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Mordheim - possibly my favourite GW game ever - going back to the classics  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in au
Lurking Gaunt




Melbourne, Australia

Hi all.

With GW's intended price raises, its hard for me to develop much of a gaming community in my local area. My friends know that I have been playing GW games for over a decade now, and have a fairly keen interest in what I am doing, but the expense and time investment of building a proper army for 40K or fantasy is off putting to them. Some of them have small armies, but thats really no fun!

The other day, having completely forgotten about the game system, I came across the Mordheim rulebook at my local GW. I hadn't played the game in a decade! Reading through it quickly, I was struck with how simple the rules are, but how much depth a campaign would have.

So, I thought to myself, one way to have my friends have a really great time would be to get them into mordheim. The investment is only small (10-20figs). We could have a day assembling terrain and building our warbands one weekend, then weekly or bi-weekly campaign nights. It all sounds fantastic.

What i want to know, is whether anyone has any experience with running a campain with 6-8 players? Or if you have any experience with the warbands not found in the rulebook - my memory is fuzzy but i remember many of them being a little too hard.

Exciting times, I think its going to be an undead horde for me!

Vampire w/ halberd, heavy armour for 170
Necromancer w/ sword, mace for 48
3 x Dreg w/ spear, mace, helmet for 43 each ro 129 total

10 Zombies for 150

= 497 gold crowns

The idea is to maintain the cheap zombie shield each game at minimum cost, whle investing heavily in powering up my heroes as much as possible. Aiming for step aside + reslient for the combat heroes, with a later strike to injur and mighty blow. Warrior wizard for the necromancer, then sorcery and more spells.

Thoughts?

Sorry about the obviosuly very excited tone of my post!
   
Made in ph
Rampaging Chaos Russ Driver





Philipppines/United Kingdom

Sounds good. I am getting back into Mordheim too!

Played it for the first time in a V long time on Fri night. I lost, but was great!

Makati Marauders Gaming and Painting Club.
 
   
Made in au
Lurking Gaunt




Melbourne, Australia

If you search around, there are many really good online resources.

I cant like you to any due to site rules, but plug "mordheimer" into google and you will quickly find the best one. They have almost 200 scenarioes available to play through!
   
Made in ca
Fresh-Faced New User




I love 40k, I really do. But Mordheim has always been my favourite GW game. All you need is to drop on over to the shop and buy a box of Fantasy, IE State - Troopers and you have a reasonable Marienburg army for 30.

That and it is a blast to play campaigns.

2500 Wolves
3500 Tau

For the greater good. 
   
Made in au
Lurking Gaunt




Melbourne, Australia

Yeah, the campaigns are great, as is building up all of the terrain!
   
Made in us
Thunderhawk Pilot Dropping From Orbit





Imperium - Vondolus Prime

Wrong forum?

Anyway, some of the Witch-hunter models look fantastic, some of my favorite minatures from GW.

All is forgiven if repaid in Traitor's blood. 
   
Made in no
Terrifying Doombull





Hefnaheim

I use the Amazone moddels, and they are by far some of the better GW moddels. And yes, your Vampire band looks good althou I can see some problems with only having five heros and the rest just zombies
   
Made in us
Willing Inquisitorial Excruciator





Philadelphia

We played several campaigns with between 5 and 8 players. They all went fairly well straight out of the box, although we did tweak some of the rules that I think have been subsequently addressed in the newest rules and faqs.

We found that the basic warbands were the most balanced, and ran into trouble when we introduced dwarves, orks, and in particular shadow warriors.

I'd recommend just using the basic bands for your first campaign, to get a good feel for it, and how the bands grow.

There tend to be two approaches to mordheim - the RPG approach, where you take limited numbers of models and give them lots of equipment, or the mass battle approach, where you go for sheer numbers with minimal equipment. A club and dagger is probably better in most instances than a sword for the cost.

One thing that you'll find is that armor is a total waste (unless you use the optional critical hit system). Strength upgrades are cheap and easy, as are armor save ignoring critical hits. You're better off using the armor money to buy more members (and as a vampire player, ghouls are soooo much better than zombies - way better stats and they can become heroes to replace those horrible dregs)

Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
Made in ca
Phil Kelly




The 36th Chamber of Shaolin

Ah, Mordheim. A GW game I still want to start playing!

A fun set of rules out there is the Coreheim rules, I think they've been discussed on this forum before. Pretty neat little twist on the basic game, and intended as a revision of the original book (internally balanced, but not with the rest of the game's warbands).

Border Town Burning is a neat expansion too, one of the more recently written fan-books.
   
 
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