Ajroo wrote:Last week i played an Eldar army with my chaos marines.
he used units of dire avengers and firedragons in waveserpents/falcons, with some jetbikes,
there were so many scatterlasers and shuriken cannons that my light vehicles were stripped and there are are so many guns woulnding on 2s that i was forced into lots of saves (obviously failing about 1/3rd of them)
that hurt me a lot more than any low ap eldar have done. and was so mobile, comfortable loss.
As an Eldar player, I agree with Ajroo that soaking them in low
AP fire is the way to do it. Most marine vehicles are lightly armoured and Fire Dragons can deal with the rest. I use
DAs and
FDs almost exclusively - I've even tied up and eventually destroyed a Terminator Assault Squad with a Reclusiarch and Snaguinary Priest in tow with a Dire Avenger Fortune/Doom/Shimmershield combo. It's a brilliant tarpit. You can also herd your opponent quite well with Wraithlords - he will
not come within assault range voluntarily without a powerfist at hand, allowing you to disembark and Bladestorm/Dragon-nuke more
effectively safely (edited for comepletely incorrect term - the greatest weakness of Eldar are their fragility, and Wraithlords are the exception).
I'm a huge fan of Farseer/Bike/Fortune with basic witchblade as a second
HQ. It's a brilliant support vehicle-/dreadnought-hunter that people really don't expect. My regular opponents actually run the hell away from my solo Jetseer.
Automatically Appended Next Post: This is more of a Tactics article so far, but rather than report it, I'll post an list example list for the above!
I used this concept of high-
ROF weapons con at a tournament last year and left with a gold cup-shaped thing. One Farseer considerably buffs the Vypers or Falcon to annihilate small vehicles or small
HWTs with ease. The other 'tactical farseer' buffs with Doom+Guide ensuring that light arms fire will do a lot of damage. The
tac-seer can keep his vehicle in range of the Wraithlord vanguard protecting their effectiveness from Wraithsight. The Runes of Warding are actually probably best left on the other seer. :(
Farseer 145
Runes of Witnessing, Runes of Warding, Spirit Stones, Doom, Guide
Farseer 75
Guide
10 Dire Avengers incl. Exarch 157
Bladestorm, Diresword/Pistol
Wave Serpent: Linked Shuriken Cannons, Spirit Stones 110
10 Dire Avengers incl. Exarch 152
Bladestorm, Dual Avenger Catapults
Wave Serpent: Linked Shuriken Cannons, Spirit Stones 110
5 Dire Avengers 60
10 Guardians w/ Scatter Laser Platform 95
6 Fire Dragons incl. Exarch 96
Crack Shot, Dragon's Breath Flamer
Wave Serpent: Linked Eldar Missile Launchers, Spirit Stones 120
3 Vyper Jetbikes 210
Scatter Lasers and Shuriken Cannon upgrades
Wraithlord 115
Eldar Missile Launcher
Wraithlord 115
Eldar Missile Launcher
Falcon Grav Tank 190
Brightlance and Pulse Laser, Spirit Stones, Holofields
1750