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Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

HQ:
Farseer (195) w/ Runes of Warding, Doom, Fortune, Mind War, Spirit Stones, Jetbike
Autarch (140) w/ Laser Lance, Fusion Blaster, Mandiblasters, Jetbike
Warlock x9 (490) w/ Destructor x4, Embolden x2, Enhance x2, Jetbikes
TROOPS:
Guardian Jetbike Squad x3 (126) w/ Shuriken Cannon x 1, Warlock w/ Embolden
Guardian Jetbike Squad x3(126) w/ Shuriken Cannon x 1, Warlock w/ Embolden
Guardian Jetbike Squad x3(126) w/ Shuriken Cannon x 1, Warlock w/ Embolden
HEAVY SUPPORT:
Fire Prism (170) w/ Holofields, Spirit Stones, Cannon
Fire Prism (170) w/ Holofields, Spirit Stones, Cannon
Night Spinner (160) w/ Holofields, Spirit Stones

This message was edited 2 times. Last update was at 2011/05/24 20:36:17


 
   
Made in gb
Longtime Dakkanaut





Norwich

Duel Seer Councils have big problems (as well as being pretty awesome).

But one Seer Council on Bikes, in my experience (which isn't extensive, but still...) doesn't really work. If you get unlucky with that squad, its DOW, you go second etc etc (there are a few scenarios where Seer Councils become very fragile, when they don't get there re-roll saves) then the rest of your army isn't killy enough, or strong enough.

Maybe give this a go, to see how well it works. But i think if you want Eldar Bike list, you need two Seer Councils...

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

I have thought of Dual Counsels, but having near nothing besides those two HQ's is tough in scoring missions.

I've played it a 3 times, won twice lost once.

   
Made in gb
Longtime Dakkanaut





Norwich

Well, at 1750, when i played it at tournament, i had two Seer Councils, 7 Warlocks in each, 2x 5 DA in Falcons (with Holo-field and spirit stone) and 1 squad of 3 Guardian jetbikes. 2 wins, 2 losses, 1 draw. But i'm not experienced with the army at all, one of my losses was down to one poor combat (with DE, he had FNP, made all his saves, i failed one, which happened to be embolden, in the squad with only 1 Embolden, failed leadership by 1, equaled his initiative, so died...This in his Turn 2, in a DOW game, when he went first. So then had 3-4 turns with only 1 Seer Council to do the damage. Other loss was against Nurgle Daemons, because we were both doing wounds, both passing all saves, so just went down to who failed most saves, which was me )

It can be hard to use, and certain times you know you've lost from turn 1 or 2. But i just don't have confidence in the other units you can fit in when using one (large) Seer Council....

Edit: Actually, thats a 1500 point list... Sorry, so that could be something you use.
But really, you need to work out for yourself, if what you have works, in theory there is no reason why you shouldn't be able to succeed with just one Seer Council.

This message was edited 1 time. Last update was at 2011/05/19 23:24:20


DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Sounds like a fun list, I'd probably just drop the Falcons for jetbikes due to my lack of models, and I want to keep the board free of armor if I play that.

Nurgle can be tough, FNP isn't helping the Witchblade.

This message was edited 1 time. Last update was at 2011/05/19 23:22:58


 
   
Made in gb
Swift Swooping Hawk






I'm not a huge fan of Dual Counsels.
Preferably, you want an Autarch in there, with laser lance + mandiblasters. Yea, its only good on the charge, but it'll add some much needed hitting power needed to handle things like plauge marines.

It also adds another multi-wound model to the unit to soak up a few low S shots to stop the odd warlock dropping.

I'd also consider having 2 Enhance/Embolden (in a max unit) just in case, through forced allocation, your embolden/enhance lock dies.

Another thing to add, is singing spears are a no-no for me. Witchblades all the way, you dont need those spears TBH, a handful wont reliably kill a vehicle, and you can slap a melta on that autarch for some form on shooty AT. What you do need is every CC attack you can must, you cannot afford to get tar-pitted, or have a bad roll here and there and have to spend an extra turn dealing with something. The counsel has to get in, do work, and get out again, to do work elsewhere.

WLD: 221 / 6 / 5

5 Dragons 2011: 2nd Overall

DT:80+S++G++M+B+I+Pw40k96++D++A++/mR+++T(T)DM+
 
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Thanks Dayve, I'll probably cut down on the bikes for an Autarch, makes sense.

I'll probably drop the spears for the dual powers, I'll post an edited version soon.
   
Made in us
Abhorrent Grotesque Aberration





Connecticut, USA

Updated list:

HQ:
Farseer (195) w/ Runes of Warding, Doom, Fortune, Mind War, Spirit Stones, Jetbike
Autarch (140) w/ Laser Lance, Fusion Blaster, Mandiblasters, Jetbike
Warlock x10 (530) w/ Destructor x4, Embolden x2, Enhance x2, Jetbikes
TROOPS:
Guardian Jetbike Squad x3 (126) w/ Shuriken Cannon x 1, Warlock w/ Embolden
Guardian Jetbike Squad x3(126) w/ Shuriken Cannon x 1, Warlock w/ Embolden
Guardian Jetbike Squad x3(126) w/ Shuriken Cannon x 1, Warlock w/ Embolden
HEAVY SUPPORT:
Fire Prism (170) w/ Holofields, Spirit Stones, Cannon
Fire Prism (170) w/ Holofields, Spirit Stones, Cannon
Night Spinner (160) w/ Holofields, Spirit Stones

TOTAL: 1,743


I recently played a game against Grey Knights and ended up winning with some further guidance on how to get through some tight situations.

Thoughts?
   
 
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