ comes out. For now agree with your opponent before a game. And yes he could cast hammerhand twice, so if they stack, he could make himself str 7 and the squad str 6.


Agreed. Also, he can cast hammerhand twice if the first one fails. That's always an option.

This message was edited 1 time. Last update was at 2011/05/12 00:21:44


In regards to landraiders:
Joey wrote:
... that unit of badass assault troops which could all be wiped out by a single ordinance template is instead nuts deep in the enemy bowels and is pumping firey vengeance into their enemy's gunline.
 
   
Made in us
Irked Necron Immortal




Rhizome 9

So if it is allowed to stack, if Draigo was with Paladins(or any other squad for that matter) Dragio could be strength 8 and the sqaud strength 7? Combine that with falchions and a quicksilver librarian, and you've got quite the deathstar unit.




 
   
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Ork Admiral Kroozin Da Kosmos on Da Hulk






You know, that unit costs about 1300 points, your opponent has about his whole army to shoot it off the table, which is even doable for orks.

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A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
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Made in gb
Decrepit Dakkanaut




So you have an expensive walkng unit, that dies to lascannons as quickly as normal terminators?

BRilliant. My chaos army would love it - 8 lascannon a turn should give me quite a few dead paladins, while i keep moving backwards.
   
Made in us
Irked Necron Immortal




Rhizome 9

That wouldn't be super expensive. I mean Paladins lists are always expensive, but adding a 150-200 point librarian won't mak it jump 500 points more. And obvioulsy you would use wound allocation and a transport.

I'm not saying it's the best unit, but it would definitly be a fun one to play with.

This message was edited 1 time. Last update was at 2011/05/12 13:17:32





 
   
Made in gb
Squishy Squig



West Country (UK)

How can I stop a Grey Knight Dreadknight arriving toe to toe with my Tau at the end of turn 1? he moves, scouts, and teleports within a few inches of my Tau Commander in one turn.

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Decrepit Dakkanaut




Soulx - you cant wound allocate away ID wounds. Well, apart from piling one lascannon in 3 onto Draigo.

Warris - i think you need to add this to Tactics. Not a rules question. But to answer it quickly: bubble wrap, but further out and more than one layer.
   
Made in se
Ferocious Black Templar Castellan






Sweden

Warris wrote:How can I stop a Grey Knight Dreadknight arriving toe to toe with my Tau at the end of turn 1? he moves, scouts, and teleports within a few inches of my Tau Commander in one turn.


Considering he has to stay more than 12" away from you while scout moving, all you have to do is block your commander off with a sacrificial unit (Kroot infiltrating (they can do that, yes?) would be perfect). As he has to stay more than 12" away, he can't charge your commander, allowing you to pour fire into the Dreadknight next turn.


Or you could reserve the commander. Can't hit what isn't on the table!

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Made in gb
Deadshot Weapon Moderati





Rochdale (GW Manchester)

nosferatu1001 wrote:So you have an expensive walkng unit, that dies to lascannons as quickly as normal terminators?

BRilliant. My chaos army would love it - 8 lascannon a turn should give me quite a few dead paladins, while i keep moving backwards.


I would love it more. i have 12 lascannon teams in my guard army, nvm the 6 meltaguns aswell . Would be fun to kill that unit with them.


For addressing the question, I would say wait for FAQ. A couple of players who I have played against agreed that it stacks and it didnt seem too much like a deathstar unit. (prob because when fighting a guardsman squad you instand death on strength 6 anyway). As long as you ask your opponent first it should be okay.

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Soulx wrote:That wouldn't be super expensive. I mean Paladins lists are always expensive, but adding a 150-200 point librarian won't mak it jump 500 points more. And obvioulsy you would use wound allocation and a transport.

I'm not saying it's the best unit, but it would definitly be a fun one to play with.

10 Paladin+Draigo+Scriptor will come out at least at 1200 points, and they won't fit into any non-apoc transport either. Unless you plan on using 6 paladins inside a landraider, which will nullify their awesome shooting and makes them lose to hordes.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Warris wrote:How can I stop a Grey Knight Dreadknight arriving toe to toe with my Tau at the end of turn 1? he moves, scouts, and teleports within a few inches of my Tau Commander in one turn.


As noted, this question should be in the tactics forum. But it does sound like you might be confused about the rules too, so I'll address that.

Before turn 1, he can Scout, and (IMO and a lot of other people's, though not everyone's) can teleport in the Scout move. This still leaves him more than 12" away from any of your units, by the rules. He has a 12" move, which can't end within 1" of your units, then a 6" assault. If you have some kind of cheap screen up from, it's not possible for him to reach anything important on turn 1. Starting more than 12" away after his Scout move, it's physically impossibly for him to leap over a unit with a 12" move.

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Made in gb
Squishy Squig



West Country (UK)

Thanks for the response guys, it is as i thought HE WAS CHEATING claiming that although it was his scout move it was also a teleport which meant he could arrive next to me passing through my Kroot wall.

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Squishy Squig



West Country (UK)

I would like to point out that I was NOT playing against grandson in the above mentioned game, but a club member.


Automatically Appended Next Post:
I would like to point out that I was NOT playing against grandson in the above mentioned game, but a club member.

This message was edited 1 time. Last update was at 2011/05/16 15:18:02


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Rogue Daemonhunter fueled by Chaos






Toledo, OH

If you're walking paladins, I'd imagine the shrouding (gives a unit stealth) is nearly mandatory on the Libby
   
 
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