Well, it's entirely possible to go with a
GKGM and regular a regular GKT squad. The tradeoffs, without looking at points are:
GKT: Scoring and can get psycannons and the
GKGM can get the tasty grenades.
Mordrak and Co.: Can very easily get them in a forward position quickly, which gets the summoned squads into action that much quicker. Can also possible replenish a termi or two, but I'm not counting on it.
On the purifiers/rhinos, like I said, the GKPA squads and transports are very much open to change, but the points to change have to come from somewhere. The idea currently was to pull them forward with the libby.
Automatically Appended Next Post: So here is an alternative list utilizing the
GKGM and regular termies:
HQ
-
GKGM (
MC hammer

, rad nades, psychotroke nades
- Librarian
- Mastery 2 (
MoT, QS, Shroud, Warp Rift), Nemesis sword
Elite
- Vindicare
- Purifier Squad
- 9x Purifiers (1x hammer, 5x halberds, 4x psycannons), 1x
KotF (1x halberd), 1x Rhino
- Purifier Squad
- 4x Purifiers (1x hammer, 2x halberds, 2x psycannons), 1x
KotF (1x halberd) 1x Rhino
Troop
- Strike Squad
- 9x Knights (7x swords, 2x psycannons), 1x Justicar (1x hammer), 1x Rhino
- Terminator Squad
-4x Terminators (1x banner, 3x falchions, 1x psycannon), 1x Justicar (1x falchion)
Heavy Support
- Psyrifleman Dread
- Psyrifleman Dread
- Psyrifleman Dread
The big purifier squad combat squads, with one of them carjacking the rhino from the strike squad. The three purifier squads move up with the rhinos blocking
LOS to the termies+libby+
GKGM who advance with them. Strike squads hang on home objectives, and everything else provides fire support.