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BattleTech: Company vs Company - 40 000 BV on table (video)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

This was an epic marathon game played from 10:00 am to 10:00 pm on Saturday, May 21st, 2011.

This was the final battle in a FedCom Civil War campaign that Phell (from the cbt forums) and I have been playing. There were three smaller lance on lance skirmishes leading up to this climax. In the First Battle for River City, my Lyran Kampfgruppe Panzerfaust lance completely wiped out his entire Davion 3rd Crucis Lancers lance. In the Second battle for River City, my Lyrans destroyed a BattleMaster but withdrew with no LRM ammo and dragging their knocked out Rifleman. In the Battle of Bridgewater, the 3rd Crucis Lancers again forced my Lyrans to withdraw but they lost a Mongoose in the process for no Lyran losses.

The Lyrans have suffered no permanent losses but have been giving ground. The Davions have taken ground but have lost half a company. This is the final showdown. Company versus company. The 3rd Crucis Lancers are a Davion unit loyal to Victor Steiner-Davion on a hostile Lyran world and must hold River City at all costs. The Kampfgruppe Panzerfaust is a Lyran unit loyal to Archon Katrina (aka Katherine)Steiner and, having whittled down the invaders, must now crush the Davion invaders and retake their world.

The 3rd Crucis Lancers - just over 20 000 BV
Catapult C4 (3/5 pilot)
Argus 2D (4/5)
Stalker 7D (3/5)
Atlas 7D (4/5)
Awesome 9Q (3/5)
Thug 11E (2/5)
2 x Wolfhound 2s (both 2/5 pilots)
Cataphract 3D (2/5)
Mongoose 66 (4/5)
Centurion - Yen-lo-Wang (1/3)
Orion 2M (4/5)

The Kampfgruppe Panzerfaust - just over 20 000 BV
Rifleman 6X (4/4 pilot)
11 x Archer 5Ws (3/5 pilots) - all have half TAG/half Narc LRMS and half Inferno/half Narc SRMs
2 x Sprint TAG helicopters (0/0 pilots)

The video is in two parts. Part 1 is ten minutes long and part two is about five minutes long. Enjoy the brutal conclusion to our campaign.

Part 1:
http://s124.photobucket.com/albums/p21/Star_Destroyer/?action=view¤t=BattleofRiverCity-Part1.mp4

Part 2:
http://s124.photobucket.com/albums/p21/Star_Destroyer/?action=view¤t=RiverCity-Part2.mp4

This message was edited 1 time. Last update was at 2011/06/01 04:21:39


 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Let me guess archers hug an invisible wall most of the battle.




Looking at your battle report I recommend a little Swarm LRM for your opponent and a single ton of thunder LRM 20 somewhere. Both will break up your current tactic.

Swarm punishes clumped units, though the effect is largely psychological, Thunder LRM can be used to heavily punish predictable movement paths, particularly Thunder 20. A little of either would have ensured your mechs would have to face battle on more even terms.

However the real mistake your opponent made was attacking piecemeal. Because you were in column and had to remain so in order to maximise benefit from board edge hugging your opponent could have formed into a tighter crescent and poured fire into the head of ther column reducing return fire at favourable range brackets. This may well have taken as turn or two longer to set up but that could have been done before advancing through range envelopes.

Finally ECM pods ECM pods ECM pods. Hide an ECM mech behind some nearby woods and laugh at your Narc beacons. Its not like any great skill to work out what you will be attacking with after all and ECM eats up smart LRM mechs.


I just found that under 2.0 an Archer -5W costs leet BV.

This message was edited 3 times. Last update was at 2011/05/23 23:52:47


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
 
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