Switch Theme:

Super Heavy + Shield of Sanguinis (Psychic Power) = NO!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Honored Helliarch on Hypex





Canada

Hey All,


I just want to know if I'm correct on this, I posted about an apocalypse match a few weeks ago to gain rules clarifications and then saw this tidbit:

Super-Heavy vehicles cannot be affected by enemy powers, friendly or enemy.

Just to clarify, as I don't use psychic powers often:

This means, Shield of Sanguinis, does not work to give a super-heavy an invulnerable save, correct?

I want to make sure this doesn't happen at the end of the month when we do an even larger game with more people.


Automatically Appended Next Post:
IdentifyZero wrote:Hey All,


I just want to know if I'm correct on this, I posted about an apocalypse match a few weeks ago to gain rules clarifications and then saw this tidbit:

Super-Heavy vehicles cannot be affected by enemy powers, friendly or enemy.

Just to clarify, as I don't use psychic powers often:

This means, Shield of Sanguinis, does not work to give a super-heavy an invulnerable save, correct?

I want to make sure this doesn't happen at the end of the month when we do an even larger game with more people.


Not affected by enemy powers (PSYCHIC POWERS, FRIENDLY OR ENEMY). The newest publication I saw this in was the Apocalypse appendix in IA9.


Automatically Appended Next Post:
IdentifyZero wrote:Hey All,


I just want to know if I'm correct on this, I posted about an apocalypse match a few weeks ago to gain rules clarifications and then saw this tidbit:

Super-Heavy vehicles cannot be affected by enemy powers, friendly or enemy.

Just to clarify, as I don't use psychic powers often:

This means, Shield of Sanguinis, does not work to give a super-heavy an invulnerable save, correct?

I want to make sure this doesn't happen at the end of the month when we do an even larger game with more people.


Automatically Appended Next Post:
IdentifyZero wrote:Hey All,


I just want to know if I'm correct on this, I posted about an apocalypse match a few weeks ago to gain rules clarifications and then saw this tidbit:

Super-Heavy vehicles cannot be affected by enemy powers, friendly or enemy.

Just to clarify, as I don't use psychic powers often:

This means, Shield of Sanguinis, does not work to give a super-heavy an invulnerable save, correct?

I want to make sure this doesn't happen at the end of the month when we do an even larger game with more people.


Not affected by enemy powers (PSYCHIC POWERS, FRIENDLY OR ENEMY). The newest publication I saw this in was the Apocalypse appendix in IA9.


To clarify, not affected by psychic powers.

This message was edited 2 times. Last update was at 2011/05/13 12:28:57


 
   
Made in ca
On a Canoptek Spyder's Waiting List





Barrie, Ontario, Canada

Feel free to correct me on this one as I don't have my Apoc book handy, but I believe it specifies that powers that do not possess a STR value do not affect them.

5,000pts ++
4,700pts ++
3,000pts
1,500pts
when I get around to them.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That would be correct, it does specify that.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
Forum Index » 40K You Make Da Call
Go to: