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Made in us
Regular Dakkanaut





Eureka, CA

Rolled for Seize Ground. Pitched battle. Table size was 4X4 or 48" X 48"

Orks:

Warboss. Pk. Eavy Armor.

11 Boyz. Nob. Pk. Bp.
-Trukk. Ram.

12 Boyz. Nob. Pk. Bp.
-Trukk. Ram.

12 Boyz. Nob. Pk. Bp.
-Trukk. Ram.

10 Grots. Slaver. Grot Prod. (held in reserve)

Deffkopta. TL Rokkits.

Looted Wagon. Big Shoota

Looted Wagon. Big Shoota

Looted Wagon. Big Shoota

Tau:

Shas'el with Cyclic Ion Blaster. Shield Drone. Targetting Array.

6 Firewarriors. Team leader with markerlight.

Devilfish. Burst Cannon/2 Gun Drones. Landing Gear.

6 Firewarriors. Team leader with markerlight.

Devilfish. Burst Cannon/2 Gun Drones. Landing Gear.

Shas'vre Broadside Heavy Battlesuit with TL Railguns and missiles. Targetting Array.

Turn 1:
Tau wins 1st turn, Orks fail to seize initiative. Tau deploys forces towards their table edge with one unit of FW's starting outside their transport and one starting inside theirs to move up and claim an objective.

Tau player destroys 2 Trukks in 1st shooting phase.

Ork turn. Trukks are deployed in front of 3 Looted Wagons whom use the empty Trukks as a shield in front of them. (Open topped Leman Russ tanks were used as Looted Wagons)

The Boyz are placed inside the Looted Wagons from the start with one of the units attached to the Warboss.

Looted Wagons move up to take advantage of cover, One looted Wagon uses the last surviving Trukk to give it cover as it moves up around a flank. The gretchin are still in reserve.

Ork Deffkopta moves up after scouting and manages to miss both shots at a Devilfish and does nothing in assault against it.

Turn 2:
Tau takes out the last empty Trukk which turns into a wreck and manage to take out the Deffkopta. Looted Wagons take shots from a Devilfish and 6 FW's but survives.

Orks turn 2. A Waaagh! is called and all boyz jump out of their wagons and assault anything in range. The first Looed Wagon's boyz deploy and charge a unit of FW's, destroying it. The 2nd Looted Wagon also deploys and it's boyz take out the 2nd unit of FW's that departed from their Devilfish. The Warboss takes out the Tau HQ after surviving with 2 wounds left and killed the HQ with his powerklaw.

Tau player concedes, 2nd Ork victory declared.

Summary.

I used a KFF on a trukk list earlier and it still wasn't going well for me, so instead I gave up the KFF and tried fielding 3 empty trukks in front of 3 Looted Wagons where the boyz were really being transported by. It worked marginally well as the trukks negated Line of sight to the Looted Wagons as well as forming nice barricades after they wrecked for the boyz. I even got to use a Ramshackle result to my advantage. Anywho, there was just too much armor on the table for the Tau to blow up before I got in his face with my Powerklaws. I may reconsider using a Kustom Force Field in the future but this Trukk Shield Wall worked pretty well, although I was lucky with the Don't Press Dat rolls for the Wagons. The deffkopta seemed pretty worthless so I think I'll leave those at home from now on. The grots didn't even get a chance to squander out of reserve and capture my home objective as we never got past Turn 3 before I was declared victorious.
   
Made in gb
Stealthy Grot Snipa




Its Illegal too start in anything other than your dedicated transport... Also your board seems really small. Assaulting on Turn 2 without anything Infiltrated is Unheard of IMO. Or DSing.

Anyway nice battle report even if your Opponent fielded a awful list IMO.
   
Made in us
Fresh-Faced New User




A turn 2 forfeit, eh? I hate when that happens. Nice report though!
   
Made in us
Mekboy Hammerin' Somethin'





Boyz units can deploy outside of their dedicated transports, but cannot deploy in anything other than their transports. You'd have to deploy them next to the looted wagons, and embark them on your first turn movement phase.

Turn two assault isn't really unheard of. Usually armies deploy about thirty inches away. Orks first turn they move 12 inches. Orks second turn, they move 12 + 3 inch disembark + anywhere from 1 - 6 run, then 6 inches to assault. That's a lot of ground they can cover. Anywhere from 34 - 39 inches. Thats with a Waaagh of course, for fleet.

This message was edited 1 time. Last update was at 2011/05/12 22:35:31


 
   
Made in us
Fixture of Dakka





Los Angeles

InquisitorVaron wrote: Anyway nice battle report even if your Opponent fielded a awful list IMO.
I agree. Pretty dog bottom awful for tau.
InquisitorVaron wrote: Assaulting on Turn 2 without anything Infiltrated is Unheard of IMO. Or DSing.
Deffkoptas scout. Then Assault Turn 1. SM scout bikes can do the same (not much good though).
gpfunk wrote:Turn two assault isn't really unheard of. Usually armies deploy about thirty inches away. Orks first turn they move 12 inches. Orks second turn, they move 12 + 3 inch disembark + anywhere from 1 - 6 run, then 6 inches to assault. That's a lot of ground they can cover. Anywhere from 34 - 39 inches. Thats with a Waaagh of course, for fleet.
Right, gpfunk. Plus StormRavens pooping out BA PsyDreads, all Dark Eldar (Turn 1 Assault , that is ).

Yeah, InquisitorVaron, if none of those have happened to you, or you haven't *done* that to others, then I'm guessing that you're playing in quite a small pool of 40k.

BattleWagon+ork/Ghazhkull Waaagh! on Turn 2 is pretty standard fair.

This message was edited 3 times. Last update was at 2011/05/13 05:31:05


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Devestating Grey Knight Dreadknight






It's not surprising that the Orks won in such fashion because they had 750 points while the Tau had only 490 judging by the lists posted.

Also the small table size favored Orks greatly.
Orks:

Warboss. Pk. Eavy Armor.

11 Boyz. Nob. Pk. Bp.
-Trukk. Ram.

12 Boyz. Nob. Pk. Bp.
-Trukk. Ram.

12 Boyz. Nob. Pk. Bp.
-Trukk. Ram.

10 Grots. Slaver. Grot Prod. (held in reserve)

Deffkopta. TL Rokkits.

Looted Wagon. Big Shoota

Looted Wagon. Big Shoota

Looted Wagon. Big Shoota

Tau:

Shas'el with Cyclic Ion Blaster. Shield Drone. Targetting Array.

6 Firewarriors. Team leader with markerlight.

Devilfish. Burst Cannon/2 Gun Drones. Landing Gear.

6 Firewarriors. Team leader with markerlight.

Devilfish. Burst Cannon/2 Gun Drones. Landing Gear.

Shas'vre Broadside Heavy Battlesuit with TL Railguns and missiles. Targetting Array.

This message was edited 1 time. Last update was at 2011/05/13 07:38:58


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Made in gb
Stealthy Grot Snipa




Brothererekose wrote:
InquisitorVaron wrote: Anyway nice battle report even if your Opponent fielded a awful list IMO.
I agree. Pretty dog bottom awful for tau.
InquisitorVaron wrote: Assaulting on Turn 2 without anything Infiltrated is Unheard of IMO. Or DSing.
Deffkoptas scout. Then Assault Turn 1. SM scout bikes can do the same (not much good though).
gpfunk wrote:Turn two assault isn't really unheard of. Usually armies deploy about thirty inches away. Orks first turn they move 12 inches. Orks second turn, they move 12 + 3 inch disembark + anywhere from 1 - 6 run, then 6 inches to assault. That's a lot of ground they can cover. Anywhere from 34 - 39 inches. Thats with a Waaagh of course, for fleet.
Right, gpfunk. Plus StormRavens pooping out BA PsyDreads, all Dark Eldar (Turn 1 Assault , that is ).

Yeah, InquisitorVaron, if none of those have happened to you, or you haven't *done* that to others, then I'm guessing that you're playing in quite a small pool of 40k.

BattleWagon+ork/Ghazhkull Waaagh! on Turn 2 is pretty standard fair.


No its just everyone runs away from my Orks. I play against Nids and they charge in and were both cautious and assault on turn three because neither want too be assaulted by the other sometimes I use the smaller squad as bait. But he's wise too that and doesn't take it and just moves away.

That and we set up 36" apart. Or 30".
   
Made in ca
1st Lieutenant





Orks had 750 points.
Tau had 490 points.

Congratulations to the Ork player who won by taking an extra 260 points versus a poorly built at best Tau list. That was the worst math I've ever seen at best or outright cheating at worst. Either way you should feel terrible shame for screwing up that badly. I'd suggest donating your models to players who might use them properly.

I mean how can you post this with a straight face?

This message was edited 2 times. Last update was at 2011/05/13 12:51:07


 
   
Made in us
Wing Commander





TCS Midway

augustus5 wrote:It's not surprising that the Orks won in such fashion because they had 750 points while the Tau had only 490 judging by the lists posted.

Also the small table size favored Orks greatly.


In addition, the Tau player should have scrimped to put a Hammerhead with RG in. It will dominate at 500 points. No one can field a tank to oppose it really, and it murders troops, particularly at this level of play (it's a dominating force in 500 and 750 point games, possibly the best tool in the Tau arsenal at that point level).

On time, on target, or the next one's free

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https://www.dakkadakka.com/dakkaforum/posts/list/474587.page

 
   
Made in us
Longtime Dakkanaut




St. Louis, Missouri

Norade wrote:Orks had 750 points.
Tau had 490 points.

Congratulations to the Ork player who won by taking an extra 260 points versus a poorly built at best Tau list. That was the worst math I've ever seen at best or outright cheating at worst. Either way you should feel terrible shame for screwing up that badly. I'd suggest donating your models to players who might use them properly.

I mean how can you post this with a straight face?


+1 for the Truth

And if you're drinkin' well, you know that you're my friend and I say "I think I'll have myself a beer"
DS:80+SG-M-B--IPw40k09-D++A+/mWD-R++T(Ot)DM+
 
   
Made in us
Regular Dakkanaut





Eureka, CA

This was one of the first games we ever played, and one of the lists was just dug up on the net so we could play hence the 500 pts. My math was very wrong, yes, my mistake. However, take your pathetic internet trolling somewhere else, cuz I'm not ashamed to have made a mistake in a rush to play and I wasn't trying to cheat. I'll keep my models also, thank you. With an ego like yours who the hell would wanna play against you? For crying out loud we were having fun, not trying to be uber competitive or rule Nazi's. We wanted to try out new ideas for a relatively new game to us so piss off.

This message was edited 1 time. Last update was at 2011/05/15 00:27:53


 
   
Made in us
Liche Priest Hierophant






I have to say, that's a very very interesting usage of Trukks and Looted Wagons. Sort of a poor man's KFF, though I don't think it would scale up that well (unless you used Nobz with Battlewagons, and left a squad or two of boyz to either footslog or camp objectives).

It's imminently doable to put the Boyz in the Wagons then move them first turn, so there's nothing wrong with that, just as long as you don't deploy in the wagons.

Yes, the Tau may have had fewer points, but Boris had a fairly solid strategy, and stuck to it. I imagine the sheer chaos of 3 ramshackling trukks and 3 Don't Press Dat! Wagons could be really, really fun, too.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

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Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Boris420 wrote:This was one of the first games we ever played, and one of the lists was just dug up on the net so we could play hence the 500 pts. My math was very wrong, yes, my mistake. However, take your pathetic internet trolling somewhere else, cuz I'm not ashamed to have made a mistake in a rush to play and I wasn't trying to cheat. I'll keep my models also, thank you. With an ego like yours who the hell would wanna play against you? For crying out loud we were having fun, not trying to be uber competitive or rule Nazi's. We wanted to try out new ideas for a relatively new game to us so piss off.




Your right to be upset at the internet Ahole, his response was way harsh. BUT, even in a rush you should of checked the points total, and you need to tell your friend about your goof up. Your friend would have to be one seriously badass player to pull off a win with a 200+pts loss on you. I could tell instantly looking at what you posted, that your list was way over 500pts.


Redue your list, recheck your points and have a rematch. Also, its never fun playing a game where the board favors one side over the other (unless its a campaign thing or something) next time set up the board to be really long and have 0 terrain, that way your friend can sit back and stomp your face in so you can see how it feels. Getting your head kicked in never feels good, specially when your a new player. Thats how new players become former players
   
Made in us
Sneaky Sniper Drone




Bethlehem, Pa

A real shame to see someone surrender during a game. I've fought most if not all my games to the bitter end. Even if I know I'm totally screwed. (though I'll admit that I like dramatic last stands). I think the only games I've ended early have been from time constraints.

2011 Stats W-L-D
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