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Made in us
Regular Dakkanaut





I'll get flamed for this, but if an enemy Deep Strikes within 12" of a Warp Quake, and rolls a 3-4, can you then place the unit in the same spot and make them roll again? And again?....And again?

"That's not a CLUB boy, it's a Baton!"
'What do you do with it?'
"We CLUB people with it." 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I personally think so, but the general consensus is that there is only one roll, one action taken, which means Warp Quake only works once on the first mishap roll.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Regular Dakkanaut





That's sounds right, but we are on both sides of the fence in WI.

"That's not a CLUB boy, it's a Baton!"
'What do you do with it?'
"We CLUB people with it." 
   
Made in gb
Decrepit Dakkanaut




You cannot place the unit in a place where it would mishap, so no....
   
Made in us
Assault Kommando





actually, nos, it says you can't place within 1" of an enemy model or within impassable terrain. an area affected by warp quake is still treated as open terrain.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





North Jersey

Yeah, dangerous/difficult terrain is still fair game.

-cgmckenzie


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Made in us
Member of the Malleus




SLC, UT

I'm gunna go with no. When you place the oponent's units, it's not deepstriking again. It has already made it's DS and isn't DSing again, just moving to where it lands.

"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."

Cross: Noun. A thing you nail people to.

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Made in gb
Decrepit Dakkanaut




They aren't arriving by deepstrike when you place them, so warp quake does noth
   
 
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