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Made in us
Been Around the Block





Everett, wa

CCS Straken/2plasma/1flag/vox 195
CCS 4 snipers/master of the fleet/astropath 130
both in chimeras all have stubbers 130

PCS Al'rahem/3melta/1vox (chimera) 200
PCS 4melta (in vendetta) 70
3 IS 4 power weapons/3melta bombs/1 commissar/1 vox 275
3 IS 4 power weapons/3melta bombs/1 commissar/1 vox 275
3 IS 4 power weapons/3melta bombs/1 commissar/1 vox 275
HWS 3 auto 75
HWS 3 auto 75
HWS 3 auto 75
HWS 3 miss 90

1 vendetta 2 hvy bolter- 140
1 vendetta 2 hvy bolter- 140

3 scount sentinels auto- 120

Marbo - 65

1 Mantacore - 160

10 extra points....


thinking running 2 main groups in 12 inch of straken give them the FC and CA are orders goodness with vox flag/commissar to make sure they aren't running. Out flank 1 with al/rahem, the idea with this army is too be surpising alot of scouts, outflanking and non vets and those blobs are scary to almost anything they're assulting....maybe not a real assulting army but hey could be fun.

This message was edited 1 time. Last update was at 2011/05/20 19:56:32


 
   
Made in gb
Tunneling Trygon






It looks like you are trying to take 3 30 man blobs but you can only do this with 3 platoons not 2 - you can't combine from different platoons and each one can only have 5 squads.

CCS with snipers in a chimera. Nah. Sniper rifle is a heavy weapon so if the chimera moves (which it should) they can't fire.

Flag in the other CCS is not optimal. The bonus in CC is not really worth it. Use Straken for his furoious charge bubble and not his own combat skills.

With all those HWS I would look at a Lord Commissar rather than 2 CCS so they can benefit from the Ld 10 bubble.

I'd run scout sentinels as just multi-lasers.

Only 1 HS slot at 2,500 is a bit slim, try to trim some points off through the list to get another HS slot in there.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

The way I'm reading this is that you're planning on taking 2 platoons to fill out the 2 compulsory troops choices. If so, you don't have enough infantry squads, as for each platoon you need 1 PCS and 2 infantry squads minimum. You can then include up to 3 more infantry squads, 5 HWS's, 2 SWS and a squad of conscripts per platoon. So you are going to need at least 1 more infantry squad in there to fill out the platoons and form legal troops choices. Also, only the sergeant of the infantry squads can take melta bombs, so you are going to have to remove 2 melta bombs from each squad. As well as this, only the sergeant can have a power weapon, so you are going to have to remove 3 power weapons from each infantry squad.

Other than this I would agree with Ruminator. Good luck!

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in gb
Longtime Dakkanaut





Norwich

Rampage wrote:The way I'm reading this is that you're planning on taking 2 platoons to fill out the 2 compulsory troops choices. If so, you don't have enough infantry squads, as for each platoon you need 1 PCS and 2 infantry squads minimum. You can then include up to 3 more infantry squads, 5 HWS's, 2 SWS and a squad of conscripts per platoon. So you are going to need at least 1 more infantry squad in there to fill out the platoons and form legal troops choices. Also, only the sergeant of the infantry squads can take melta bombs, so you are going to have to remove 2 melta bombs from each squad. As well as this, only the sergeant can have a power weapon, so you are going to have to remove 3 power weapons from each infantry squad.

Other than this I would agree with Ruminator. Good luck!


He has more than 3 infantry squads, each IS he has listed is 3-4 squads. He just hasn't said that it is. (But you can't get 4PW in one infantry squad)

But ruminator has it right, he has 3 blobs, but only 2 PCS, which isn't going to work.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

rodgers37 wrote:
Rampage wrote:The way I'm reading this is that you're planning on taking 2 platoons to fill out the 2 compulsory troops choices. If so, you don't have enough infantry squads, as for each platoon you need 1 PCS and 2 infantry squads minimum. You can then include up to 3 more infantry squads, 5 HWS's, 2 SWS and a squad of conscripts per platoon. So you are going to need at least 1 more infantry squad in there to fill out the platoons and form legal troops choices. Also, only the sergeant of the infantry squads can take melta bombs, so you are going to have to remove 2 melta bombs from each squad. As well as this, only the sergeant can have a power weapon, so you are going to have to remove 3 power weapons from each infantry squad.

Other than this I would agree with Ruminator. Good luck!


He has more than 3 infantry squads, each IS he has listed is 3-4 squads. He just hasn't said that it is. (But you can't get 4PW in one infantry squad)

But ruminator has it right, he has 3 blobs, but only 2 PCS, which isn't going to work.


Ah ok, thanks for pointing this out, I hadn't realised.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in nl
Lone Wolf Sentinel Pilot





Serving with the 197th

rodgers37 wrote:
Rampage wrote:The way I'm reading this is that you're planning on taking 2 platoons to fill out the 2 compulsory troops choices. If so, you don't have enough infantry squads, as for each platoon you need 1 PCS and 2 infantry squads minimum. You can then include up to 3 more infantry squads, 5 HWS's, 2 SWS and a squad of conscripts per platoon. So you are going to need at least 1 more infantry squad in there to fill out the platoons and form legal troops choices. Also, only the sergeant of the infantry squads can take melta bombs, so you are going to have to remove 2 melta bombs from each squad. As well as this, only the sergeant can have a power weapon, so you are going to have to remove 3 power weapons from each infantry squad.

Other than this I would agree with Ruminator. Good luck!


He has more than 3 infantry squads, each IS he has listed is 3-4 squads. He just hasn't said that it is. (But you can't get 4PW in one infantry squad)


If I read it correctly, he has 30 men blob squads and in those he can have 4 PW each. The sergeants (3) have one and the commissar (1) has one.
3 + 1 = 4

You cannot have 4 powerweapons in one squad.

Wait it can! You can also assign 3 commissars to one squad. "The squad may be joined by a commissar"
Although I wonder why you would put 3 commissars in one infantry squad...
But hey, assign all of them and the sergeant powerweapons and there you have it.


Automatically Appended Next Post:
dinnermeat wrote:CCS Straken/2plasma/1flag/vox 195



If you want it, then you can do this.


CCS 4 snipers/master of the fleet/astropath 130
both in chimeras all have stubbers 130


Swap the snipers for melta or something. Sniper rifles in a chimera aren't advisable.
Stubbers on chimera's aren't necessary. Use these points to upgrade the snipers to metagunners or plasma.


PCS Al'rahem/3melta/1vox (chimera) 200


Maybe the chimera isn't necessary, but if you like it, then you can go ahead.


PCS 4melta (in vendetta) 70
IS 4 power weapons/3melta bombs/1 commissar/1 vox 275
IS 4 power weapons/3melta bombs/1 commissar/1 vox 275
IS 4 power weapons/3melta bombs/1 commissar/1 vox 275
HWS 3 auto 75
HWS 3 auto 75
HWS 3 auto 75


You need another platoon command for this. Try finding the points for them, look further for more advice.



Automatically Appended Next Post:

HWS 3 miss 90


Swap these fine gentlemen for another AC squad. Saves you some points.


1 vendetta 2 hvy bolter- 140
1 vendetta 2 hvy bolter- 140


I wouldn't give the Vendatta's heavy bolter. Saves you 20 points.


3 scount sentinels auto- 120

Marbo - 65


Marbo makes me happy...
This part of the list looks good.


Manticore: 160


Hmm... This is just one tank. Your opponent is quite likely to realize this and will probably destroy this one by turn 1 or 2. The chances of this one paying back is quite small.
You can swap him for another vendatta or try to fit in more of these tanks.

All 'n' all not a bad list, but it needs some tuning toa certain direction.

This message was edited 4 times. Last update was at 2011/05/20 19:02:59


Overall Record W-L-D = 22-24-15
Bataviran 197th/222nd Catachan "Iron Wolves", arrogant, dedicated and ruthless!
Captain Detlev Vordon, regimental commander.
Colonel Vladimir Russki, regimental commander 222nd Catachan. 
   
Made in us
Been Around the Block





Everett, wa

Ah should have been more detailed there are 3 sqauds per blob and a comm in each, each sarg can carry a bomb and a pw and the comm a pw. So i'll add another PCS the 2nd CCS is there to stay alive with advisors and give orders to HWS so i need long range guns might give em camo cloaks. Ya hvy support is low but not what am going for and the HWS should make a good firebase spead out.
   
Made in gb
Longtime Dakkanaut





Norwich

loner wrote:
rodgers37 wrote:
Rampage wrote:The way I'm reading this is that you're planning on taking 2 platoons to fill out the 2 compulsory troops choices. If so, you don't have enough infantry squads, as for each platoon you need 1 PCS and 2 infantry squads minimum. You can then include up to 3 more infantry squads, 5 HWS's, 2 SWS and a squad of conscripts per platoon. So you are going to need at least 1 more infantry squad in there to fill out the platoons and form legal troops choices. Also, only the sergeant of the infantry squads can take melta bombs, so you are going to have to remove 2 melta bombs from each squad. As well as this, only the sergeant can have a power weapon, so you are going to have to remove 3 power weapons from each infantry squad.

Other than this I would agree with Ruminator. Good luck!


He has more than 3 infantry squads, each IS he has listed is 3-4 squads. He just hasn't said that it is. (But you can't get 4PW in one infantry squad)


If I read it correctly, he has 30 men blob squads and in those he can have 4 PW each. The sergeants (3) have one and the commissar (1) has one.
3 + 1 = 4

You cannot have 4 powerweapons in one squad.

Wait it can! You can also assign 3 commissars to one squad. "The squad may be joined by a commissar"
Although I wonder why you would put 3 commissars in one infantry squad...
But hey, assign all of them and the sergeant powerweapons and there you have it.




I wrote that wrong, i mean't you can't have 4 PW in one individual infantry squad.... (meaning one squad, not a blob of 3 squads with a commissar)

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Been Around the Block





Everett, wa

CCS Straken/2plasma/1flag/vox 195
1 chimera stubber 65
CCS 4 snipers/master of the fleet/astropath 130

PCS Al'rahem/3melta/1vox (chimera) 200
PCS 4melta (in vendetta) 70
PCS 4 flam or GL (in vendetta) 50
3 IS 4 power weapons/3melta bombs/1 commissar/1 vox 275
3 IS 4 power weapons/3melta bombs/1 commissar/1 vox 275
3 IS 4 power weapons/3melta bombs/1 commissar/1 vox 275
HWS 3 auto 75
HWS 3 auto 75
HWS 3 auto 75
HWS 3 miss 90

1 vendetta 2 hvy bolter- 140
1 vendetta 2 hvy bolter- 140

2 scount sentinels auto- 80

Marbo - 65

75 Hydra
75 Hydra
75 Hydra

No camo clocks for ccs they'll just have to milk cover

This message was edited 1 time. Last update was at 2011/05/20 19:55:39


 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Ok, this is a big improvement on the last list but I think that there are still a few things that you could do.

Firstly, I would have to side with Loner in saying that it isn't a fantastic idea to take heavy bolters on the Vendettas. Seeing as your Vendettas are going to be shooting at enemy vehicles, the HB's just seem a waste of points. Also, I wouldn't personally take a pintle-mounted weapon on the Chimera but I guess it's up to you.

Also, any reason for the Hydras? They seem a bit expensive for what you get and there are so many better vehicles that an Imperial Guard player can take. If you can manage it within your points, I'd take them out and replace them with a couple of LRBTs or Manticores. If not, you could try and make some room by removing the Scout sentinels or maybe the missile launcher HWS?

But anyway this is looking better and good luck.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Been Around the Block





Everett, wa

Is isn't a normal list i run am going for a surpise guard list alot of scouts and outflanking to jazz it up for some games. I always take hvy bolters on my vendetta/val cause am not always shooting armor or fighting armor hvy armies and 10 points for 2 hvy bolters is dirt cheap, stubbers cause i like to shoot alot and you'd be surpised how 3 str 4 shots with my ML with the same range can rack up kills. Hydra are pretty cheap for what they do, in this game back feild support and to be spead out to act as bullet magnets.
   
Made in nl
Lone Wolf Sentinel Pilot





Serving with the 197th

I would advice you to remove the ML for more Sentinels with AC.
Perhaps you can try to remove the AC squads for more Hydra's.
That way, you get a lot of bodies and a number of vehicles on the table.

This message was edited 1 time. Last update was at 2011/05/20 22:55:53


Overall Record W-L-D = 22-24-15
Bataviran 197th/222nd Catachan "Iron Wolves", arrogant, dedicated and ruthless!
Captain Detlev Vordon, regimental commander.
Colonel Vladimir Russki, regimental commander 222nd Catachan. 
   
Made in ph
Hardened Veteran Guardsman




Why do you even have voxes in there? For them to work, the commanding and the receiving squad both need voxes. And your infantry squads already have commissars so you'd pass that test often enough anyway. Just drop voxes and save yourself the points to get other stuff.

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Made in gb
Longtime Dakkanaut






Sheffield / Oxford

dinnermeat wrote:Is isn't a normal list i run am going for a surpise guard list alot of scouts and outflanking to jazz it up for some games. I always take hvy bolters on my vendetta/val cause am not always shooting armor or fighting armor hvy armies and 10 points for 2 hvy bolters is dirt cheap, stubbers cause i like to shoot alot and you'd be surpised how 3 str 4 shots with my ML with the same range can rack up kills. Hydra are pretty cheap for what they do, in this game back feild support and to be spead out to act as bullet magnets.


I would agree that the Hydra looks pretty good if you are fighting Eldar, DE, Tau or a bike army, but with the Hydras relatively (relative in comparison to other Imperial guard vehicles) low armour values they are likely to get destroyed by turn 4, as your opponent may have taken some anti-tank that is able to deal with LRBT's etc as they know that you'll be playing guard. If this is the case it would mean that you would that you are only be able to get 6 shots off per game with each Hydra, and with their BS of 3, the number of shots that are likely to hit are half that. So I suppose the choice is yours, but either way I can see how this list would be fun.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Been Around the Block





Everett, wa

Both straken's squad and al'rahem's squad have voxs sure ld 9 they have a good chance but for 5 points per 30 guy blob i really want to make sure they pass those orders, if smaller sqauds i wouldn't take voxs normally.

Hydras are armor 12 same with pretty much all gaurd armor, spread them out stick em in cover 72inch range for 4 s7 shots TL 75 points each, sure they may die but thats what their there for. Guard you either swarm them with troops or given them so much armor driving at them we push them off the table.
   
Made in ph
Hardened Veteran Guardsman




Now I see the voxes.

Buy Imperial War Bonds

Killing daemons, heretics, witches, worse witches, mindless robots, traitors, hungry bugs, green skins and space communists needs your monetary support. 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

Ah sorry, I didn't notice that Hydras get 2 twin-linked Hydra Autocannons, as I don't often use them as I prefer Leman Russes or Manticores.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
 
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