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Brand new IG Vostroyan Player with competitive semi-foot list 2000 pts.  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Dakka Veteran




Manhattan

Hey guys.

I just started IG from Eldar, and still getting used to the amount of firepower I have now compared to the lean fragile craftworlders. I collected a fair amount of Vostroyans and now excited to finally make a list.

The idea behind my list below is: 4 Chimeras with anti-tank will charge straight up to the enemy trying to take out Rhinos or Land Raiders (Space Marines are 90% of the games around here, hence my name) and the blob squad of 35 Vostroyans will form a bubble around my Artillery pieces (Hydra + Colossus) to protect them from getting assaulting and providing them cover.

Lastly, the Vendettas and the Sentinels are meant to come out from reserve and provide further anti-tank. Please critique.


HQ

Command Squad 50 pts. – 4 veterans with Plasma Gun + Commander with Plasma pistol
Chimera

Command Squad 50 pts. – 2 veterans with Heavy Bolter, 2x veterans with sniper rifle, Astropath, Fleet Officer

Troops

Veteran Squad 70 pts. – 3 veterans with melta gun
Chimera

Veteran Squad 70 pts. – 3 veterans with melta gun
Chimera

Veteran Squad 70 pts. – 3 veterans with melta gun
Chimera

Combined Infantry platoon
Infantry Squad 50 pts. – 1 guardsmen w. genade launcher (5 pts.), 2 guardsmen w. Heavy Bolter (10 pts.), Sergeant w. power weapon (10 pts.),
Infantry Squad 50 pts. – 1 guardsmen w. genade launcher (5 pts.), 2 guardsmen w. Heavy Bolter (10 pts.), Sergeant w. power weapon (10 pts.),
Infantry Squad 50 pts. – 1 guardsmen w. genade launcher (5 pts.), 2 guardsmen w. Heavy Bolter (10 pts.), Sergeant w. power weapon (10 pts.),
Platoon Command Squad 30 pts. – Commissar w. power weapon (45 pts.), Commander w. power weapon (10 pts.), 2 guardsmen with Heavy Bolter (10 pts.)

Fast Attack

Scout Sentinel 35 points +Auto cannon) + hunt-killer missile+smoke
3x

Vendetta Gunship
Vendetta Gunship

Heavy Support

Hydra Flak Tank pts. 2x
Hydra Flak Tank pts. 2x

Collosus Bombard 140 pts. 2x

Final Total 1945 pts.

This message was edited 2 times. Last update was at 2011/05/17 09:18:18


 
   
Made in au
Stalwart Dark Angels Space Marine





Randomly teleporting around Melbourne.

Ok first off you didnt read the sticky about posting the individual points costs did you? (Go and read it!)
SECONDLY! while its a decent army list you have 55 points floating about. I can think of a bunch of way you could use that.

1. If your using your blob squad to protect your artillery go one step futher and buy a tech priest for 45 points.

2. You have plenty of footslogger and tank killing ability but I feel you would have trouble dealing with mid level elite squads like termies and the like so I would drop one of the sentinals and upgrade the other two to armoured sentinals and give them both plasma cannons. If ive done my math right that then leaves you at 1995 points i think. Plus these plasma cannons would become invaluble against terminators, which if you predominatly play against marines are likey to pop up at some point.

3. Take a squad of 5 ratlings for some snipery fun.

4. Upgrade one of the Vet squads with Harker. Although that might not mesh with your melta gun tactics so well.

If i were in your position then i would seriously consider going with option 2. Or the techpriest if your blob squad cant do its job properly.

REPENT

3835pts

Ixxley wrote:
@Leigen_Zero - I've never heard of us using Dettol for cane toads, I've always used a golf club. much more fun

 
   
Made in us
Dakka Veteran




Manhattan

Thanks for the response! Sorry about the points cost, I edited it out!

1. The Tech Priest repairs the tanks right? I've read before he wasn't a good unit so no one took him apart from Apoc games where you keep one behind the Baneblade or Titan to repair. LOL

2. I love sentinels but wouldn't the 3x scouts with the hunter-killers do better if they come from reserve outflank and pop some Rhinos in the rear armor?

I understand the Terminators, but wouldn't the Flak Hydras and the Vendettas still do a number on them? Perhaps I should swap out the Colossus for the Medusa to kill them.

I love your tech priest or Plasma Cannon Sentinel suggestion, I just need some further clarification! Thanks
   
Made in us
Member of a Lodge? I Can't Say




WI

Yeah, just give the total of the unit and what you bought for it... below is an example. It prevents GW from getting pissy with legal stuff.

Scout Sentinal - 55pts
AC, HK Missile, smoke

Ok, after that, not a bad list... but you do have some flaws that I think can be corrected.

You can not add your PCS into your blob. You can only blob Platoon Infantry Squads, as per their rules under their section. It looks like your intending to do just that. I would seriously reconsider that PCS's role.

OK, now lets look at your list as a whole considering your primary target... Marines. Unlike Troll, I hate snipers, specially against Marines. Fail a moral test? Really? Marines? Pfft. It also gives them their armor save... you might as well shoot them with lasguns. Snipers are wasted against Marines... and anything that is Fearless or has a good (10-ish) Leadership and good armor.

Grenade Launchers... Str 3 Frag and Str 6 AP 4 Krak. Your Eldar wouldn't be afraid of that, Marines will not be afraid of it either and you will not hurt one unless your lucky and he is unlucky.

I don't like Sentinals as they are suicide units due to being so fragile. If you want a suicide unit, get Marbro for his demo charge for 65pts. I wouldn't waste the points of putting a Plasma Cannon on something like a Sentinal that can be taken down with a heavy bolter.

Speaking of heavy bolters, you want Auto Cannons instead of Heavy Bolters. Longer range, Str 7 (Rhinos are AV 11), but two shots instead of three. Use ACs to pop Rhinos/Razorbacks and your Vets to pop tougher vehicles (AV 13+).

As for some of your allocations, I would not waste putting heavy weapons in your Command squads, as those units are better served with using the 4x special weapons ability. Your First Command Squad, for example, is an ideal display of this. Plasmaguns and Meltaguns are great against Marines, specially Terminators. I think you really should make up your other CCS squad to match your first one to deal with Deep Striking Marines, Drop Pods, and Out Flanking units.

Speaking of units coming in from Reserve, there are some things your OotF can not stop. Drop Pods do not care about a reserve roll, for example. You have 3 units coming in...but a roll is a roll. Even with a -1, if you roll bad your stuff is just not coming on. I honestly do not like either for a army like this... those 60pts could be used to buy Plasmaguns for your other CCS and the PCS.

Hope this helps and gives you some ideas. Good luck!

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Dakka Veteran




Manhattan

Thank you for the response! I'm getting some great advice.

Auto-cannons, yes that would probably be much better against marines. It's annoying the Vostroyans did not get a model for them. I will just have to buy some bitz and magnetize them.

Snipers & Genade Launchers are out & the 2nd CCS will get outfitted like the first one. I'll take out the fleet officer. But shouldn't I want the Astropath because I WANT my 2 vendettas + sentinel squad to come from out from reserve ASAP in case I end up going 2nd?? *Also rules questions, am I allowed to take 2 Astropaths for a +2 to the roll, similarily can I take 2 OotF to get a -2 to my opponent's roll? For my Eldar, I had a fun all-jet bike army with 2 Autarchs with their +1 to reserves roll and they stacked to +2 if I took 2 of them, so if I didn't get the 1st turn I put everything in reserve and 70-80% of my army comes out turn 2. (Reserve denial)

Ahh... I didn't know the PCS couldn't be blobbed with the infantry. I'll put the commissar in with the Infantry blob instead.

This message was edited 1 time. Last update was at 2011/05/17 10:49:04


 
   
Made in gr
Rough Rider with Boomstick




Welcome on the Vostroyan bandwagon. Yes our models are cool but they lack critical items of imperial wargear. No meltas, MLs or ACs. I would arm the 2nd CCS with a Lascannon and 2 plasmas and keep the astropath. No he does not stack with the other one. Give the squad Camo Cloacks for a 3+ when in cover and park them near the blob squad.
One large squad with ACs and a commissar with PWs on the sergeants. Cut the heavy bolter and use the Sentinel's ACs inversed with a small bipod. It is good for orders and will reliably pump TL shots on enemy rhinos. Given the existence of hydras in your army maybe you should consider upgrading the blob's ACs to lascannons.
Good Hunting.

You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in us
Member of a Lodge? I Can't Say




WI

Guard FAQ via the GW site.

Q. If you take two Astropaths or two Officers of
the Fleet, do their +1/-1 to reserve rolls stack?

A. No. The advantage of having multiples of these
Regimental Advisors is that you can still gain the
benefit of the Telepathic Relay/Intercept Reserves
rules should one Astropath/Officer of the Fleet be
killed. The confusion created by having so many
advisors simultaneously vying for a Commander’s
attention negates any potential benefit.


Konst has some good alternative advice with the CCS. The idea is to keep it back by your blob to give the Bring it Down! order to the Squad and the CCS with a heavy weapon (can give 2 orders per turn and both the CCS and the blob have to see the target). I take it this was your original thoughts due to your first load-out. Only thing about upgrading is that lascannons are expensive. I /do/ like the idea of having some long range anti-tank firepower as there are plenty of things that can avoid your melta Chimeras. Once you do pop a transport though, the hail of AC shots should start wittling down Marines when you force him to make alot of armor saves. That is the only bad thing about ACs (and Heavy Bolters), Marines still get to make a 3+ armor save.

You /could/ look at adding a Lascannon Heavy Weapon Squad and/or using Konst's advice and adding one (or two, as your CCS /is/ BS 4) to your CCS to give you turn 1 long range AT against AV 12+ vehicles. You could give your PCS all plasma weapons if you want, could even mount them in a Chimera for rapid responce to DSing units or Drop Pods. Another thing to consider are getting two Masters of Ordnance for two shots a turn (one for each MoO located in each CCS). They will scatter all over, but it is a Str 9 AP 3 pie plate that will kill any Marines it falls on and could hurt any vehicles it hits. The other disadvantage to them (besides planning on the 2d6 to 3d6 -4 scatter) is that once you get stuck in with your Chimeras, you risk hitting them.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Dakka Veteran




Manhattan

^ That is some interesting advice. I already have a lot of Vostroyan Lascannon models to do this so I wouldn't need to convert Autocannons. So I would run all Lascannons inside the blob squad + in the 2nd CCS squad and in the PCS (which can give orders to itself) so I can have a total of 5 twin-linked lascannon shots a turn with orders. Also because I always play against Space Marines those Lascannon shots won't get wasted either since they will instant-kill Terminators and MEQs. I like the idea and I can use the 55 points left in the list to give them the lascannons. Unfortunately all that extra firepower will get wasted when they eventually get into CC with my blob.

The other alternative is to take out all the Heavy Weapons from the blob squad and use the savings to buy a Lascannon Heavy Weapons Squad. The blob squad is there as a cheap bubble to give cover + protect the Hydras & Colossus from assault anyway so giving them Lascannons will be trying to make them do too much. What do you think?

The 2 Masters of Ordinance should create a hell of chaos, but if I'm upgrading to lascannons while keeping my Astropath & OotF I won't have 60 spare points. Also I think the Colossus is aiming to furfil that role with its no cover saves + AP3.

1 thing, I completely forgot that the Vendettas can carry troops. Is this a good option for me or is it ok just keeping them empty as pure gunships? Lastly, 1 more thing, I only have 4 troops choices, is this going to be bad in objective games such the 3 melta veteran Chimera squads will all probably die by the pissed off space marines that come assaulting out of the Razorback/Rhino/Land Raider they just wrecked ... leaving me with only 1 30-man blob squad that's probably gonna get assaulted due to its huge footprint? Maybe an idea is to remove 1 colossus (from the initial 2 in a vehicle squad) and use those extra points to buy me more troops?

This message was edited 6 times. Last update was at 2011/05/17 18:42:35


 
   
Made in us
Member of a Lodge? I Can't Say




WI

DorianGray wrote:^ That is some interesting advice. I already have a lot of Vostroyan Lascannon models to do this so I wouldn't need to convert Autocannons. So I would run all Lascannons inside the blob squad + in the 2nd CCS squad and in the PCS (which can give orders to itself) so I can have a total of 5 twin-linked lascannon shots a turn with orders. Also because I always play against Space Marines those Lascannon shots won't get wasted either since they will instant-kill Terminators and MEQs. I like the idea and I can use the 55 points left in the list to give them the lascannons. Unfortunately all that extra firepower will get wasted when they eventually get into CC with my blob.


PCS can't give the Order Bring it Down!, only CCS can give that Order. Creed can give 3 Orders, but he is hella expensive and he needs Kell to really work. They do now have a 24" Order range though. I honestly think that for 30pts the 3 ACs are worth it and give you some long range shooting options. At mid-range you can do First Rank Fire, Second Rank Fire!, meltaguns and the ACs. In melee you still have all the power weapons (6 power swords, right?). If your really worried about Assault and dreadnaughts, you could add in a Priest for 45pts to the squad (chainfist + Re-roll misses in CC).

The other alternative is to take out all the Heavy Weapons from the blob squad and use the savings to buy a Lascannon Heavy Weapons Squad. The blob squad is there as a cheap bubble to give cover + protect the Hydras & Colossus from assault anyway so giving them Lascannons will be trying to make them do too much. What do you think?


Lascannons are expensive. This squad will cost 105pts while adding them to the blob is 45pts. Your blob is already really expensive... but I talk about that more below.

The 2 Masters of Ordinance should create a hell of chaos, but if I'm upgrading to lascannons while keeping my Astropath & OotF I won't have 60 spare points. Also I think the Colossus is aiming to furfil that role with its no cover saves + AP3.

1 thing, I completely forgot that the Vendettas can carry troops. Is this a good option for me or is it ok just keeping them empty as pure gunships? Lastly, 1 more thing, I only have 4 troops choices, is this going to be bad in objective games such the 3 melta veteran Chimera squads will all probably die by the pissed off space marines that come assaulting out of the Razorback/Rhino/Land Raider they just wrecked ... leaving me with only 1 30-man blob squad that's probably gonna get assaulted due to its huge footprint? Maybe an idea is to remove 1 colossus (from the initial 2 in a vehicle squad) and use those extra points to buy me more troops?


Two squads of Vets with Meltaguns for last turn contesting or getting distant objectives or dropping in to get them in close to drop meltas on a target is a popular choice. That is another 200pts though. Since you do have a PCS, you could even get two PISs to put in them with a single melta (for 120pts). I don't know if you want to ditch the Colossus, as they really feel to be the core of your list. I think I would have to see what your new list would look like to really offer suggestions. I will say this... you can make a real blob squad (heavies, commissars, powerweapons, meltas, ect...) or a bubble (3 ACs and walk away) and accept them as a lost if they are assaulted to give your Colossi a chance to shoot a turn or two extra. You need to determind if you want the blob as your focus or the Colossi as your focus. If you want to Blob to win/survive, it will take points. I would have to see a new list to see how it looks.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Dakka Veteran




Manhattan

I'll get that new list up tomorrow. Stay tuned!
   
Made in se
Dakka Veteran




Vendettas aren't actually that great at entering from reserve. To get on the board properly they need to move over 6", meaning that they can't fire more than one lascannon. So if they make up your reserve forces along with some sentinels, I'm not sure you really need an astropath.
   
 
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