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Made in us
Freelance Soldier






I have a friend looking to get back in the game, and wants to try out some fluff oriented builds that aren't completely a waste of points. Here's the starting point:

1750 Pts - Space Marines Roster - Pedro Kanto A

HQ: Chapter Master Pedro Kantor (1#, 175 pts)
1 Chapter Master Pedro Kantor, 175 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Iron Halo; Power Armour; Dorn's Arrow; Power Fist; And They Shall Know No Fear; Chapter Tactics; Combat Tactics; Hold the Line; Independent Character; Inspiring Presence; Orbital Bombardment)

HQ: Space Marine Librarian (1#, 100 pts)
1 Space Marine Librarian, 100 pts (Unit Type: Infantry; And They Shall Know No Fear; Combat Tactics; Independent Character; Psyker; Force Dome; Null Zone)
1 ...in Power Armour (Frag Grenades; Krak Grenades; Power Armour; Psychic Hood; Bolt Pistol; Force Weapon)

Troops: Tactical Squad (11#, 210 pts)
9 Tactical Squad, 210 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Rhino (Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair)

Troops: Tactical Squad (11#, 210 pts)
9 Tactical Squad, 210 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Rhino (Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair)

Elite: Sternguard Veteran Squad (10#, 250 pts)
9 Sternguard Veteran Squad, 250 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol x9; Bolter x9; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics)

Elite: Sternguard Veteran Squad (10#, 250 pts)
9 Sternguard Veteran Squad, 250 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol x9; Bolter x9; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol; Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics)

Heavy Support: Land Raider (1#, 250 pts)
1 Land Raider, 250 pts (Unit Type: Vehicle (Tank); Transport Capacity: 12 models; Access Points: 3; Searchlight; Smoke Launchers; 2x Twin Linked Lascannons; Twin Linked Heavy Bolter; Assault Vehicle; Power of the Machine Spirit)

Heavy Support: Land Raider (1#, 250 pts)
1 Land Raider, 250 pts (Unit Type: Vehicle (Tank); Transport Capacity: 12 models; Access Points: 3; Searchlight; Smoke Launchers; 2x Twin Linked Lascannons; Twin Linked Heavy Bolter; Assault Vehicle; Power of the Machine Spirit)

Validation Report:
c-1. File Version: 1.20 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Chapter: Codex Chapter
Roster satisfies all enforced validation rules

Composition Report:
HQ: 2 (1 - 2)
Elite: 2 (0 - 3)
Troops: 2 (2 - 6)
Fast: 0 (0 - 3)
Heavy: 2 (0 - 3)

Total Roster Cost: 1695

Using this as a template for where he would like the list to go, what kind of things would help make it more effective against mech armies?

The Cog Collective
DR:70S+G+M++B--IPw40k87#+D++A++/sWD80R+T(D)DM+

Warmachine: 164 points painted Cygnar 11-62-0 Circle of Orboros 0-13-0

Painted 40K: 3163 1500 225

"Machete don't text." 
   
Made in us
Space Marine Scout with Sniper Rifle





A few combi-meltas/combi-plasmas could be given to your sternguard. A multi-melta on one of the LR would be good as well to handle bigger stuff.

1350 1500 2900 1800 1500
300 300 
   
Made in us
Fresh-Faced New User




Hi all. This is my list that Armandloft posted up for me.

Another option I'm considering with the last few points there is a PF in each tac squad. Should give me a power weapon in each of the four squads at that point for when the inevitable hand to hand occurs.

*That assumes Kantor is riding with one Sternguard squad and the Librarian with the other.

VTRC
   
Made in us
Freelance Soldier






I think we can squeeze 6 combi-meltas in for the Sternguard, and a Multimelta for a Land Raider.

At this point, depending on missions and opponent, leaving one of the Land Raiders empty to roam about causing havoc might be a doable option.

The Cog Collective
DR:70S+G+M++B--IPw40k87#+D++A++/sWD80R+T(D)DM+

Warmachine: 164 points painted Cygnar 11-62-0 Circle of Orboros 0-13-0

Painted 40K: 3163 1500 225

"Machete don't text." 
   
 
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