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Made in gb
Blood-Drenched Death Company Marine






Jump pack equipped VVets doing a skies of blood from a Stormraven can they assault afterwards?

They are entering via deep strike although the Storm Raven Skies of Blood says a unit DSing via skies of blood cannot assault that turn(like regular deep strike) but VVet says they can if they heroically intervene...

Essentially it seems to be specific vs specific...

Clarity anyone?
   
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Tilter at Windmills






Manchester, NH

Heroic Intervention only works when you're entering play from Reserves. Skies of Blood is only used when the SR is starting the turn on the table, as it requires moving Flat Out. They can't be used together, so there's no conflict there.

--------

Re-reading the HI rule and the SR rule, I think the SR's prohibition on assaulting after DSing IN it would take precedence. I don't think allowing it with Heroic Intervention would break the game, though, especially since at that point you'd be scatting 2d6", since DoA doesn't apply to the SR.

This message was edited 1 time. Last update was at 2011/05/14 17:34:15


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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Captain of the Forlorn Hope





Chicago, IL

Mannahnin wrote:Heroic Intervention only works when you're entering play from Reserves. Skies of Blood is only used when the SR is starting the turn on the table, as it requires moving Flat Out. They can't be used together, so there's no conflict there.

--------

Re-reading the HI rule and the SR rule, I think the SR's prohibition on assaulting after DSing IN it would take precedence. I don't think allowing it with Heroic Intervention would break the game, though, especially since at that point you'd be scatting 2d6", since DoA doesn't apply to the SR.


For Clarity, Jump Pack equipped people using skies of blood CAN use the DoA rule to reduce scatter to 1D6. P.38 BA codex

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

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Tilter at Windmills






Manchester, NH

Of course. But that's not what I was talking about.

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More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
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Captain of the Forlorn Hope





Chicago, IL

I believe the Stormraven's 'can not assault on the turn the Stormraven Deepstrikes' rule is there to clarify that units in a DS vehicle can not assault out of the vehicle the same turn.

This is because the Stormraven has the assault vehicle rule and normally allows assaults out of it on a turn in which it moves.

I do not see why JP equipped VV's could not assault out of a Deep Striking Stormraven, since they have a specific rule allowing it, and the Stormravens rule just restates the general rule about not being able to assault from a moving vehicle.

This message was edited 2 times. Last update was at 2011/05/14 18:08:08


"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

VVs equipped with jump packs have a rule allowing them to assault when Deep Striking, when making a declared Heroic Intervention.

Whether this is meant to work when DSing in a SR is open to debate; it could be that the specific prohibition in the SR rules is meant to prevent that, as otherwise it's redundant.

As I said before, I don't think it would break the game to allow VVs to perform a Heroic Intervention when DSing in an SR. But of course the SR still scatters 2d6", as it can't benefit from DoA.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
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Made in gb
Ultramarine Chaplain with Hate to Spare





Mannahnin I think you're talking cross purposes. The Stormraven isn't deepstriking so won't be scattering at all, it'll just be moving flatout 24" in turn 1 to get the VV into assault on that turn using skies of blood and heroic intervention.

My issue is that you are not actually arriving from reserve or from deepstrike, they are disembarkiong using deepstrike. Far from cut and dried (and I'm looking at the Vanila heroic intervention assuming the language is thehe same), but for me you're not arriving. You're already on the battle field deployed in the Stormraven.

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Made in gb
Decrepit Dakkanaut




Actually Mannaheim WAS answering the "could you use HI when getting out of a DS SR" question

The answer to "Can you use HI when using SKies of Blood" was already answered - no, as yu are not arriving from reserves.
   
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Ultramarine Chaplain with Hate to Spare





Actually Mannaheim WAS answering the "could you use HI when getting out of a DS SR" question


Where was that question asked? And DR didn't seem to be talking about that hence why I thought I'd mention it looked like cross purposes.

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Tilter at Windmills






Manchester, NH

The first sentence in the thread, FiN?

Original question was about combining HI with SoB. Which doesn't work.

We then moved on to more complicated stuff.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
 
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