alphaomega4ever wrote:Not super experienced with GK, but it would seem that the Warriors/Jokaero in combo with things like DCAs hurts the fluidity of the army...yay rapid fire with my BS 3 bolters...and now the death cults can't assault...see where this is going?
Some things to consider:
-DCAs...USE THEM...they are clearly the best henchmen with the easy capacity to take down even termies...48 power weapons on the charge at Initiative 6 makes MEQs cry.
-Warriors are useful but not as dumbed down space marines...use them for cheap meltas and maybe a storm shield but not much else
-Crusaders: ever tried 'em? they tend to rock, giving you a cheap storm shield for absorbing the worst of punishment and get power weapons to boot! my list has a squad of 4 of these guys with 8 DCAs, giving them a wall of protection should they get stranded away from their chimera
-Jokaero...hmm I've debated about them for a while...consider a squad or two of maybe 2-4 and sit em somewhere in cover (saves you the cost of a chimera)
-Coteaz: maybe im missing the point of ur army, and yes inqusitors are cool and all, but why waste points on 3 inquisitors to make an inqusitors army? coteaz is probably sufficient, and if you must have more elites, use some of the better ones
Good to see more armies moving away from the paladin/purifier standard (still awesome of course). Good luck!
The inquisitors are so the servitors don't get mind lock, if tat happens my whole unit can't shoot.
I will try putting some
DCA with crusaders, very good close combat setup. jokaero, I will have 2-3 to get their weird and wonderful upgrades for my whole units.
Thats about it, it definatly a different army to everyone else's. I thought it would be cool. Inquisition army have lots variaty that can even out gun and out
cc grey knights.