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Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

A destructive rift in the warp has given the infamous god of blood a temporary presence in the realm of reality!

The Avatar of Khorne-1000 points
WS-10
BS-4
S-10
T-10
W-6
I-6
A-7
Ld-10
Sv- --

Wargear:
Blade of a thousand pains-The Blade is an enormous weapon consisting of warped metal, coated in the blood of billions. It causes immense amounts of pain to ripple through the victims body before it slumps, smouldering and soulless before the titanic war master. The Blade ignores ALL saves, and wounds everything on a 2+. It confers an additional D6 attacks every turn (not stacked)

The Icon-The Icon is the ultimate token of Khorne, a symbol that allows the bloody energies of the warp to be transferred to realspace. The Icon grants him 2 powers from the powers listed lower down. It also allows Him to nullify any Psychic power used in the game from any distance, as if using a Psychic Hood. (300 pts)

Soul Plates-Khornes armour consists of the physical embodiment of every soul killed in His name. It gives Him a 2++ invunerable save that may always be taken.

Special Rules:
Fearless, Fleet, Furious Charge,
Pain is for mortals-This rule is like FnP, except it is taken on a 3+ and may always be taken. (200 pts)

Dominating existance-Khorne takes 2 HQ and Elite choices

Warp presence-An abnormality in the real world on such a magnitude as a god does not go without reality itself altering slightly. At the beginning of the game, roll a D3, which gives him one of the following
1-2=Destructive Presence-When Khorne suffers a wound, roll a D6". All units in range suffer a S5, AP 4 hit. When Khorne dies, every model on the board suffers a S6 AP3 hit.
3-4=Peculiar Presence-This allows Him to re-roll failed rolls to hit and wound
5-6=Masterful Presence-Allows him to have 3 Powers

Powers of the Blood God:
Blood Tide-A boilng wave of blood hurls forward towards the enemy, melting their armour and burning their skin. This power automatically hits D6 + 3 Units within 24" of Khorne, and inflicts the following: S6 Ap4, Assault 5, Pinning (175 pts)

And they will be blessed in war-All Khornate units gain +1 Attack, Toughness, Strength and gives them FnP until the end of the opponents turn (200 pts)

Rolling Flames of Hell-Khorne releases an unimaginable amount of fire from his body, incinerating those foolish enough to approach him. Rolling Flames has the following profile:
S8 Ap2, Assault 10, Template, Pinning (250 pts)

Firebolt-From His fingertips crackles forth a flaming lighting, the warps true energy manifested in pure aggresive power. Firebolt has the following profile: S6 Ap4 Assault 20 OR S8 Ap2 Assault 10 (200 pts)

Their Pain is my Power-For every enemy unit wiped out, Khorne gains an extra wound, to a maximum of 12 (150 pts)

After some feedback, I've overpointed him, eliminated the LET THE WORLD BURN rule, put points costs for various extras, and made him an avatar instaed of the actual dude to appease the fluff lovers, especially this
Valkyrie wrote:"Skarband picked up his axe and stuck a blow against the Blood God" which was described as a "blow which could fell an army but only chinked his armour".

I had no Idea.
I still think the powers are appropriate. Lets say that he needs to release the momentous amount of warp energy that overflows to keep him in reality and if he does not channel it aggressively then he will be destroyed.


This message was edited 2 times. Last update was at 2011/05/22 20:39:40


Sternguard never die
 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

I'd say somewhere around 4-5 thousand points, probably more.

This message was edited 1 time. Last update was at 2011/05/21 19:40:23


 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

I'd say that the most this guy should be is 1000. Is that too cheap for him?

Sternguard never die
 
   
Made in us
Pestilent Plague Marine with Blight Grenade





This guy is far too under the appropriate cost... You gave him every ability you could possibly ever want for a melee unit with the exception of being able to randomly jump across the board to get into their face... Now, I'm not saying the blood god doesn't deserve such power, however there are balance issues in featuring a chaos god.

That being said, either tone him down a TON (explain his weakness by saying that his full power can't be contained in the materium) or make him cost several thousand points. You could pretty easily keep his statlines (Give him the gargantuan creature template so he is immune to instant death regardless of the weapon swinging at him) and then bump him up to 2500 so that he can compete with the more expensive titans.

If you go with option two, you could then easily change some of those S10 to "D" class weapons.
   
Made in ie
Mutated Chosen Chaos Marine





Why have you given the god of axes a sword? And why can he use psychic powers despite despising all practitioners of magic?

If you want him to be 600, you could remove his BS and powers, possibly explained by him possessing some unfortunate CSM, who can barely support Khorne's presence in his body long enough to massacre his enemies, let alone summon hellfire and death. Also, surely he could use the Icon as an Icon for daemon summoning?

Arguing with some people is like playing chess with a pigeon. You can play the best chess in the world, but at the end of the day the pigeon will still knock all the pieces off the board and then gak all over it. 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

I am not familiar with how all the crazy apocalypse stuff works, but I will look it up. Will work on tonig him down more than a bit


Automatically Appended Next Post:
Durza wrote:Why have you given the god of axes a sword? And why can he use psychic powers despite despising all practitioners of magic?

If you want him to be 600, you could remove his BS and powers, possibly explained by him possessing some unfortunate CSM, who can barely support Khorne's presence in his body long enough to massacre his enemies, let alone summon hellfire and death. Also, surely he could use the Icon as an Icon for daemon summoning?

Technically it says Blade, not Sword. Lets say its a blade on a big stick, shall we?
I think a gigantanormous daemon king deserves some form of fiery doom style abilities.

This message was edited 1 time. Last update was at 2011/05/21 20:26:39


Sternguard never die
 
   
Made in gb
Lord of the Fleet






London

I hate it when people think that making an Apoc creature means it has to have T10, 2++ saves with 3+ FNP. This guy has to have some form of weakness otherwise no-one would ever play you.

Also, this guy is way to weak to be Khorne himself. Read the Daemon Codex, for example, "Skarband picked up his axe and stuck a blow against the Blood God" which was described as a "blow which could fell an army but only chinked his armour". You cannot possibly even conceive how powerful the actual Khorne would be in this game. Maybe try to make some rules as part of his essence, but it's not practically possible to create rules for Khorne himself.


Automatically Appended Next Post:
However, seeing as he isn't a Gargantuan Creature, one Vortex Weapon and *pop*!

This message was edited 1 time. Last update was at 2011/05/21 21:14:55


 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

I don't care for fluff-This is just for fun, but I'd like to use him.

Sternguard never die
 
   
Made in ca
Possessed Khorne Marine Covered in Spikes




Kelowna BC

rolling flames of hell, S8 AP2 assault 10 template? what, he gets 10 battlecannon shots before he charges? cmon man that's way too OTT.

   
Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

No, not blast. Template. Like flamethrower.

Sternguard never die
 
   
Made in gb
Lord of the Fleet






London

Why did you say that as if 10 S8 Ap2 Templates are somehow less harsh on the opponent than Large Blasts?


Automatically Appended Next Post:
Also, did the advice I gave you about "how bloody awful the survivability rules this guy has" go straight over your head?

This message was edited 1 time. Last update was at 2011/05/21 22:54:17


 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

If they were blasts they would be all over the board-templates just make it difficult to go near him


Automatically Appended Next Post:
What should I do about that then?

This message was edited 1 time. Last update was at 2011/05/21 22:59:20


Sternguard never die
 
   
Made in gb
Tzeentch Veteran Marine with Psychic Potential





Stafford

Why does he have such a high BS & such a low initiative?

I dont think his BS should be higher than 2 or 3, if that. Khorne is all about close assault, why would he have significant skill at aiming and using projectile weapons?

Not to mention the fact this his powers shouldn't be psychic shooting attacks. Khorne doesn't like psykers and psychic powers, I can't see a psychic shooting attack being something he'd go in for. His powers should all be passive. Inducing rage in units within a certain distance, or nullifying enemy psykers, for example.

And if hes initiative 3, that means his reflexes/awareness/combat speed are on par with a normal human. Or to put it another way, an Imperial guard Ratling Sniper (I 4) is quicker and more alert in a fight than the God of War.

=====Begin Dakka Geek Code=====
DQ:80-S---G+MB-I+PW40K00#-D++A+/fWD-R++T(M)DM+
======End Dakka Geek Code======

"I just scoop up the whole unit in my hands and dump them in a pile roughly 6" forward. I don't even care."

- Lord_Blackfang on moving large units


 
   
Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

I imagine him being massive and therefore quite slow

Sternguard never die
 
   
Made in us
Nigel Stillman





Austin, TX

These need some serious work before they even begin to make sense, and even then they probably won't make sense
   
Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

Well, this guy IS a god


Sternguard never die
 
   
Made in gb
Lord of the Fleet






London

Still not possible to represent him in rules and still remain playable though. I'm just going to be frank: These rules are awful, you seem to think "Apoc Character, 10W, super-dupa Assault 10 S10 Ap1 Blasts!!!!1!!" That's not how playable rules are made.
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

Doesn't fluff technically say that if a Chaos God enters the material realm... well... stuff will divide by zero?

   
Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

Valkyrie wrote:Still not possible to represent him in rules and still remain playable though. I'm just going to be frank: These rules are awful, you seem to think "Apoc Character, 10W, super-dupa Assault 10 S10 Ap1 Blasts!!!!1!!" That's not how playable rules are made.


lol calm down.
I put this on here for a bit of fun and so that people would tell me what I could change, what I could add, remove, and you're just getting angry about fluff.

Sternguard never die
 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

Valkyrie wrote:Still not possible to represent him in rules and still remain playable though. I'm just going to be frank: These rules are awful, you seem to think "Apoc Character, 10W, super-dupa Assault 10 S10 Ap1 Blasts!!!!1!!" That's not how playable rules are made.
Agreed. 100%. These rules are non-salvageable, sorry. You can't just go statting something with the 40k rules that literally does not fit within the rules.


It's like saying "okay, if you had the represent the asteroid that wiped out the dinosaurs as a currently made human firearm, which would it be? Here, I think it would be a desert eagle .357"

Just don't.


Automatically Appended Next Post:
DrownedRat117 wrote:lol calm down.
I put this on here for a bit of fun and so that people would tell me what I could change, what I could add, remove, and you're just getting angry about fluff.
It sounds to me like you're the one getting angry about others criticizing your bad and/or uninformed ideas.

This message was edited 1 time. Last update was at 2011/05/22 11:39:04


ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in gb
Screaming Banshee






Cardiff, United Kingdom

Pro Tip: Change it to Doombreed? ;P

   
Made in gb
Possessed Khorne Marine Covered in Spikes





On a hate rampage.

I was thinking of changing it to some main Prince, or an Avatar of Khorne

Sternguard never die
 
   
Made in gb
Lord of the Fleet






London

Still, this guy should be about 3000 points.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Valkyrie wrote:Still, this guy should be about 3000 points.


Well over that. Assuming that you can stack enough S10 weaponry, you're still looking at 215 hits to kill him. Almost no army can possibly pack the kind of firepower it would take to even have a chance of killing him.

Combined with his absurd offensive capacity (seriously... 10 S8 AP2 flamer template? What the hell?).

Kill it. Kill it with fire.
   
Made in gb
Tough Tyrant Guard






uk

Personally I think the idea of designing an apoc representation of a chaos god is quite a challenge, and if you're willing to try then go for it. I would however, suggest toning it down slightly, as I feel he stands a little overpowered atm. That being said, I do like a lot of the ideas, but I would change a few things if you'd consider it.

1. Statline

WS/ BS/ S / T /W /I / A / Ld /Sv
10/ 3 /10 /9 / 8 /6 /10 /10 /2+/3++

He might be a chaos god, but he's in the material realm, and regardless of how much power he has, for him to be playable I think there's a reasonable limit on how tough you can make him. D weapons abound in apoc, which means that his toughness shouldn't be 10. Having it at 9 means he can still be wounded on a 3+ by some mortal weapons deisgned to kill land raiders.

You might also consider wings, as well, all the bloodhthirsters have them so its not as if he's against flying. However, it makes him quick, and you might feel that this makes him too much.

Lastly he would be a gargantuan creature, which I believe makes him immune to instant death and fearless?

2. Powers

I like the rolling flame idea, but lets go down a few notches. How about, all units wishing to assault must roll a d6 for each model in the unit. All take a wound on 4+ with ap 4. Also, any unit he is about to assault takes the same test.

For the anti psychic power: No psychic powers may be used against the avatar of khorne, or by a unit assaulting him. He may nullify any psychic powers as per a psychic hood, except that it works on an equals OR above the opponent rolls, not just above. If you wanted to solidy the psychic defence stuff, make all psychic tests on 3d6, but this is an optional add on. It does kinda fit with the rift rule later.

He gives all khorne units on the field preferred enemy against whoever is playing, and any within 12" have the rage USR, but benefit from an extra attack on top of normal bonuses. All units with a psyker in gain the preferred enemy rule too when fighting him.

He acts a chaos icon of supreme power, all deep striking units will not scatter within 24" of him.

Given the scale of rift required for his presence, you could represent this by: All non-daemon units within 30" must roll a d6. On a 4+ they count as being in difficult terrain. All deepstriking models must add +1 to their mishap rolls.

Lastly, a change on your regen rule: "Your blood is mine" For each enemy unit killed in an assault by Khorne, he will regenerate a single wound. Up to his maximum starting value.




3. Weapons

I really like the fluff for the blade, but perhaps make it so that he is wielding a D weapon but in combat. Thereby instant wounding/penning, but still allowing invul saves.

Lastly, he carries a huge whip, which writhes with the sentience of an imprisoned lord of change. It reduces the initiative of any enemy models in base contact by half. However, for each turn he is in combat, roll a d6. On a roll of a 1 or 2 the daemon within rebels agaisnt its incarceration and has no effect.


I would, with that output, keep him at around 1000-1500pts. He's stronger than the greater daemons listed in the siege of vraks IA books, and his enough extra goodies to make him fun. However he's sufficiently dangerous to your own side to make him only really viably flanked by deamon bodyguards, aptly representing the lunacy of being anywhere near him unless you are the modest ardent follower. He can be stopped by d-weapons, rail guns etc, but has an invul to keep off the worst, ala the heirophant.

Masochist: Hit me!
Sadist: No.

Hive Fleet Kronos 3500pts
Craftworld {Insert eldar name} 3000 pts
1000pts and growing fast
P+M blog http://www.dakkadakka.com/dakkaforum/posts/list/338826.page

 
   
Made in gb
Shunting Grey Knight Interceptor





Segmentum Europa

Try using the avatar of khaine as a starting point, after all khaine was a war god too. And the necron C'tan are essences of gods too, so you could combine the avatar+night bringer= ???=Lulz=profit
   
Made in eu
Alluring Sorcerer of Slaanesh






Reading, UK

Why not have a rule for manifestation say if you roll a 6 on turn 2 he returns back to the warp turn 3 5+ etc.

Could be a massive fail or a massive win using him.

No pity, no remorse, no shoes 
   
 
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